{"id":74251,"date":"2026-10-27T14:38:50","date_gmt":"2026-10-27T05:38:50","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=74251"},"modified":"2026-10-27T14:38:51","modified_gmt":"2026-10-27T05:38:51","slug":"zero-escape-creator-kotaro-uchikoshi-thinks-the-game-industry-shouldnt-outright-reject-generative-ai-says-cancelled-game-couldve-been-salvaged-if-his-team-had-used","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/zero-escape-creator-kotaro-uchikoshi-thinks-the-game-industry-shouldnt-outright-reject-generative-ai-says-cancelled-game-couldve-been-salvaged-if-his-team-had-used\/","title":{"rendered":"Zero Escape creator Kotaro Uchikoshi thinks the game industry \u201cshouldn\u2019t outright reject\u201d generative AI, says cancelled game could\u2019ve been salvaged if his team had used it"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Kotaro Uchikoshi, the director and writer behind the <strong>Zero Escape<\/strong> and <strong>AI: The Somnium Files<\/strong> series, announced the establishment of his new game studio Crash Keys on October 15. The studio will mainly focus on developing new original projects, drawing on Uchikoshi\u2019s extensive experience in the industry. While creating games under Crash Keys, Uchikoshi will still remain affiliated with Too Kyo Games, where he worked on <strong>The Hundred Line: Last Defense Academy<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In a recent <a href=\"https:\/\/www.gamespark.jp\/article\/2026\/10\/26\/174088.html?utm_source=twitter&amp;utm_medium=social&amp;utm_content=tweet\" target=\"_blank\" rel=\"noreferrer noopener\">Game*Spark<\/a> interview commemorating the studio\u2019s establishment, Uchikoshi talked about the future of game development in the AI era. The topic of using AI for development was brought up in relation to his recent statement on X, where he explained that Crash Keys\u2019 now cancelled project could\u2019ve been salvaged if the developers were given the option to utilize AI.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-x wp-block-embed-x\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">I thought some of you might have a few questions, so I&#39;ve put together a little Q&amp;A.<br><br>Q: Wait, so Uchi isn&#39;t with Too Kyo Games anymore?  <br>A: I&#39;m still part of Too Kyo Games, thanks to the kindness of its members. It&#39;s a bit like branching out on my own while staying connected to\u2026<\/p>&mdash; Kotaro Uchikoshi Eng (@Uchikoshi_Eng) <a href=\"https:\/\/x.com\/Uchikoshi_Eng\/status\/2110453491571568813?ref_src=twsrc%5Etfw\">October 14, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cThis might come as a bombshell statement in the video game industry, but I have a positive stance on generative AI. There are some people who have read my recent post on X and misunderstood that I\u2019m against AI, but that\u2019s not the case. Rather, what I wanted to say is that, if we were able to use AI, things might have turned out differently,\u201d Uchikoshi commented.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Uchikoshi explains that in the current video game industry, there is an overall attitude that AI should be avoided in game development at all costs. However, he argues that \u201cthere are situations where it\u2019s appropriate to use it, and many people are already doing so.\u201d The issue, he says, is that people have been framing the AI dilemma as a binary choice, where you either use generative AI to the fullest extent, or don\u2019t use it at all.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cFor example, I don\u2019t think there would be anything wrong if humans created the initial design and story, and then used AI in the process of bringing it to life. It would allow us to optimize production efficiency while maintaining originality, and if that were to lead to shorter development periods, it would benefit players as well.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, Uchikoshi warns that the streamlining of the development process and bringing new titles to fans much faster is only viable if the AI can actually reproduce the world envisioned by the creator, instead of just making up things on its own. \u201cI think we should discuss things more, instead of outright rejecting AI by reflex.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As one of the reasons behind the game\u2019s cancellation, in a separate interview with <a href=\"https:\/\/www.famitsu.com\/article\/202610\/92056\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a>, Uchikoshi cited a \u201cshift in the publisher\u2019s strategy,\u201d though he avoided going into too much detail on the subject. However, Uchikoshi also told Game*Spark that fans can expect to see a gradual stream of announcements regarding Crash Key\u2019s new project starting spring next year, if not even sooner. While nothing has yet been confirmed, Uchikoshi also expressed the desire to potentially hold a crowdfunding campaign.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Related:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/how-can-game-developers-stay-ahead-of-ai-generated-games-zero-escape-creator-kotaro-uchikoshi-shares-views\/\" target=\"_blank\" rel=\"noreferrer noopener\">How can game developers stay ahead of AI-generated games? Zero Escape creator Kotaro Uchikoshi shares views<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Zero Escape and AI: The Somnium Files series creator Kotaro Uchikoshi talks about the future of game development in the AI era. <\/p>\n","protected":false},"author":79,"featured_media":74262,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-10-27T05:38:57+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mytjigyvpc2j","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mytjigyvpc2j\",\"cid\":\"bafyreihucxr67dswzpxh6yvagrfqhe6lfkdz7w6lwrdmilhtpkuuiroeiu\",\"commit\":{\"cid\":\"bafyreieenqmwa6paezh6hecgqe5svf5ff3ayp5axvzyb75wbp6oe2hb55a\",\"rev\":\"3mytjigz2lk2j\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[3],"tags":[17],"class_list":["post-74251","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - 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