{"id":75089,"date":"2026-11-11T19:00:00","date_gmt":"2026-11-11T10:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=75089"},"modified":"2026-11-11T18:13:17","modified_gmt":"2026-11-11T09:13:17","slug":"honkai-nexus-anima-devs-aim-to-make-a-real-player-choice-driven-story-within-the-live-service-format-despite-inherent-challenges","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/honkai-nexus-anima-devs-aim-to-make-a-real-player-choice-driven-story-within-the-live-service-format-despite-inherent-challenges\/","title":{"rendered":"Honkai: Nexus Anima devs aim to make a real player choice-driven story within the live-service format, despite inherent challenges"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Genshin Impact<\/strong> publisher HoYoverse will release <strong>Honkai: Nexus Anima<\/strong>, a brand-new open-world creature collector RPG in the Honkai series, in Spring 2027. Last week, <a href=\"https:\/\/automaton-media.com\/en\/news\/open-world-creature-catching-rpg-honkai-nexus-anima-gets-spring-2027-release-window-final-beta-test-set-for-november-25\/\" target=\"_blank\" rel=\"noreferrer noopener\">the studio opened applications for the title\u2019s final beta test<\/a>, which is set to start on November 25. \u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As reported by <a href=\"https:\/\/dengekionline.com\/article\/202611\/93549\" target=\"_blank\" rel=\"noreferrer noopener\">Dengeki Online<\/a>, in a recent developer presentation for the South Korean leg of the HoYoverse Media Tour, Honkai: Nexus Anima producer David Jiang discussed the background of the game\u2019s development.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Talking about the game\u2019s approach to storytelling, a noteworthy detail Jiang mentioned is that Honkai: Nexus Anima aims to feature player choices that directly affect the world.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1600\" height=\"900\" sizes=\"auto, (max-width: 1600px) 100vw, 1600px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261105-477659-header.webp\" alt=\"Honkai: Nexus Anima\" class=\"wp-image-74790\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261105-477659-header.webp 1600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261105-477659-header-380x214.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261105-477659-header-768x432.webp 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261105-477659-header-1536x864.webp 1536w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">For a live-service title, where the story and content are updated gradually over the course of the service, creating branching storylines is an extremely difficult feat. With each update, the script\u2019s volume would increase exponentially to account for all the branching paths, posing a huge challenge for the writers. This is especially true if, for example, choices made in the first year of services were to impact events that are revealed in its third year. Jiang argues that due to such difficulties, most live-service games do not feature branching storylines in the true sense of the word.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cHowever, we have decided to confront that challenge head-on with Honkai: Nexus Anima,\u201d Jiang says. \u201cWhile inheriting the high standard of storytelling the Honkai series is known for, we want to take it a step further and allow players to actually change the world through the choices they make.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1600\" height=\"900\" sizes=\"auto, (max-width: 1600px) 100vw, 1600px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261105-477659-002.webp\" alt=\"\" class=\"wp-image-74792\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261105-477659-002.webp 1600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261105-477659-002-380x214.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261105-477659-002-768x432.webp 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261105-477659-002-1536x864.webp 1536w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">According to Jiang, the way character-specific stories end; who appears and in what part of the story; what the characters say; and even how the overall narrative comes a close will depend on the decisions you make throughout the game. Other than the branching choices, your character\u2019s stats, such as intelligence, will influence dialogue options and the clues they can discover. Different stat combinations will lead to different storylines, Jiang explains.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cWhile this is a concept often seen in single player games, and especially TRPGs, our biggest challenge is to make it work naturally within the frameworks of a live-service title,\u201d Jiang says. It will be interesting to see how these mechanics work out in a live-service game in the long run, and to what extent the players will be able to change the course of their own story.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Final Closed Beta Gameplay Showcase | #HonkaiNexusAnima\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/eZoiElsK8xk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Honkai: Nexus Anima is set to release in Spring 2027 for PC, iOS, and Android.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Related: <strong><a href=\"https:\/\/automaton-media.com\/en\/news\/hoyoverses-honkai-nexus-anima-infringes-nintendo-mount-patent-from-palworld-lawsuit-ip-consultant-says\/\" target=\"_blank\" rel=\"noreferrer noopener\">Hoyoverse\u2019s\u00a0Honkai: Nexus Anima \u201cinfringes\u201d Nintendo mount patent from Palworld lawsuit, IP consultant says\u00a0<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Honkai: Nexus Anima producer David Jiang talks about the upcoming game&#8217;s player choice-driven storytelling approach. <\/p>\n","protected":false},"author":79,"featured_media":75091,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-11-11T10:00:13+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mzzp3hhsbl2o","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mzzp3hhsbl2o\",\"cid\":\"bafyreifke75mwgtyfmrtqrmsqeaav6ejaqu6mdlm3uce7jvueshvww5csa\",\"commit\":{\"cid\":\"bafyreicsamlg6zosxleypvj3q53p6qi4vqwdeo2i4tpq63zbdcjmphp2ay\",\"rev\":\"3mzzp3hhx5t2o\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[3],"tags":[17],"class_list":["post-75089","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - 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