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	Comments on: Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long	</title>
	<atom:link href="https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/feed/" rel="self" type="application/rss+xml" />
	<link>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Fri, 19 Jun 2026 14:31:09 +0000</lastBuildDate>
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		<title>
		By: Rocket		</title>
		<link>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8677</link>

		<dc:creator><![CDATA[Rocket]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 14:31:09 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68161#comment-8677</guid>

					<description><![CDATA[Wow a company trying to steal credit from artists? Colored me shocked. It a series has a creative lead behind it then you remove that lead, you dont have that series anymore, you have a corpse puppet. Sure it might be fun to play with the puppet buts its not IT anymore.]]></description>
			<content:encoded><![CDATA[<p>Wow a company trying to steal credit from artists? Colored me shocked. It a series has a creative lead behind it then you remove that lead, you dont have that series anymore, you have a corpse puppet. Sure it might be fun to play with the puppet buts its not IT anymore.</p>
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		<title>
		By: Lalala		</title>
		<link>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8653</link>

		<dc:creator><![CDATA[Lalala]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 06:17:09 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68161#comment-8653</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8629&quot;&gt;wonderfulpill&lt;/a&gt;.

Resident Evil has always been like this since early 2000s. Just look at RE3 and RE4 originals, then between RE6 and RE7. Not to mention how messy Capcom was in 2000s by creating multiple rail-shooter RE games (which actually have significant stories) that ended up abandoned. So, I don&#039;t see their recent strategy would be radically different from what they&#039;ve done before. If any, it&#039;d make their line-up a bit more organized]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8629">wonderfulpill</a>.</p>
<p>Resident Evil has always been like this since early 2000s. Just look at RE3 and RE4 originals, then between RE6 and RE7. Not to mention how messy Capcom was in 2000s by creating multiple rail-shooter RE games (which actually have significant stories) that ended up abandoned. So, I don&#8217;t see their recent strategy would be radically different from what they&#8217;ve done before. If any, it&#8217;d make their line-up a bit more organized</p>
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		<title>
		By: Lalala		</title>
		<link>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8652</link>

		<dc:creator><![CDATA[Lalala]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 05:58:12 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68161#comment-8652</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8619&quot;&gt;MadGear199X&lt;/a&gt;.

Bcs he would like to do new stuff and think Chinese investors can realize his idea better than his Japanese counterparts. Finger crossed he wouldn&#039;t end up like Nagoshi again]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8619">MadGear199X</a>.</p>
<p>Bcs he would like to do new stuff and think Chinese investors can realize his idea better than his Japanese counterparts. Finger crossed he wouldn&#8217;t end up like Nagoshi again</p>
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		<title>
		By: Sam		</title>
		<link>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8640</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 12:00:49 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68161#comment-8640</guid>

					<description><![CDATA[If this was an American company I&#039;d call bull and I&#039;m still suspicious, the obvious answer would be corp demands that their IPs keep cranking out titles faster and different than individual creators want to. EA turned Corp butchering into an art form so everyone else has an example to avoid. Not saying this can&#039;t work, but Directing vision and team consistency is vital; there are a thousand examples of key people leaving and the next title winds up trash.]]></description>
			<content:encoded><![CDATA[<p>If this was an American company I&#8217;d call bull and I&#8217;m still suspicious, the obvious answer would be corp demands that their IPs keep cranking out titles faster and different than individual creators want to. EA turned Corp butchering into an art form so everyone else has an example to avoid. Not saying this can&#8217;t work, but Directing vision and team consistency is vital; there are a thousand examples of key people leaving and the next title winds up trash.</p>
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		<title>
		By: Delerium76		</title>
		<link>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8639</link>

		<dc:creator><![CDATA[Delerium76]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 20:02:51 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68161#comment-8639</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8623&quot;&gt;Blu&lt;/a&gt;.

