{"id":7926,"date":"2021-12-24T15:12:30","date_gmt":"2021-12-24T06:12:30","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=7926"},"modified":"2021-12-24T15:12:32","modified_gmt":"2021-12-24T06:12:32","slug":"20211224-7926","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/20211224-7926\/","title":{"rendered":"Atelier Sophie 2 producer interview &#8211; a \u201cmodern Atelier game,\u201d reinvented after the Ryza series"},"content":{"rendered":"\n<p><em>Written by. Ari Clark based on the&nbsp;<a href=\"https:\/\/automaton-media.com\/articles\/interviewsjp\/20211118-182888\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a>&nbsp;(original article&#8217;s publication date: 2021-11-19 12:00 JST)<\/em><\/p>\n\n\n\n<p><br><em><strong>Atelier Sophie 2: The Alchemist of the Mysterious Dream<\/strong><\/em> will be released by Koei Tecmo Games on February 25, 2022. The game will once again feature Sophie, the protagonist of <em>Atelier Sophie: The Alchemist of the Mysterious Book, <\/em>who\u2019s an especially popular character within the <em>Atelier <\/em>franchise. After having left her hometown of Kirchen Bell to continue her journey, a new adventure will unfold for Sophie in the dream-like world of Erde Wiege.<\/p>\n\n\n\n<p>This article will cover part of the contents of an interview with Gust executive officer and <em>Atelier Sophie 2 <\/em>producer Junzo Hosoi, which ran in the Japanese edition of AUTOMATON.<br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><br><br><strong>The demand to play both games back-to-back<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-001.jpg\" alt=\"\" class=\"wp-image-7929\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-001.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-001-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-001-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-001-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-001-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-001-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-001-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-001-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br>First, when we asked Hosoi about the fan response to the announcement of <em>Atelier Sophie 2, <\/em>he said that although there were some comments asking why they weren\u2019t doing a new <em>Ryza <\/em>game, reactions were mostly positive.<\/p>\n\n\n\n<p>There were also apparently some extended sales of copies of the DX editions of the <em>Mysterious <\/em>series<strong>*<\/strong> after the announcement. The same phenomenon also occurred when the second game in the <em>Secret <\/em>series<strong>**<\/strong>, <em>Atelier Ryza 2, <\/em>was announced, and Hosoi said that it \u201creminded us once again that there\u2019s a certain demand to play the first and second games back-to-back\u201d.<\/p>\n\n\n\n<p class=\"has-background\" style=\"background-color:#f4f7f9\">*: This designation includes the games <em>Atelier Sophie, Atelier Firis: The Alchemist and the Mysterious Journey, Atelier Lydie &amp; Suelle: The Alchemists and the Mysterious Paintings, <\/em>and <em>Atelier Sophie 2.<\/em><\/p>\n\n\n\n<p class=\"has-background\" style=\"background-color:#f4f7f9\">**: This designation includes the games <em>Atelier Ryza <\/em>and <em>Atelier Ryza 2.<\/em><\/p>\n\n\n\n<p><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Definite changes in the user base before and after the <em>Atelier Ryza <\/em>series<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-002.jpg\" alt=\"\" class=\"wp-image-7930\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-002.jpg 1920w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-002-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-002-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-002-1536x864.jpg 1536w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-002-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-002-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-002-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-002-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-002-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br>Ever since <em>Atelier Ryza, <\/em>the user base for the series as a whole has been expanding. Aside from the extended sales numbers for games in the series, there seems to have been an intense boom of reactions whenever information about the games is posted to social media. Hosoi had this to say about the primary factor(s) in the growth of the user base:<\/p>\n\n\n\n<p class=\"has-background\" style=\"background-color:#f4f7f9\"><em>\u201cWhen it comes to a series, I think if you just keep piling on more games, you can end up in a rut, and that sense of fresh appeal among your users can start to fade away. Once you\u2019ve lost that sense of freshness like that, I think your games can end up being seen as lifeless content, and being forgotten. Even if our team has the best intentions of always making the <\/em>Atelier<em> series feel fresh and lively, if our users don\u2019t get a sense of that liveliness from our content, they\u2019ll forget about it, and we\u2019ll end up in a situation where it\u2019ll be hard to attract new players, too.