{"id":74134,"date":"2026-10-22T23:00:00","date_gmt":"2026-10-22T14:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=74134"},"modified":"2026-10-22T18:40:02","modified_gmt":"2026-10-22T09:40:02","slug":"despite-the-demos-85-positive-review-score-chronoscript-the-endless-end-was-delayed-because-of-how-significant-player-feedback-was-we-ask-the-devs-about-their-motivation","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/despite-the-demos-85-positive-review-score-chronoscript-the-endless-end-was-delayed-because-of-how-significant-player-feedback-was-we-ask-the-devs-about-their-motivation\/","title":{"rendered":"Despite the demo\u2019s 85% positive review score, Chronoscript: The Endless End was delayed because of \u201chow significant player feedback was.\u201d We ask the devs about their motivation to make the game even better"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Last month, Shueisha Games announced that the release of <strong>Chronoscript: The Endless End<\/strong> has been postponed to early summer 2027. In addition to PC (<a href=\"https:\/\/store.steampowered.com\/app\/4018380\/Chronoscript_The_Endless_End\/\">Steam<\/a>), and PlayStation 5, the game is also scheduled to release on Xbox Series X|S and Xbox on PC.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Chronoscript: The Endless End is a metroidvania-style action-adventure game which plays out across a hand-drawn 2D map and a 3D overworld. Players take on the role of an editor who goes deep into the mountains to visit a mansion where a certain novelist lives. After arriving at the mansion, the editor is bitten by a mosquito, loses consciousness, and awakes trapped inside the novelist\u2019s manuscript. From there, the player has to unravel the story of the \u201cendless end,\u201d written by the owner of the mansion, who also happens to be a 1,000-year-old vampire.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"941\" height=\"530\" sizes=\"auto, (max-width: 941px) 100vw, 941px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/20260609-67921-header.jpg\" alt=\"Chronoscript: The Endless End\" class=\"wp-image-67924\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/20260609-67921-header.jpg 941w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/20260609-67921-header-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/20260609-67921-header-768x433.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The first demo for the game was released last August, and it was positively received among players \u2013 earning a \u201cVery Positive\u201d score on Steam with over 85% positive reviews out of a total of 90 as of this writing. But while many developers would see this kind of reception as a green light to proceed with the final touches, Chronoscript ended up getting delayed even though the game is largely finished. Recently, AUTOMATON got together with producer Masami Yamamoto (Shueisha), director Tom Fujii (Deskworks), and artist Nam Namba to ask them \u2013 why?<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251008-528080001.jpg\" alt=\"\" class=\"wp-image-52812\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251008-528080001.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251008-528080001-380x214.jpg 380w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">According to Fujii, among the numerous positive reviews, there was also some constructive criticism. \u201cMany of those points were valid, and when we laid down all of the suggestions that would \u2018definitely improve the game,\u2019 we concluded that the best course of action would be to make fine adjustments to the action and improve other aspects as well,\u201d he explained.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cIn terms of fine-tuning the action mechanics, while I wouldn\u2019t call it a fundamental overhaul, we\u2019ve made considerable changes,\u201d he added. As for why the team decided to delay the game and focus on overhauling the mechanics, Fujii said it was simply because \u201cthat\u2019s how significant the feedback we received was.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As explained by Namba, the developers made adjustments to make the flow from \u201cinputting commands\u201d to \u201ccharacter movement\u201d more intuitive. For example, in the current demo, you get a brief invincibility period moments after you press the dodge button, but this was adjusted to give your character invincibility the instant you press the button.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1395\" height=\"778\" sizes=\"auto, (max-width: 1395px) 100vw, 1395px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251006-52750-header.jpg\" alt=\"Chronoscript: The Endless End\" class=\"wp-image-52752\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251006-52750-header.jpg 1395w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251006-52750-header-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251006-52750-header-768x428.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Additionally, the input buffer window for actions was nearly doubled. Previously, the input buffer window for performing consecutive actions was tight, meaning situations like \u201cpressing the dodge button twice but failing to perform the second dodge\u201d were quite common. By doubling the buffer window in size, players can execute consecutive actions much more smoothly, Namba explained.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cThese adjustments significantly changed the responsiveness and gameplay feel. This was a major revelation for us, and it helped us realize exactly what the players had been pointing out. By incorporating all of these observations into the game, we hope to further push our review score beyond 85%. In fact, we\u2019ve recently patched up the currently available demo to reflect the aforementioned feedback. We\u2019d be happy if both those who have already played the demo, and those who still haven\u2019t given it a try,\u201d Namba said.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Chronoscript: The Endless End - Announce Trailer | PS5 Games\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/rL2rdn9qPuQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Chronoscript: The Endless End<\/strong> is set to release in summer 2027 for (<a href=\"https:\/\/store.steampowered.com\/app\/4018380\/Chronoscript_The_Endless_End\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), and PlayStation 5, Xbox Series X|S and Xbox on PC. A new <a href=\"https:\/\/store.steampowered.com\/app\/4676630\/Chronoscript_The_Endless_End_Demo\/\" target=\"_blank\" rel=\"noreferrer noopener\">demo<\/a> is currently available on Steam.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Related:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/chronoscript-the-endless-end-devs-didnt-want-to-compromise-on-difficulty-games-nowadays-are-too-user-friendly-we-wanted-to-bring-back-a-certain-level-of-challenge\/\" target=\"_blank\" rel=\"noreferrer noopener\">Chronoscript: The Endless End devs didn\u2019t want to compromise on difficulty. \u201cGames nowadays are too user-friendly. We wanted to bring back a certain level of challenge.\u201d<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/whats-a-metroidvania-plus-game-chronoscript-the-endless-end-developers-on-expanding-upon-existing-hits-like-hollow-knight-and-blasphemous\/\" target=\"_blank\" rel=\"noreferrer noopener\">What\u2019s a \u201cmetroidvania plus\u201d game? Chronoscript: The Endless End developers on expanding upon existing hits like Hollow Knight and Blasphemous<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We talk to the developers of Chronoscript: The Endless End about the game&#8217;s recent demo, and the reason behind the delay of the launch.<\/p>\n","protected":false},"author":79,"featured_media":74142,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-10-22T14:00:10+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3myht63lxs52a","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3myht63lxs52a\",\"cid\":\"bafyreihbtntw3srj5ovebhjoj5wzxrtsbs6najwtcp3f6gmohvgjwm7v24\",\"commit\":{\"cid\":\"bafyreictiiplg7rvghmxnur4kuafvmkbecemskdkhwqyveo3thnbfvhv5a\",\"rev\":\"3myht63m5nn2a\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[10,3],"tags":[17],"class_list":["post-74134","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","category-news","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Despite the demo\u2019s 85% positive review score, Chronoscript: The Endless End was delayed because of \u201chow significant player feedback was.\u201d We ask the devs about their motivation to make the game even better - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"We talk to the developers of Chronoscript: The Endless End about the game&#039;s recent demo, and the reason behind the delay of the launch.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/despite-the-demos-85-positive-review-score-chronoscript-the-endless-end-was-delayed-because-of-how-significant-player-feedback-was-we-ask-the-devs-about-their-motivation\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Despite the demo\u2019s 85% positive review score, Chronoscript: The Endless End was delayed because of \u201chow significant player feedback was.\u201d We ask the devs about their motivation to make the game even better - 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