Monster Hunter Wilds director says the game is already much better optimized than it was in the beta, with further improvements to performance and appearance planned
Last month’s open beta test for Capcom’s Monster Hunter Wilds was wildly popular, attracting almost half a million concurrent players on Steam in just an hour. However, that’s not to say it was without any issues – the beta unfortunately gave some players doubts about the game’s level of optimization, as they struggled with lower-than-desired framerates and (admittedly amusing looking) low-poly models.
However, these concerns are being addressed as the game’s February 28 launch approaches. Capcom recently held a preview event for Monster Hunter Wilds, showcasing a new version of the game that improves upon November’s beta and includes some additional content. During the following joint media interview, Wilds’ developers talked about the game’s optimization and goals in terms of performance.
Yuya Tokuda, the director of Monster Hunter World and Monster Hunter Wilds, commented, “Worlds was made to run at 30fps and above in its Resolution (graphics) mode, and we’re also optimizing Wilds so that it can play at 30 fps and above in 4K in the Resolution mode on PS5. During the beta test, there were cases where rendering in the game’s Framerate (performance) mode didn’t function properly. Elements like hair and feathers especially stood out for their pixelated appearance and jagged edges, and we regret that players had to play the game in this state.”
Tokuda goes on to explain that the latest version of Monster Hunter Wilds already improves upon graphics-related issues significantly compared to the beta version, and that the team is working on further improvements for the full release, focusing on optimizing both the game’s Resolution and Framerate modes.
Monster Hunter Wilds is scheduled to be released on PS5, Xbox Series X|S and PC (Steam) on February 28.