<\/em><br><br><em>The <\/em>Atelier<em> series has definitely ended up in a situation like that before, but as a result of reworking our systems and gameplay for <\/em>Atelier Ryza<em> in hopes of bringing back that spark of life, I think we were able to not just remind our former players why they\u2019d liked the <\/em>Atelier<em> games in the first place, but also create an opportunity to bring in new players for the first time who had never encountered the <\/em>Atelier<em> series before.\u201d<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><br><br><strong>Why did they make Sophie the protagonist again?<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-003.jpg\" alt=\"\" class=\"wp-image-7931\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-003.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-003-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-003-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-003-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-003-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-003-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-003-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-003-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br>The reason for making another game with Sophie as the protagonist was that, with the <em>Atelier <\/em>series approaching its 25<sup>th<\/sup> anniversary next year, they were thinking that they wanted to bring some new surprises to the users, while also demonstrating how expandable the series can be. They also wanted to create content that would be cherished by its users, and after taking a comprehensive look at popularity contests and reactions on social media, Sophie was selected as a character especially beloved by fans of the series. The positive reception for the \u201creturning protagonist\u201d in <em>Atelier Ryza 2 <\/em>also seems to have encouraged this decision.<\/p>\n\n\n\n<p class=\"has-background\" style=\"background-color:#f4f7f9\"><em>\u201cWe did get some comments from within the company asking, \u2018Why bring Sophie back now?\u2019, but even so, we ourselves really felt the necessity of making <\/em>Atelier Sophie 2<em>. That was because, ever since <\/em>Atelier Ryza<em>, we\u2019d heard a lot of positive opinions about the <\/em>Atelier<em> series, but at the same time, there were also some claims that we were neglecting the users who had always loved the <\/em>Atelier<em> series, in favor of attracting new users. We wanted them to know that it wasn\u2019t like that at all, that we\u2019d never stopped paying attention to the voices of all of our users, and that we were only able to continue making the <\/em>Atelier<em> series thanks to the support we received from all our fans, so we wanted to do something to clearly communicate that once more to all the fans of the <\/em>Atelier<em> series.\u201d<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><br><br><strong>The reason why the newest game is set chronologically before <em>Atelier Firis<\/em><\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-004.jpg\" alt=\"\" class=\"wp-image-7932\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-004.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-004-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-004-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-004-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-004-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-004-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-004-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-004-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-004-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br>Sophie, the alchemist who made her running start in <em>Atelier Sophie, <\/em>becomes an alchemy teacher in <em>Atelier Firis, <\/em>and appears in <em>Atelier Lydie &amp; Suelle <\/em>after having evidently grown a lot.<\/p>\n\n\n\n<p>This raises the question of what exactly happened in the time between <em>Atelier Sophie <\/em>and <em>Atelier Firis. Atelier Sophie 2\u2019s<\/em> chronological order has been chosen out of a desire to properly fill in the details for the part of Sophie\u2019s story that would explain how she managed to grow so much. In addition, they were also apparently thinking about how they wanted to dig more deeply into the story of what inspired Sophie to start learning alchemy, as well as more about Plachta.<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Making updated versions of the \u201cmodern <em>Atelier <\/em>games\u201d<\/strong><\/h2>\n\n\n\n<p>Next, we asked Hosoi what was most on his mind when he returned to work on the <em>Mysterious <\/em>series for <em>Atelier Sophie 2, <\/em>after having worked on the <em>Secret <\/em>series.<\/p>\n\n\n\n<p>According to him, it was incorporating the techniques he\u2019d cultivated in the <em>Secret <\/em>series, while still making a game that comprehensively incorporated the essence of the \u201cmodern <em>Atelier <\/em>games\u201d <strong>\u2020<\/strong> \u2013 creative fantasy worldbuilding, combined with a warm and welcoming world and cast of characters.