{"id":74080,"date":"2026-10-21T18:55:31","date_gmt":"2026-10-21T09:55:31","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=74080"},"modified":"2026-10-21T18:55:32","modified_gmt":"2026-10-21T09:55:32","slug":"japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and\/","title":{"rendered":"Japanese indie dev fixes \u201cunnatural\u201d running animation in response to feedback, only to be told the original one had more soul. Opinions split between \u201crealism\u201d and \u201coriginality\u201d"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Recently, a certain game developer posted about adjusting the running animations in their game in response to feedback that it \u201clooked unnatural\u201d when the character would charge with their sword drawn. However, after sharing the revised animations, the developer was flooded with comments saying they preferred the old animations, sparking a lively debate among fans and developers alike. AUTOMATON recently had the opportunity to reach out to the creator and directly ask them about the situation, and what the animations will ultimately look like.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game at the center of attention is SaviorS: Oath of the Blade, a roguelite action RPG developed by Ouloboros Studio set to release in 2027. In the game, players explore a randomly generated world map from a top-down perspective, while combat plays out in a side-scrolling format.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Recently, Ouloboros has been making frequent updates on their X account regarding the title\u2019s development, including the progress of the animations for the pixel-rendered characters that appear in the game. This is how the animation of the protagonist charging forward with her sword out ended up becoming a hot topic among users.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-x wp-block-embed-x\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u4e3b\u4eba\u516c\u306e\u629c\u5200\u72b6\u614b\u3067\u8d70\u3063\u3066\u3044\u308b\u3068\u304d\u306e\u5263\u306e\u6301\u3061\u65b9\u304c\u304a\u304b\u3057\u304f\u306a\u3044\uff01\uff1f<br>\u3068\u3044\u3046\u610f\u898b\u304c\u591a\u304b\u3063\u305f\u306e\u3067\u30a2\u30cb\u30e1\u30fc\u30b7\u30e7\u30f3\u306e\u8abf\u6574\u4e2d\u3002 <a href=\"https:\/\/t.co\/nKsPsoTWeF\">pic.twitter.com\/nKsPsoTWeF<\/a><\/p>&mdash; Ouloboros | SaviorS Dev (@SaviorS_OOTB) <a href=\"https:\/\/x.com\/SaviorS_OOTB\/status\/2112197258901172291?ref_src=twsrc%5Etfw\">October 19, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">If you take a look at the original video, you\u2019ll notice that, before the adjustments, the character ran in a slightly clumsy, yet cute manner, carrying her sword in a raised stance behind her shoulder. On the other hand, after the adjustments, she now runs with her sword pointing downwards. Her posture has also been shifted to a slightly forward-leaning stance, giving off a much \u201ccooler\u201d impression.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-x wp-block-embed-x\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u524d\u56de\u306e\u8d70\u308a\u30a2\u30cb\u30e1\u30fc\u30b7\u30e7\u30f3\u306b\u3064\u3044\u3066\u3001\u305f\u304f\u3055\u3093\u306e\u30d5\u30a3\u30fc\u30c9\u30d0\u30c3\u30af\u3092\u3042\u308a\u304c\u3068\u3046\u3054\u3056\u3044\u307e\u3057\u305f\uff01<br>\u69d8\u3005\u306a\u8996\u70b9\u304b\u3089\u306e\u5206\u6790\u3084\u610f\u898b\u304c\u3042\u308a\u3001\u3082\u306e\u3059\u3054\u304f\u53c2\u8003\u306b\u306a\u308a\u307e\u3057\u305f\u3002<br><br>\u4e3b\u306a\u3054\u610f\u898b\u3092\u307e\u3068\u3081\u308b\u3068\u3001<br>\u30fbBefore\u306f\u30c9\u30bf\u30d0\u30bf\u3057\u3066\u3044\u308b\u3051\u3069\u5473\u304c\u3042\u308b\u3002\u65b0\u7c73\u5192\u967a\u8005\u3063\u307d\u3044\u2026 <a href=\"https:\/\/t.co\/7DNaTAAmhA\">pic.twitter.com\/7DNaTAAmhA<\/a><\/p>&mdash; Ouloboros | SaviorS Dev (@SaviorS_OOTB) <a href=\"https:\/\/x.com\/SaviorS_OOTB\/status\/2112556671734272232?ref_src=twsrc%5Etfw\">October 20, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Since the footage was posted, it sparked a wide range of reactions on X. While some said that the adjusted version looks cooler and more typical for a fantasy swordswoman, many have expressed a preference for the original animation, describing it as \u201chaving unique character,\u201d being \u201cadorable,\u201d and \u201cgiving rookie vibes.\u201d Judging by all the comments and quotes, it seems like the opinions are almost evenly split.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But what will the running animation ultimately look like? Ouloboros told us that, after reviewing all the feedback, they think both animations have their unique appeal. Currently, they plan to incorporate elements from both, and said they are considering developing a system where the character\u2019s sword stance and running style change with growth. They explained that players might enjoy seeing their character develop more refined movements as they gain battle experience and embark on more adventures.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">SaviorS: Oath of the Blade is scheduled to release on PC (<a href=\"https:\/\/store.steampowered.com\/app\/4409740\/SaviorS_Oath_of_the_Blade\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>) in 2027.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Related articles:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/20230929-21961\/\" data-type=\"link\" data-id=\"https:\/\/automaton-media.com\/en\/news\/20230929-21961\/\" target=\"_blank\" rel=\"noreferrer noopener\">Why devs shouldn\u2019t take player feedback at face value \u2013 Japanese players discuss\u00a0<br><\/a><\/strong><br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Japanese gamers debate over a recent animation video posted by Ouloboros Studio, developer of the upcoming SaviorS: Oath of the Blade.<\/p>\n","protected":false},"author":96,"featured_media":74082,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":false,"autoblue_custom_message":"","autoblue_shares":[],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[64,62,3],"tags":[39,17],"class_list":["post-74080","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-indie-games","category-news","tag-indie-games","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Japanese indie dev fixes \u201cunnatural\u201d running animation in response to feedback, only to be told the original one had more soul. Opinions split between \u201crealism\u201d and \u201coriginality\u201d - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Japanese gamers debate over a recent animation video posted by Ouloboros Studio, developer of the upcoming SaviorS: Oath of the Blade.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Japanese indie dev fixes \u201cunnatural\u201d running animation in response to feedback, only to be told the original one had more soul. Opinions split between \u201crealism\u201d and \u201coriginality\u201d - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Japanese gamers debate over a recent animation video posted by Ouloboros Studio, developer of the upcoming SaviorS: Oath of the Blade.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-21T09:55:31+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-10-21T09:55:32+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261021-74080-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1120\" \/>\n\t<meta property=\"og:image:height\" content=\"630\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Genki Hashimoto\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Genki Hashimoto\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Japanese indie dev fixes \u201cunnatural\u201d running animation in response to feedback, only to be told the original one had more soul. 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