Pokémon TCG Pocket developers are keeping quiet about whether your choice of booster pack matters
Many theories have been made regarding the presence or illusion of choice when it comes to opening booster packs in the successful card mobile game Pokémon Trading Card Game (TCG) Pocket. These include rumors of bent packs holding rare cards and players delving into the game’s code to show that your choice doesn’t matter. An email conversation between gaming website Polygon and The Pokémon Company International sadly doesn’t help put matters to rest, as the developers chose to withhold any information regarding digital booster pack openings:
“While Pokémon Trading Card Game Pocket draws inspiration from the experience of opening physical Pokémon TCG booster packs, we are unable to share specifics at this time.”
Opening booster packs in Pokémon TCG Pocket is one of the biggest draws of the title. Players are given two chances to choose and open two booster packs per day after a set amount of time has passed. The pack-opening process can be expedited by using in-game items like Pack Hourglasses or by purchasing a Premium Pass with real money.
At the heart of this pack-choosing matter is the process of picking and opening booster packs, which starts you off by allowing you to choose from the Charizard, Mewtwo, or Pikachu Genetic Apex pack pools. Once you choose from these three pools, you are then tasked to pick from one out of several similar-looking booster packs. These packs are the ones players have been scratching their heads over regarding their contents and rare card probabilities.
While there is no foolproof way to guarantee that rare cards will appear in your booster packs, at the very least you now know that you won’t be getting any answers from the game’s developers anytime soon.