Why is Japan the world’s biggest market for location-based games like Pokémon Go and Dragon Quest Walk? 

Mobile games that use the player’s real-life location are highly popular in Japan. Recent data from Sensor Tower Japan covering January to December 2023 reveals that Japan is the largest and most profitable market for this type of game, accounting for almost exactly half the global market with revenues exceeding $600 million USD. 

Revenue share by market for location-based games. Green: Japan, Blue: USA, Pink: Germany, Purple: Taiwan, Orange: UK, Gray: Other countries. (Source: Sensor Tower Japan)

Mobile games of this type are collectively called geolocation-based games or sometimes Augmented Reality (AR) location-based games. Launched in 2016, Pokémon Go has remained the most popular mobile game in this genre in various countries around the globe- consistently being one of the top ten grossing iPhone games in the USA, UK, and Japan. However, Sensor Tower’s data on geolocation-based game performance for the Japanese market in 2023 reveals that Dragon Quest Walk’s profits knocked Pokémon Go off the top spot. The Square Enix geolocation-based RPG was initially released in 2019, and generated $300 million USD in revenue from the Japanese market in 2023. 

Japan’s top five grossing location-based games for 2023 are 1. Dragon Quest Walk 2. Pokémon Go 3. Monster Hunter Now 4. Ekimemo 5. Nobunaga’s Ambition: Shutsujin. (Source: Sensor Tower Japan)

But why are geolocation-based games so popular in Japan in the first place? Many Japanese employees and students have long train and walk-based commutes, meaning that these games provide a fun past-time to fill these daily routines. Some location-based games really tap into this lifestyle, such as Ekimemo- Station Memories, which features over 9000 real-life Japanese train stations. This game allows players to collect anthropomorphized anime characters that represent each station, allowing people to gamify their train journeys. 

The typical time of day during which location-based games are played also supports this theory. According to Sensor Tower’s data, people tend to play these games during the day, with 6pm being the peak time. This suggests that people are playing during commutes and breaks. After 9pm, use of geolocation-based mobile games drops. Conversely, player activity on other types of mobile game tends to increase after 9pm- suggesting people switch genres when they get home.  

Graph showing the number of active players in Japan on location-based games at different times of the day (April 2020-December 2023, Google Play). Green: Dragon Quest Walk, Blue: Pokémon Go, Purple: Monster Hunter Now, Gray: Uma Musume Pretty Derby. (Source: Sensor Tower Japan)

Another likely reason for the genre’s popularity in Japan is that the top three games of this type (Dragon Quest Walk, Pokémon Go and Monster Hunter Now) use existing Japanese game IPs that already have well-established fanbases in the country. While Monster Hunter and Dragon Quest have smaller dedicated fanbases outside Japan, Pokémon has attained a lot of international brand recognition thanks to the popularity of its game and anime localizations since the 1990s. This might explain why Pokémon Go is the most popular of the three geolocation-based mobile titles overseas. 

Verity Townsend
Verity Townsend

Automaton West Editor and translator. She has a soft spot for old-school Sierra adventure games and Final Fantasy VIII (yes, 8!). Can often be found hunting down weird forgotten games and finding out everything about them. Frequently muses about characters and lines from Metal Gear Solid and Disco Elysium. Aims to keep Automaton fresh and interesting with a wide variety of articles.

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