{"id":7795,"date":"2021-12-21T17:09:54","date_gmt":"2021-12-21T08:09:54","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=7795"},"modified":"2021-12-21T17:09:55","modified_gmt":"2021-12-21T08:09:55","slug":"20211221-7795","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20211221-7795\/","title":{"rendered":"KOF \u201998 UM FE major update on Steam introduces rollback netcode"},"content":{"rendered":"\n<p><em>Written by. Ryuki Ishii based on the\u00a0<a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20211221-186695\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a>\u00a0(original article&#8217;s publication date: 2021-12-21 15:18 JST)<\/em><\/p>\n\n\n\n<p><br>SNK released a major update for the Steam version of <em><strong>The King of Fighters &#8217;98 Ultimate Match Final Edition<\/strong><\/em>. The update introduces rollback netcode and adds online lobbies and a spectating mode.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Steam\uff5cKOF \u201998 ULTIMATE MATCH FINAL EDITION\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/qrhs8zvYwyU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><em>The King of Fighters &#8217;98 Ultimate Match Final Edition<\/em> is an upgraded version of <em>The King of Fighters &#8217;98<\/em>.<em> Ultimate Match<\/em> initially launched in arcades in 2008, with a release for consoles following later. It was released on Steam as the <em>Final Edition <\/em>seven years ago in December of 2014 with an overall readjustment to the game\u2019s balance and each character\u2019s moves. The <em>Final Edition<\/em> includes a new feature called Ultimate Mode and the original NEOGEO version of <em>KOF \u201998<\/em>.<\/p>\n\n\n\n<p>SNK announced the plan to implement rollback netcode in October of this year and have held two community beta tests since then. Over 4,000 players participated and around 120,000 matches were played over the course of four days. And now, it has been officially implemented in the game with the latest update.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"679\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-001.jpg\" alt=\"\" class=\"wp-image-7799\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-001.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-001-600x318.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-001-380x202.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-001-768x407.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-001-150x80.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-001-300x159.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-001-696x369.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-001-1068x567.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-001-792x420.jpg 792w\" \/><\/figure>\n\n\n\n<p><br>Rollback netcode is one of the technologies used to smooth out the gameplay experience in online matches. Input delay and lag are inevitable in online matches, but this method absorbs the delay by treating both players\u2019 inputs as local and adjusting the graphic rendering based on the predictions of the opponent\u2019s next input.<\/p>\n\n\n\n<p>The rollback netcode used for <em>KOF \u201998 UM FE<\/em> was provided by the developer Code Mystics. It\u2019s a hybrid of delay-based netcode and rollback netcode where players can adjust the balance between the two methods. Frames of delay are predicted and shown to the player based on the opponent\u2019s ping value and the player can use this information as a reference to decide factors such as \u201cuse input delay when there are \u25cb frame delays or less\u201d or \u201crollback the state when there are \u25cb frame delays or more.\u201d<\/p>\n\n\n\n<p>In addition to the implementation of rollback netcode, online lobbies, and a spectating mode were added as well. According to SNK, both were received well by the community during the beta tests.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"679\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-002.jpg\" alt=\"\" class=\"wp-image-7798\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-002.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-002-600x318.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-002-380x202.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-002-768x407.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-002-150x80.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-002-300x159.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-002-696x369.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-002-1068x567.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-002-792x420.jpg 792w\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1016\" height=\"572\" sizes=\"auto, (max-width: 1016px) 100vw, 1016px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-003.jpg\" alt=\"\" class=\"wp-image-7797\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-003.jpg 1016w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-003-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-003-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-003-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-003-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-003-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211221-186695-003-746x420.jpg 746w\" \/><\/figure>\n\n\n\n<p><br>SNK worked with Code Mystics to introduce rollback netcode to the Steam version of <em>The King of Fighters 2002 Unlimited Match<\/em> in 2020. Similarly, Arc System Works implemented it in the Steam version of <em>Guilty Gear XX: Accent Core Plus R<\/em> and <em>BlazBlue Centralfiction <\/em>(<a href=\"https:\/\/automaton-media.com\/en\/news\/20211207-7116\/\" target=\"_blank\" rel=\"noreferrer noopener\">related article<\/a>) years after initial release to provide a smoother experience. So far, their effort has been received well by the fans.<\/p>\n\n\n\n<p><em>The King of Fighters &#8217;98 Ultimate Match Final Edition<\/em> is available on PC (<a href=\"https:\/\/store.steampowered.com\/app\/222420\/THE_KING_OF_FIGHTERS_98_ULTIMATE_MATCH_FINAL_EDITION\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The King of Fighters &#8217;98 Ultimate Match Final Edition (KOF \u201998 UM FE) major update on Steam introduces rollback netcode. Online lobbies and a spectating mode were added to KOF \u201998 UM FE as well.<\/p>\n","protected":false},"author":15,"featured_media":7800,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-7795","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>KOF \u201998 UM FE major update on Steam introduces rollback netcode - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"The King of Fighters &#039;98 Ultimate Match Final Edition (KOF \u201998 UM FE) major update on Steam introduces rollback netcode. 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Loves gaming news from Japan and abroad. 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