On November 17, Capcom released the summary of the Q&A from its earnings conference call with investors for the second quarter of the fiscal year ending March 2026. As reported by Game*Spark, one of the questions discussed Monster Hunter Wilds’ less-than-stellar PC version and whether Resident Evil Requiem would be at risk of experiencing similar issues. Thankfully, Capcom said that it does not anticipate any similar risks at the time.

The PC version of Monster Hunter Wilds isn’t great, to say the least. The port suffers from major optimization issues that result in poor performance even for players whose computers have above-average specs. Player complaints are numerous, to the point that Capcom is dedicating this Winter’s Free Title Update 4 to implementing a multifaceted plan for fixing the performance of the game, followed by several mitigation measures to ensure the game’s stability.

Going back to the topic at hand, Capcom cites Resident Evil Requiem’s gameplay, systems, and network aspects being different from Monster Hunter Wilds as the reason why it thinks the upcoming survival horror title should work as intended. In addition, the studio is “preparing to ensure a comfortable play experience across a wide range of PC specifications”.
Monster Hunter Wilds uses the same RE Engine as several other Capcom titles (this includes its predecessor, Monster Hunter World). However, the inclusion of bigger maps, new gameplay systems, and different online aspects (like its anti-cheat system) may have caused some unintended issues to arise. By comparison, Resident Evil Requiem is a tight-knit, narrative-focused game, which might make it easier for the developers to account for different scenarios that could arise from playing it.
Resident Evil Requiem is set to release on February 27, 2026 for PlayStation 5, Xbox Series X|S, and Windows (Steam).
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