Resident Evil Requiem’s swappable perspectives were created to offer a less scary alternative and attract more players 

Resident Evil Requiem's third-person perspective will offer players a less terrifying alternative to switch to.

After experimenting with both first and third-person cameras in Resident Evil Village, Resident Evil Requiem will be the first game in the franchise to feature swappable perspectives from the get-go. While this provides more ways to scare players, it also widens the target audience for the next mainline Resident Evil title.  

In an interview with Famitsu, Resident Evil Requiem producer Masato Kumazawa and director Kōshi Nakanishi talked at length about the decision to adopt both first and third person perspectives. While Resident Evil was initially known for third-person horror, the successes of Resident Evil 7: Biohazard and Resident Evil Village proved that the first-person perspective has its own scares to share. Despite this, Capcom discovered that previous fans who were used to the third-person cameras of past games weren’t interested in the newer titles because of the change in perspective. With that in mind, the developers of Resident Evil Requiem decided to adopt both perspectives so that more people would play the game. 

Nakanishi adds that in addition to increasing their potential audience, the dual perspective system offers players who find the first-person too scary the freedom to switch over to third-person: “… The first-person perspective is scary, so by using a third-person perspective, we hope to alleviate some of the fear.” 

Resident Evil Requiem first-person perspective
Resident Evil Requiem third-person perspective

Despite Nakanishi’s statement, the developers reveal that there were no shortcuts taken when developing the game for two perspectives. When playing from the third-person, for example, protagonist Grace Ashcroft will stumble and fall when running away from a monster. This falling action cannot be seen or experienced in first-person, so different animations suited to the perspective were created to simulate Grace’s panicked feelings. Nakanishi adds that several movements were created to fit different situations, so players will discover something new when playing a scenario from another perspective. 

Resident Evil Requiem is set to release on February 27, 2026 for PlayStation 5, Xbox Series X|S, and Windows (Steam). 

Carlos "Zoto" Zotomayor
Carlos "Zoto" Zotomayor

Automaton West writer. Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. When he isn't playing video games, he watches romance anime and gets mad when his best girl never wins.

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