Konami increases salaries for entry-level hires by almost 30%, base pay raised for the 5th consecutive year

Konami announced that it would be revising its compensation system starting March 2027, raising base pay for the fifth consecutive year.

Silent Hill and Metal Gear series developer Konami announced on March 25 that it would be revising its compensation system for the fifth consecutive year. Alongside an across-the-board rase in base pay for existing employees, the company will also be raising the starting salary for freshly graduated new employees.

As reported by Otaku Soken, new employees joining at entry-level positions (fresh hires straight out of college) from March 2027 will have their starting salary raised from 240,000 (about $1,500 USD) yen to 310,000 yen (about $1,940 USD), an increase of approximately 29%. Furthermore, the base monthly salary for all employees will rise by 5,000 yen.

Konami stated that it is “committed to continuing to actively invest in human capital, with this new increase in base salaries being a reflection of that. The company’s goal is to attract a diverse pool of outstanding talent and create “an environment where working feels both comfortable and fulfilling”.

On a related note, as the industry is growing more competitive when it comes to securing human resources, it seems like Konami has decided to join the ever-growing number of major Japanese game companies in making substantial raises (especially of entry-level salaries) to retain and further attract talented workers. Last month, Sony announced an increase in base pay with a big bump in starting salaries for new graduates. Furthermore, following Sega’s announcement of a substantial increase in starting entry-level salaries and an across-the-board raise in November 2025, its subsidiary Atlus proclaimed it would be taking the same step, raising yearly base pay by 15% and monthly junior salaries by 10%.

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Đorđe P
Đorđe P

Automaton West Editor

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