
Dynasty Warriors: Origins' producer talks about the process of populating the game's screen with "as many enemies as the PS5 could handle."

Kazutaka Kodaka talks about an aspect of The Hundred Line: Last Defense Academy that was inspired by player feedback about Danganronpa.

Silicon Studio has reported a significant drop in their HR business, owed to a decline in job offerings from Japanese game developers.

NEXON Games CEO Yong-hyun Park talks about the company's policy of prioritizing user feedback over data when greenlighting projects.

Yuji Horii hints at additional "surprise" elements at the end of the upcoming Dragon Quest I & II HD-2D Remake.

Imagineer CEO Kazunori Sumioka talks about the positive impetus the company received from the success of the Fitness Boxing series.

Recent comments by Saudi Arabian Prince Faisal bin Bandar bin Sultan Al-Saud have given a boost to Japanese video game companies’ stocks.

Sonic Rumble's developers Makoto Tase and Takashi Iizuka talk about the upcoming party game's monetization model.

Monolith Soft COO and lead engineer talk about the developer's efforts to introduce new technology, including an expanded Xenoblade engine.

Tomonobu Itagaki's game studio Itagaki Games has shut down silently four years after its establishment, having made no game announcements.

Yuji Horii and other creators' comments regarding changes made to Dragon Quest 3's remake were mistranslated and taken out of context, according to the talk show's official statement.

We talk to the creator of Nonuple Nine: Asymptote - an ambitious 2D animated mystery game that's been in development for the past 12 years using the obsolete Adobe Flash.