The Atelier team admits its mistakes, and they want all the feedback they can get, series producer says 

Atelier series general producer Junzo Hosoi talks about the upcoming turn-based RPG Atelier Resleriana and the dev team's stance on user feedback.

Koei Tecmo’s Atelier team recently announced Atelier Resleriana: The Red Alchemist & the White Guardian, scheduled to release on September 26 for PC, PS5 and Nintendo Switch. While the name brings to mind the mobile live-service game Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator – these two are not to be confused, as the new project will be a full-priced, mainline entry. 

Talking to Automaton, Atelier series producer Junzo Hosoi says that the new Atelier Resleriana will merely take advantage of the worldbuilding and timeline of its gacha game predecessor – other than that, it will be a fully independent game, and in terms of gameplay, it will return to the franchise’s turn-based RPG roots. Interestingly, the new release will “not be directly inheriting anything from Atelier Yumia,” the series’ latest large-scale open-world entry

Instead, the developers will be focusing on incorporating the feedback they received in response to it – including complaints. “We’re paying particular attention to the opinions we received immediately following Atelier Yumia’s launch,” Hosoi comments. 

Atelier Resleriana

While Atelier Yumia was a big success for Gust and Koei Tecmo – quickly becoming the series fastest-selling title, there were some common issues players pointed out in it, a major one being its (at times) violent camera motions. While Hosoi doesn’t name specific points, he says that the team is wholeheartedly accepting all opinions – positive or negative – from players and intends to keep improving its games based on it. “The more feedback we get, the better games we can make, Hosori comments, encouraging Atelier fans to be vocal about what they like and even louder about what they dislike. 

Atelier Resleriana: The Red Alchemist & the White Guardian launches September 26 for PC, PS5 and Nintendo Switch. The game will also receive a Japan-exclusive release for the PS4. 

Related articles: Atelier Ryza’s famous thick thighs were influenced by Japan’s economic recession, according to series’ producer 

Amber V
Amber V

Editor-in-Chief since October 2023.

She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

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  1. Their games keep getting worse and worse though?
    They listened to feedback, but what will they do if there are feedbacks that contradicting each other?
    Of course they’ll choose to do what the mainstream/normies asked you to do, while the Atelier games used to be good because it was a niche franchise doing things that other series don’t do. Now it’s just another game trying to be like Genshin.
    It’s a situation that the old fans of the series cannot win no matter what we do. Polls and surveys aren’t gonna help. Mainstream gamers will just say they want more fatty Ryza and Yumia.

  2. Add English VA!!! I’m sure a lot of Western players would appreciate this addition. I loved Rorona’s VA, hope we can see more of it ❤️

  3. I would like English dubs back. I was really sad when the old English voice actors could not reprise their roles in Atelier Lulua.

  4. Romangelo are you dumb? The games review and sell better and better with each new release lmao! And you calling the protagonists “fatty” tells me everything I need to know about you, go back to Tumblr buddy.

  5. I’ll quietly observe how things go. As a new player to the Atelier series, I opted not to pick up Yumia on launch. The demo seemed to have some genuinely interesting characters in it, but it didn’t really suck me in quite like how my interest in the series came about, and to date, I have only really truly played Ryza 1 to it’s completion state, despite Ayesha and Rorona being the games that I first took an interest in and woefully neglected for years after buying…

    I will likely do the same with this. In part because I want to focus on the other Atelier games that I have before adding a new one to my list of many, MANY games I’ve yet to complete, but also because I’m watching to see if this series is one to stick with after I’ve had my fill of the older games. The existing fans feeling deflated from the recent releases and my red flag alarm sounding whenever a company comes out with a gacha release, only to axe it not long after.

    Hopefully, this is just a rocky stage of the series, and I’ve just picked a bad time to look at their recent releases.

  6. I’m an older player of the series back when it was Atelier Iris. It seems like after Atelier Firis none of the newer titles have English voice over, which is a shame.
    With all the remakes and remasters out there making huge money like final fantasy and dragon quest. I think they should consider remaking some of the older titles like Mana Khemia

  7. I love the games but hate that the newer ones are only in Japanese I was so excited when Sophie two came out but was so disappointed that all of the ones after the first Sophie are in Japanese only please make all the games with English dubbed versions

  8. Jacob, some of us actually enjoyed the focus on turn based combat and the complex synthesis instead of the game focusing on boob and butt jiggle physics and trying to make it’s player base horny. Perhaps it is you who should go back to Tumblr, we want actual good gameplay to be the focus.

  9. Yes, sure, since many years fans say that we need English VA (and not 25~50% of cutscenes) and they never listened. Even indie games have English VA.

    I love older Ateliers, but they know big boobs and butts sell more and surely they will keep focusing on it instead of making nice content.