<\/p>\n\n\n\n<p class=\"has-background\" style=\"background-color:#f4f7f9\"><strong>\u2020<\/strong>: Hosoi classifies the games that have followed since <em>Atelier Rorona: The Alchemist of Arland<\/em>, the titles in which illustrator Mel Kishida oversaw the character design, as the \u201cmodern Atelier games\u201d<\/p>\n\n\n\n<p>The <em>Secret <\/em>series placed a lot of importance on liveliness and a sense of freshness, and it incorporated a lot of elements that had been avoided in the series until then. As far as <em>Atelier <\/em>games go, it felt like a whole different series. <\/p>\n\n\n\n<p>On the other hand, for <em>Atelier Sophie 2, <\/em>the team challenged themselves with the intention of \u201ccreating an updated version of a \u2018modern <em>Atelier<\/em> game\u2019.\u201d Apparently, the idea was, \u201cAs part of the process of inspecting, fixing, and updating things overall, let\u2019s re-examine each and every element, one more time, and look at why it became obsolete and why it was interesting in the first place.\u201d<\/p>\n\n\n\n<p>They also did a lot of grappling with how to make the game more enjoyable. \u201cI thought that good pacing is important for turn-based battles, so I designed a principle of drastically reducing stress, and went for a seamless transition from the field to battles. Aside from that, since there\u2019s a tendency to end up watching the same cutscenes over and over in battle, I also put in a fast-forward mode.\u201d<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Battle concepts<\/strong><\/h2>\n\n\n\n<p>According to Hosoi, he aimed for battles that would &#8211; at minimum &#8211; be easy to understand, and have a good, strong core. In addition to making it easy to understand the necessary timing for dealing a lot of damage all at once, he sought to make the basics of the game easy to understand and to establish good pacing, while also majorly reducing stress. \u201cIf the strategy and tactics get too complicated, it\u2019s entirely possible that some elements will just stress out the players instead, so I was extremely careful to pay attention to that balance while I was creating the game.\u201d<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Sophie\u2019s standing<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-005.jpg\" alt=\"\" class=\"wp-image-7933\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-005.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-005-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-005-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-005-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-005-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-005-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-005-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-005-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-005-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br>As the protagonist of the game, Sophie will become a character in a position to lead those around her. As far as the post-<em>Atelier Sophie <\/em>story goes, she\u2019s reached a high level of synthesis skill and can manage plenty of alchemy as well, but apparently \u201cshe\u2019s still immature in many ways, personality-wise, and we show you her insecurities as well\u201d.<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The reason why your alchemy level carries over from <em>Atelier Sophie<\/em><\/strong><em><\/em><\/h2>\n\n\n\n<p>In <em>Atelier Ryza 2, <\/em>the game was formatted such that you mainly learned synthesis recipes from the skill tree. All the recipes that Ryza should have learned in <em>Atelier Ryza <\/em>had to be relearned all over again in <em>Atelier Ryza 2.<\/em><\/p>\n\n\n\n<p>There was apparently a lot of dissatisfaction expressed by users who felt strange about it, and after taking it into consideration, Sophie\u2019s alchemy level in <em>Atelier Sophie 2 <\/em>was set high from the beginning. \u201cStill, there were some really challenging aspects to the level design when it came to unlocking recipes and allocating items, due to starting the game at an already-high level.\u201d<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The reason for re-adopting the \u201crecipe ideas\u201d system<\/strong><\/h2>\n\n\n\n<p>The recipe related systems in the <em>Mysterious <\/em>series were favorably received, and the team wanted to try and keep the basic elements of them. They also wanted to prominently feature the fun of gathering in this game, and they believed that the recipe ideas system would be essential for that. Note that the concept of gathering differs between the <em>Secret <\/em>series and the <em>Mysterious <\/em>series:<\/p>\n\n\n\n<p class=\"has-background\" style=\"background-color:#f4f7f9\"><em>\u201cIn the Secret series, depending on which gathering tool you\u2019ve switched to using, you could focus on actively gathering one particular ingredient to a certain extent, minimizing the cost of gathering as much as possible. In Atelier Sophie 2, in what you might call the reverse of this approach, we\u2019re making it so that the game cycles through a gameplay loop of gathering as many different new ingredients as you can, so that you can unlock new recipes as well.