Reports about “Nintendo having 22 out of 23 its anti-Palworld patents rejected in the US” were largely misleading   

Recent headlines have sensationalized Nintendo’s patent filings in the US, leading people to believe that Nintendo filed 23 “anti-Palworld” patents and had 22 of them rejected by the US patent office.

Recent headlines have sensationalized Nintendo’s patent filings in the US, leading a lot of people following the legal dispute between Palworld and Nintendo to believe that Nintendo filed 23 “anti-Palworld” patents and had 22 of them rejected by the US patent office in some kind of devastating blow. However, as Japanese patent attorney Kiyoshi Kurihara explains for Yahoo Japan, this interpretation is misleading and stems from a misunderstanding of how patent applications work in the first place. 

The controversy originates from a single patent application (No. 18/652,883), which focuses on gameplay mechanics involving a player riding a character (or mounts, more simply put). Within this application, Nintendo submitted 23 claims – individual aspects of the invention they sought to patent. The US Patent and Trademark Office (USPTO) initially rejected 22 of these claims, while one remained viable. 

Kurihara clarifies that this is a routine outcome in patent reviews. Patent applications often include a mix of broad and narrow claims. The broader ones are often rejected on the grounds of lacking novelty or inventiveness, while the narrower ones stand a better chance of gaining approval. In this case, despite what the words “final rejection” may sound like, Nintendo has the right to modify its application based on the surviving claim, and it can still attempt to contest the rejections through continued filings or appeals. 

While the original report by Games Fray correctly framed this and provided a detailed overview of what’s going on with Nintendo’s patents in the US, subsequent reports exaggerated (or simply misunderstood) the issue, with the most egregious examples suggesting that Nintendo had submitted 23 separate patents and lost 22 of them outright. The misunderstanding spread wide enough to affect even news outlets in Japan, which prompted a reaction from Kurihara. 

Related Articles: Nintendo patent lawsuit could be tipped in Palworld’s favor by a GTA5 mod from 8 years ago, Japanese attorney suggests 

What’s the “killer patent” Nintendo is suing Palworld for? Japanese patent attorney offers in-depth analysis 

Nintendo may have reinforced patents specifically to target Palworld’s game mechanics, expert suggests 

Amber V
Amber V

Editor-in-Chief since October 2023.

She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

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