Death Stranding 2: On the Beach doesn’t have “extreme player dropout points” like its predecessor, Kojima says 

Hideo Kojima talks about the extra care Kojima Productions put into balancing difficulty in Death Stranding 2: On the Beach.

In a recent interview with Nikkei Cross Trend, Hideo Kojima gave some insights about how Kojima Productions approached development of Death Stranding 2: On the Beach, including the tricky subject of difficulty. 

“We gave a lot of thought to difficulty,” Kojima says. He notes that despite ultimately attracting over 20 million players, the original Death Stranding had some “pretty sharp edges,” so improving playability was one thing he was conscious of with the sequel. “We wanted to retain the theme and gameplay mechanics, but make adjustments so it’s easier to play. That’s why we added more vehicles, for example.” 

Death Stranding 2: On the Beach

Interestingly, he admits to intentionally leaving in some “extreme” design choices in the first Death Stranding, which led to the game having two major points where players dropout rates soared. One of these was the mission in which you deliver President Bridget Strand’s dead body. On the other hand, when making Death Stranding 2, the developers didn’t include these kinds of intentionally punishing moments, and more players are able to reach the game’s ending as a result. 

At the same time, Kojima is aware that the milder difficulty made some hardcore players find the sequel “lukewarm” compared to Death Stranding, commenting that the right balance is hard to find when it comes to difficulty. 

Death Stranding 2: On the Beach is available on PS5. 

Related: Hideo Kojima wants to make the kind of games aliens will call cool centuries from now 

Hideo Kojima says Metal Gear and Death Stranding wouldn’t exist without the globalist and futuristic outlook he learned from 1970’s Osaka World Expo 

Amber V
Amber V

Editor-in-Chief since October 2023.

She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

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