\u201d<\/em><\/p>\n\n\n\n<p><br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Points of the gathering system that were improved<\/strong><\/h2>\n\n\n\n<p>The aforementioned seamless transitions between the field and battle were apparently also intended to improve the pacing of gathering. In the <em>Atelier <\/em>series, you have a lot of opportunities to walk around the field gathering items, and if you get stuck on the loading screen every time there\u2019s a battle, it can cause a lot of stress for the player.<\/p>\n\n\n\n<p>Also, it\u2019s set up so that you can gather items from a gathering point with a single button push without the compulsory switching between gathering tools. They\u2019ve also put together new minigame-like elements to make gathering more enjoyable.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-006.jpg\" alt=\"\" class=\"wp-image-7934\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-006.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-006-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-006-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-006-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-006-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-006-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-006-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-006-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-006-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><br><br><strong>Differences between synthesizing with Plachta and synthesizing with Sophie<\/strong><\/h2>\n\n\n\n<p>There are three types of recipes: Sophie\u2019s personal recipes, Plachta\u2019s personal recipes, and recipes they both share. There don\u2019t seem to be any major differences between their synthesis abilities aside from their recipe repertoires.<\/p>\n\n\n\n<p class=\"has-background\" style=\"background-color:#f4f7f9\"><em>\u201cSince there are some items in the personal recipes that are scenario-dependent, I recommend finding a good balance between the two of them when doing synthesis, and raising both of their alchemy levels, but I think you should start out by having fun synthesizing with the character you prefer.\u201d<\/em><\/p>\n\n\n\n<p><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Alette\u2019s character concept<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-008.jpg\" alt=\"\" class=\"wp-image-7936\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-008.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-008-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-008-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-008-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-008-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-008-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-008-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-008-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-008-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br>Alette is a cheerful, mercenary-minded character, and the first person Sophie encounters in the dream like-world of Erde Wiege. \u201cShe\u2019s brimming with curiosity, so she has a strong interest in Sophie herself, as well, and she figures she might be able to score something good out of going on an adventure with her, which is how she ends up joining the party.\u201d<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Olias\u2019 character concept<\/strong><\/h2>\n\n\n\n<p>The concept for Olias is that he\u2019s a reliable sort of guy who provides support to Sophie in a big-brotherly role. \u201cHe\u2019s very thoughtful of others, but he also has a lot of confidence and thinks pretty highly of himself, so he can act kind of self-centered at times, as well.\u201d<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Memorable comments sent from users<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-009.jpg\" alt=\"\" class=\"wp-image-7937\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-009.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-009-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-009-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-009-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-009-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-009-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-009-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-009-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-009-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br>We asked if there was anything unexpected or especially memorable among the comments he\u2019d been sent from users. According to Hosoi, he received some comments to the effect that \u201cthe story of the <em>Mysterious <\/em>series seemed like it was all wrapped up, so why get back into it again?\u201d As the developer, he says he\u2019d been expecting to receive comments like that. With regards to that point, he explained, \u201cWe hope you\u2019ll be able to appreciate what we wanted to do with it and the story we wanted to write, by playing the game.