Fate/Stay Night Remastered launches in such a broken state players are calling it an official randomizer mod
“Heavy anticipation” can barely begin to describe how visual novel fans have been feeling about Type-Moon’s Fate/Stay Night getting its first ever official English release. The brand-new Fate/Stay Night Remastered finally brought the cult classic to Steam in an official English edition on August 8, but the big launch has unfortunately been riddled with bugs. On the bright side, the random nature of the bugs has inspired more laughter than it has disappointment, and there seems to already be a day one patch out meant to mend the situation.
As players of Fate/Stay Night Remastered’s English version launched their game and attempted to get immersed into the story, they noticed something was off – sprites were being randomly swapped, leading to characters appearing in the wrong scenes, making off-cue jumpscare appearances and suddenly having red eyes where they’re definitely not supposed to. Players also saw pieces of background and transition scenes “fall from the sky” and had ending scenes spoiled to them in the first few minutes of the game.
With their game running like a YTP montage, users on X nicknamed it an “official randomizer mod” and ironically praised the devs for being the first to bring a randomizing mode to the visual novel genre. The encoding bugs were mostly reported by users of the English Steam version, although people playing on the Nintendo Switch seem to have encountered errors too.
Fortunately, the developers were quick to react, as they immediately took to “urgently investigating” the cause and subsequently distributed Patch 1.1.128 that fixes the bugs in the English version of Fate/Stay Night Remastered.
Fate/Stay Night Remastered is available for the PC (Steam) and Nintendo Switch.
This was funny when it happened, I am glad it was fixed though.