&quot;I think the son of Monster Hunter creator is running that.&quot;
More like ruining that. Regardless of sales, the newest monster hunter has a 64% positive rating on steam. I don&#039;t call that success.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8623">Blu</a>.</p>
<p>&#8220;I think the son of Monster Hunter creator is running that.&#8221;<br />
More like ruining that. Regardless of sales, the newest monster hunter has a 64% positive rating on steam. I don&#8217;t call that success.</p>
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		<title>
		By: wonderfulpill		</title>
		<link>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8629</link>

		<dc:creator><![CDATA[wonderfulpill]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 19:31:43 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68161#comment-8629</guid>

					<description><![CDATA[This is whats going to slowly kill Capcom more like. RE8 and RE9 feeling so disjointed makes perfect sense now. People pointed out that each section of those games felt like they were made by a different team and lo and behold thats basically what happened. RE7 was also like that to a degree as well. You might get a more &quot;consistent&quot; &quot;product&quot; using this method but you&#039;re also never going to get a slamdunk masterwork of a game. Its also telling that the best part of each of those RE games is right at the start so they are very much aware of the quality differences between their separate dev teams and they strategically put the best stuff first always. Everything Capcom makes from here on out is doomed to be &quot;okay&quot; because of development strategies like this. The quality of their games will always be all over the place. The MH Wilds launch was also a complete and utter disaster so I don&#039;t get why they&#039;re putting stuff like this out there as if people are perfectly happy with their current lineup.]]></description>
			<content:encoded><![CDATA[<p>This is whats going to slowly kill Capcom more like. RE8 and RE9 feeling so disjointed makes perfect sense now. People pointed out that each section of those games felt like they were made by a different team and lo and behold thats basically what happened. RE7 was also like that to a degree as well. You might get a more &#8220;consistent&#8221; &#8220;product&#8221; using this method but you&#8217;re also never going to get a slamdunk masterwork of a game. Its also telling that the best part of each of those RE games is right at the start so they are very much aware of the quality differences between their separate dev teams and they strategically put the best stuff first always. Everything Capcom makes from here on out is doomed to be &#8220;okay&#8221; because of development strategies like this. The quality of their games will always be all over the place. The MH Wilds launch was also a complete and utter disaster so I don&#8217;t get why they&#8217;re putting stuff like this out there as if people are perfectly happy with their current lineup.</p>
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		<title>
		By: Blu		</title>
		<link>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8623</link>

		<dc:creator><![CDATA[Blu]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 23:42:32 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68161#comment-8623</guid>

					<description><![CDATA[This comes off as smelling their own farts. So after these figures established a franchise, at times changing it at their behest to follow trends or keep up sales, they are saying now they decided best? No, Capcom chased the West and near ruined themselves and seems to only have been lucky enough to survive and compromise he least damaging to their IP. 

Even after the 2000s they still tried to alter their IP like with DmC, and flip-flopped with RE constantly. Their brand names are so big people still bought them despite issues and they dropped others that didn&#039;t sell huge and centralized around their flagships. 

Gameplay has been their strength and paid off  whereas other failed because gameplay was also a failing factor among others. Auters always rely on a team, look at Kojima how him being restrained led to Snake Eater. Because they lost Mikami years back and recently Otsuno, they don&#039;t have any left. I think the son of Monster Hunter creator is running that.]]></description>
			<content:encoded><![CDATA[<p>This comes off as smelling their own farts. So after these figures established a franchise, at times changing it at their behest to follow trends or keep up sales, they are saying now they decided best? No, Capcom chased the West and near ruined themselves and seems to only have been lucky enough to survive and compromise he least damaging to their IP. </p>
<p>Even after the 2000s they still tried to alter their IP like with DmC, and flip-flopped with RE constantly. Their brand names are so big people still bought them despite issues and they dropped others that didn&#8217;t sell huge and centralized around their flagships. </p>
<p>Gameplay has been their strength and paid off  whereas other failed because gameplay was also a failing factor among others. Auters always rely on a team, look at Kojima how him being restrained led to Snake Eater. Because they lost Mikami years back and recently Otsuno, they don&#8217;t have any left. I think the son of Monster Hunter creator is running that.</p>
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		<title>
		By: MadGear199X		</title>
		<link>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comment-8619</link>

		<dc:creator><![CDATA[MadGear199X]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 13:41:51 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68161#comment-8619</guid>

					<description><![CDATA[Wonder if this is why Itsuno left.]]></description>
			<content:encoded><![CDATA[<p>Wonder if this is why Itsuno left.</p>
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