\u201d<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Earnestly consulting the opinions of critical fans as well<\/strong><\/h2>\n\n\n\n<p>Throughout this interview, we got the impression that Hosoi had earnestly taken the opinions of more critical fans into account as well. Hosoi thinks that both critical and positive opinions are proof that fans are interested in the game. <\/p>\n\n\n\n<p>He also said, \u201cI think the worst thing of all, for us, would be to end up in an apathetic situation, where our users have completely lost interest. There&#8217;s nothing more heartbreaking than apathy. If we&#8217;re being criticized, that at least means that users are looking up information about us, and that they\u2019re interested in something we&#8217;re doing.\u201d<\/p>\n\n\n\n<p>Hosoi went on to say, \u201cCritical opinions and positive opinions are both absolutely indispensable in helping us make a game that can be enjoyed by as many people as possible, and we aim to face the opinions of all of our users, thoroughly digest them, and make the best games that we possibly can. And that\u2019s also a part of our company culture, here at Gust.\u201d<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>What makes an <em>Atelier <\/em>game feel like part of the series?<\/strong><\/h2>\n\n\n\n<p>There are a lot of things that change with each game in the <em>Atelier <\/em>series, from the system to the characters. Among all these changes, what is the common thread that runs through all the <em>Atelier <\/em>games?<\/p>\n\n\n\n<p>All the members of the team have their own differing mental images of what makes an <em>Atelier <\/em>game feel like part of the series, and after a lot of ongoing conflict with people claiming, \u201cWe can\u2019t do this, it\u2019s going too far,\u201d or \u201cShouldn\u2019t it be all right if we do this much?\u201d, Hosoi thinks they\u2019ve managed to produce something that feels like a true <em>Atelier <\/em>game.<\/p>\n\n\n\n<p class=\"has-background\" style=\"background-color:#f4f7f9\"><em>\u201cIt\u2019s hard to get it across in concrete terms, since it\u2019s an abstract concept, but there are some really fundamental aspects, like a world that feels warm and welcoming, or killing people being off-limits. Still, I don\u2019t think it\u2019s fair to say that you can just suddenly produce an <\/em>Atelier<em> game that feels like part of the <\/em>Atelier <em>series as long as you abide by those rules. <\/em><br><br><em>Really, I think you have to take the culture and abstract images being produced by the whole development team, and factor in the discussions that the members of the team are having while you\u2019re making each title and everything that\u2019s been passed down, as well as all the comments and requests you\u2019ve received from everyone, and once you\u2019ve made something that fits that moment in time and its demands, the result is that unique <\/em>Atelier<em> feeling, which is the cornerstone of the Gust brand.\u201d<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-010.jpg\" alt=\"\" class=\"wp-image-7938\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-010.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-010-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-010-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-010-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-010-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-010-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-010-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-010-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211118-182888-010-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br><em>Atelier Sophie 2 <\/em>is scheduled for release on February 25, 2022, as the \u201copening title\u201d of the series\u2019 25<sup>th<\/sup> anniversary celebration. When we asked Hosoi if calling it the \u201copening title\u201d means that we should expect more fun content to come, the reply we got was, \u201cPlease do!\u201d<br><br><br><br><\/p>\n\n\n\n<p class=\"has-text-align-left\" style=\"font-size:14px\">\u00a9KOEI TECMO GAMES CO., LTD. All rights reserved.<br>* The screenshots embedded in this article were taken from the PlayStation\u00a9 4 version currently in development.<br><br><em>Atelier Sophie 2: The Alchemist of the Mysterious Dream <\/em>official website<br><a href=\"https:\/\/www.koeitecmoamerica.com\/sophie2\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.koeitecmoamerica.com\/sophie2\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Atelier Sophie 2 producer interview &#8211; a \u201cmodern Atelier game,\u201d reinvented after the Ryza series. This article will cover part of the contents of an interview with Gust executive officer and Atelier Sophie 2 producer Junzo Hosoi.<\/p>\n","protected":false},"author":17,"featured_media":7939,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[10],"tags":[],"class_list":["post-7926","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Atelier Sophie 2 producer interview - a \u201cmodern Atelier game,\u201d reinvented after the Ryza series - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Atelier Sophie 2 producer interview - a \u201cmodern Atelier game,\u201d reinvented after the Ryza series. 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