{"id":74637,"date":"2026-11-02T18:31:10","date_gmt":"2026-11-02T09:31:10","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=74637"},"modified":"2026-11-02T18:52:03","modified_gmt":"2026-11-02T09:52:03","slug":"suda51s-next-game-will-likely-revisit-the-dark-and-chaotic-creative-style-of-moonlight-syndrome-silver-case-and-killer7","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/suda51s-next-game-will-likely-revisit-the-dark-and-chaotic-creative-style-of-moonlight-syndrome-silver-case-and-killer7\/","title":{"rendered":"Suda51\u2019s next game will likely revisit the dark and chaotic creative style of Moonlight Syndrome, Silver Case and killer7"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Just about a month ago, game designer Goichi Suda (known as Suda51) announced that his development studio Grasshopper Manufacture would part ways with its parent company Net Ease Games as of October 1, becoming independent once again.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In a recent interview with <a href=\"https:\/\/www.famitsu.com\/article\/202611\/90100\" data-type=\"link\" data-id=\"https:\/\/www.famitsu.com\/article\/202611\/90100\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a>, Suda talked about his plans for the future following this big turning point.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After wrapping up the development of <strong>Romeo is a Dead Man<\/strong>, which released in February this year, Suda has been dedicating most of his time to his CEO duties. As he explains, he has been actively working on creating a better development environment for Grasshopper Manufacture, and it seems like things are starting to settle down. &nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261102-746370002.jpg\" alt=\"\" class=\"wp-image-74641\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261102-746370002.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261102-746370002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261102-746370002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In terms of future game releases, while nothing seems to be decided just yet, Suda has expressed the ambition to revisit the creative trajectory of some of his earlier titles, specifically Moonlight Syndrome \u2013 which he considers his starting point \u2013 as well as The Silver Case, Flower, Sun and Rain and killer7.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cI think No More Heroes led many to view Grasshopper Manufacture as a studio that makes upbeat, flashy action games. However, I\u2019d like to show everyone once more the side of Grasshopper Manufacture that we\u2019ve shown before, as a studio that specializes in creating dark, serious, and chaotic worldviews like the title leading up to killer7,\u201d Suda commented.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Apparently, Suda is currently \u201cimmersing himself\u201d in the world of his earlier games while actively working on plans for a new one. As a side note, since he considers Moonlight Syndrome to be a particularly significant title, before anything else, Suda has expressed the wish to give the game a proper overseas release.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261102-746370001.jpg\" alt=\"\" class=\"wp-image-74640\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261102-746370001.jpg 1920w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261102-746370001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261102-746370001-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/11\/20261102-746370001-1536x864.jpg 1536w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">While Suda <a href=\"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/\" data-type=\"link\" data-id=\"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/\" target=\"_blank\" rel=\"noreferrer noopener\">has previously told us<\/a> that he<a href=\"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/\"><\/a> \u201cwill not be returning to adventure games\u201d for the foreseeable future, it seems like the past couple of years have led him to ultimately change his mind.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cI\u2019ll have no choice but to write the scenarios myself,\u201d Suda told Famitsu. \u201cBut that\u2019s really just a battle with myself. I\u2019m thinking of rolling up my sleeves and diving back into the world of writing. Currently, I\u2019m in the idling phase\u2026or rather, I\u2019d say it\u2019s more like I\u2019m waiting for a brand-new car I bought to be delivered to my place. Yeah, it still hasn\u2019t been delivered. Sorry (laughs).\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the other hand, he has also expressed worry about whether a \u201cdarker\u201d game like one of his earlier titles would resonate with today\u2019s society. \u201cI was only able to write those scenarios from back then because of how broken I was at the time,\u201d he added.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Related:<strong> <a href=\"https:\/\/automaton-media.com\/en\/interviews\/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games\/\" target=\"_blank\" rel=\"noreferrer noopener\">\u201cMy target audience is myself.\u201d Suda51 and Fumito Ueda discuss their game design philosophies, the inherent violence of action games, and what it takes to be a director\u00a0<\/a><\/strong><br><br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a recent interview, game creator Suda51 talked about his plans for a possible next game, inspired by some of his earlier titles.<\/p>\n","protected":false},"author":79,"featured_media":74650,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-11-02T09:31:15+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mzczbeoo3z27","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mzczbeoo3z27\",\"cid\":\"bafyreiavpmby6sppso76t53vw4adoomp2kfxghja4ioxgiphxlqjcpa3hm\",\"commit\":{\"cid\":\"bafyreibt2pv3bptbu532zeulmquapos2ti4uleifannow4ufvmzuxqwwim\",\"rev\":\"3mzczbeotxj27\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[3],"tags":[17],"class_list":["post-74637","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - 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