Final Fantasy 7 Remake team wants to give players more freedom and new gameplay in the trilogy’s final part
Uploaded on May 30, the latest episode of Inside Square Enix delves into Final Fantasy 7 Rebirth, with key members of the development team reflecting on what they paid attention to when developing the game, as well as enthusiastically talking about the upcoming final part of the Final Fantasy 7 Remake trilogy.
At the end of the hour and a half long episode, each member hinted at what we can expect from the final installment. First, battle director Teruki Endo spoke about how the whole team focused on expanding battles and the wider gameplay cycle for Rebirth. For the third game, he says that he is currently thinking about how “to give the player even more freedom.”
Art director Shintaro Takai comments that he is already working on the third game in his head. He references all the little playful touches in both Remake and Rebirth (such as Red XIII’s Shinra uniform disguise and dance during the cruise boat section) that FF7’s expansive universe and lore make possible. However, Takai explains that the design team is still not 100% satisfied and plans to put everything into making the final part of Final Fantasy 7 remake even more detailed.
Director Naoki Hamaguchi comments that he hopes Final Fantasy 7 Rebirth’s expansive world will give players a sense of how Final Fantasy can evolve in the future. As for the final part of the Final Fantasy 7 Remake trilogy, Hamaguchi explains that, “We very much want to give the fans a different kind of gameplay experience to what they had in Remake and Rebirth.” Regarding the fans that are waiting eagerly for the next game, he adds, “I will strive to finish it as soon as possible, while also ensuring that it is of high quality.”
The first part of the remake trilogy, Final Fantasy 7 Remake, was released 5 years after it was initially announced. Fans then waited another three years for the second part, Final Fantasy 7 Rebirth, to come out. However, we can probably expect the third and final part to come out sooner, considering that many of the fundamental elements are already in place, including the development team, systems and assets. Rebirth had a powerful ending, with many fans looking forward to the final part of the beloved game’s remake.
This episode of Inside Square Enix contains a lot of behind-the-scenes insight, such prototype footage and in-depth discussions about Final Fantasy VII Rebirth’s development process. Those who are interested should definitely check out the full episode.
Final Fantasy 7 Rebirth is available now on PS5.
Written by. Verity Townsend based on the original Japanese article (original article’s publication date: 2024-05-31 12:07 JST)
It makes prefect sense to do so thanks to Direct Storage. I would like to see the Airship and Submarines be more of a focus for amazing world traversal as well as more outfits for the characters. Which I feel Rebirth did not have enough of due to the last minute decision of being rid of the Ethics Department.
Should’ve stuck to the original and not try some break away Back To The Future Kingdom Hearts bs. I’m all for creativity and pursuing different avenues, but this was a title that should not have been the one to try it with. VIII would’ve benefitted from this because the whole time compression blah blah. Even if it had to still be cut to 3 parts it would’ve been received with open arms just vanilla plain jane VII. Too late now though. I hope they can shake something better up than the Ubisoft AC map-esque style approach, as that killed it for me.