“We didn’t want to just nerf the enemies and call it a day.” Onimusha: Way of the Sword devs on designing a story mode that isn’t trivially easy 

Onimusha: Way of the Sword director Satoru Nihei and producer Akihito Kadowaki on the game's easier difficulty mode.

Onimusha games are often associated with a high learning curve, but they’re not envisioned to be as punishing as soulslike titles either. The next mainline installment in the franchise, Onimusha: Way of the Sword, strives for a deep and challenging difficulty level, but not in a way that will make you give up halfway. To this end, the game introduces two distinct difficulty settings, with one being a more accessible story mode. 

In an interview with Denfaminicogamer, game director Satoru Nihei revealed a little more information about how Onimusha: Way of the Sword’s supposed “easier” mode was designed. In addition to decreasing values like the strength of enemy attacks, the story mode adds more obvious displays to the game’s UI (including on-screen button prompts), as well as more forgiving input timings.  

Producer Akihito Kadowaki comments that his team didn’t just want to lower enemy parameters and call it a day. The story-focused mode was created to make moves such as deflecting and the franchise’s trademark Issen easier to execute. 

Onimusha: Way of the Sword

While Capcom isn’t trying to make the game as difficult as a soulslike, they don’t want to make Onimusha: Way of the Sword too easy to complete. The developers explain that there is no such thing as avoiding death entirely in this game, as players will “die, learn, and move forward.” However, they have built systems to help players rebound even after being defeated several times. These include soul-based progression that enhances attack power, unlocks new action options, extends the duration of techniques, and broadens the player’s overall capabilities. This is meant to encourage perseverance and give players a feeling of accomplishment no matter their skill level. 

Onimusha: Way of the Sword is scheduled to release in 2026 for PC (Steam), PS5, and Xbox Series X❘S. 

Related articles:  Onimusha: Way of The Sword will launch without differences between regions. “We want everyone to have the same experience,” director says 

Capcom spent 2 years trying to get permission to use Toshiro Mifune’s likeness in Onimusha: Way of the Sword 

Carlos "Zoto" Zotomayor
Carlos "Zoto" Zotomayor

Automaton West writer. Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. When he isn't playing video games, he watches romance anime and gets mad when his best girl never wins.

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