Former Naughty Dog director’s new Japan studio will pursue auteur-driven development characteristic of Japanese devs like FromSoftware 

Naughty Dog's Vinit Agarwal and Joe Pettinati are working on a "triple-indie" multiplayer title in their new Japan-based studio.

Following his departure from Naughty Dog earlier this year, game developer Vinit Agarwal moved to Japan and started his own game studio. While both the studio name and its upcoming multiplayer title are still under wraps, Agarwal is determined to put to use what he learned from Naughty Dog into his new Japan-based game development environment. 

In a recent interview with Game*Spark, Agarwal says that the primary reason he left Naughty Dog was because he saw the potential in creating multiplayer games that incorporate the kind of cinematic action Naughty Dog is known for. After working on both the single-player and multiplayer modes of Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy, and The Last of Us Part II (including the latter’s cancelled multiplayer mode), Agarwal founded a new company alongside Joe Pettinati, Naughty Dog’s former narrative lead and creative director. But while Pettinati remained in the United States, Agarwal moved to Japan – allowing the two to develop games from two bases. 

Uncharted 4

Speaking about his time at Naughty Dog, Agarwal is grateful for having worked at a company that prioritizes detailed design and fine adjustments. While graphics and gameplay are important, Agarwal was most inspired by the company’s approach to worldbuilding and narrative. 

Naughty Dog also fosters a culture where everyone, no matter their position, can voice their ideas and opinions. As a new employee, Agarwal was surprised to find that everyone at the company listened to his opinions. This attention to detail and high level of freedom are what Agarwal wants to bring to his new studio.  

As for the reason why Agarwal decided to move to Japan, he explains that he has been inspired by Japanese game development ever since he entered the game industry. He is especially interested in how strongly Japanese games focus on the director’s creative vision. After talking to FromSoftware’s Hidetaka Miyazaki (Dark Souls, Bloodborne, Elden Ring), Agarwal was reminded of his love of this auteur-driven development style, which he plans to implement in his studio’s new multiplayer game. 

Bloodborne

While details about the game are shrouded in mystery, Agarwal has revealed that it will be a “triple-indie” multiplayer title that blends AAA-reminiscent cinematic flair and storytelling with the fact-paced feeling characteristic of indies. The project is being built in Unreal Engine 5, with internal playtesting set to begin soon. By bringing Japanese engineers on board, Agarwal intends to bring together the best aspects of Eastern and Western game development. 

Carlos "Zoto" Zotomayor
Carlos "Zoto" Zotomayor

Automaton West writer. Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. When he isn't playing video games, he watches romance anime and gets mad when his best girl never wins.

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