Making a sequel to Dynasty Warriors Origins might require Omega Force to commit to a trilogy, producer says 

Omega Force director Tomohiko Sho talks about his ideas for the future of Dynasty Warriors Origins following the DLC's launch.

Dynasty Warriors Origins’s “Visions of Heroes” DLC expansion is set to launch on January 22, introducing four new “What If” scenarios left untold in the main game, new companion characters, new weapons and a Training Ground mode. Ahead of launch, Omega Force studio director and Origins producer Tomohiko Sho talked to Famitsu about his ideas for the title’s future. 

While Sho has previously already hinted at having plans for a sequel to Dynasty Warriors Origins, it looks like one more game might not be enough to tell the whole story of the potential continuation. “As I’ve mentioned in interviews around the time of release, originally, this game was conceived with a two-part structure: this title would depict the story up through The Battle of Red Cliffs, and if there were to be a follow-up, it would cover events up through The Battle of Wuzhang Plains.” 

However, once development of Origins was complete, Sho says he realized the game covered the events up to The Battle of Red Cliffs in far more detail than he’d originally anticipated. “I realized that maintaining the same level of density in a single sequel while covering everything up to The Battle of Wuzhang Plains would be impossible (laughs).” From there, Omega Force began to think that if they were to pursue a sequel, they would have to commit to a trilogy. As the producer, Sho doesn’t confirm any definite plans yet, but suggests that the feasibility of future sequels will depend on how much the new DLC and main game sell. 

Considering Omega Force initially had no plans to develop major DLC for Origins – but decided to do so thanks to the base game exceeding their expectations – perhaps fans’ hopes for a sequel will come true sooner than later. Based on Sho’s previous remarks, a new entry could possibly give Origins players a much-wanted custom character creator too. 

Related:  
Dynasty Warriors Origins’ gay undertones were kind of an accident, series producer admits 

Dynasty Warriors: Origins developers were instructed to “go kill the player” when designing enemies 

Amber V
Amber V

Editor-in-Chief since October 2023.

She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

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