Marvel Rivals: How to make Bruce Banner / The Hulk’s Incredible Leap easier to pull off 

By default, Bruce Banner/The Hulk’s Incredible Leap ability in Marvel Rivals could be better. While it allows you to cover great distances in a single bound, holding down the jump button can feel awkward in certain situations (i.e. combat). Here’s an easy way to make The Hulk more fun and less cumbersome. 

Pressing the jump button once is easier than holding it down 

Marvel Rivals The Hulk settings menu

Open the “Settings” tab in Marvel Rivals and select either “Keyboard” or “Controller” (depending on your preferred input device). From here, choose the “Combat” subtab and swap to “Bruce Banner.” Scroll down until you find the “Hero” menu. Directly underneath the Hero menu is the “Hold to Activate Incredible Leap” option, which is on by default.  

Deactivating this option allows you to charge both Hero and Monster Hulk’s Incredible Leap abilities with a single jump input. Pressing the jump button again will launch you in the desired direction, with the charge meter beside your crosshair dictating how far you will go. 

Pressing the jump button turns Incredible Leap into a “set it and forget it” ability 

Marvel rivals The Hulk gameplay

By turning Incredible Leap into a toggleable ability, you can essentially ready it for major encounters. Vantage points and team fights can be scouted and reached with an Incredible Leap. Once you’re in the thick of things, immediately press the jump button again to charge up your exit strategy. Since you’re passively charging Incredible Leap, you will be free to focus on other actions, such as attacking enemies with Heavy Blow, slowing them down with Radioactive Lockdown, or buffing allies and yourself with Indestructible Guard. 

Easy Incredible Leaps come at a cost 

The Hulk Incredible Leap charge gauge point of no return

Unfortunately, turning off “Hold to Activate Incredible Leap” has a few disadvantages. Basic jumps now require double button presses, making bunny hops more difficult to perform (bunny hops are integral in making yourself harder to hit by enemies). 

Incredible Leap also has a “point of no return” where a charged jump cannot be canceled. Once Incredible Leap is charged past the small red indicator in the charge meter, the only way for The Hulk to jump again is to launch himself at the full distance. 

Having to be mindful of your jump inputs takes some getting used to, as it can feel clunky when you don’t want to leap the length of a basketball court. Maps like Royal Palace (Yggsgard) and Hell’s Heaven (Hydra Charteris Base) have multiple areas where you can easily fall to your death, so you might want to be careful when chasing enemies like a fast-moving Spider-Man here. With enough practice, you will soon be able Hulk Smash reliably without having to constantly hold down the jump button. 

Carlos "Zoto" Zotomayor
Carlos "Zoto" Zotomayor

Automaton West writer. Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. When he isn't playing video games, he watches romance anime and gets mad when his best girl never wins.

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