{"id":73823,"date":"2026-10-15T22:00:00","date_gmt":"2026-10-15T13:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=73823"},"modified":"2026-10-15T17:29:00","modified_gmt":"2026-10-15T08:29:00","slug":"crymelight-is-a-heavily-story-driven-action-roguelike-exploring-the-messy-relationships-and-twisted-emotions-of-young-girls-we-talk-to-director-takumi-isobe-2","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/crymelight-is-a-heavily-story-driven-action-roguelike-exploring-the-messy-relationships-and-twisted-emotions-of-young-girls-we-talk-to-director-takumi-isobe-2\/","title":{"rendered":"CRYMELIGHT is a heavily story-driven action roguelike exploring the messy relationships and twisted emotions of young girls. We talk to director Takumi Isobe"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>CRYMELIGHT<\/strong> is an upcoming roguelike action game from JRPG developer FuRyu. Within a dark Alice in Wonderland-inspired setting, the game follows a cast of young girls who have arrived in the afterlife, each carrying some kind of \u201csin\u201d they committed while still alive. Trapped in a prison called Wonderland, the girls must fight and confront their sins to free their souls. As the amnesiac protagonist Alice, you participate in the death game against the Queen of Hearts\u2019 royal army. By defeating enemies, Alice will be able to repent for her sins, allowing her to become more powerful. As the death game unfolds, Alice will also learn about the past lives of the other participants.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game is set to launch on November 5, with a demo currently out on <a href=\"https:\/\/store.steampowered.com\/app\/3891160\/CRYMELIGHT\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During Tokyo Game Show 2026, ATOMATON sat down to talk to producer and director Takumi Isobe about how CRYMELIGHT came to be, what sets it apart from other roguelikes, and where it stands in FuRyu\u2019s \u201cCry\u201d series.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1199\" height=\"629\" sizes=\"auto, (max-width: 1199px) 100vw, 1199px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-001.jpg\" alt=\"\" class=\"wp-image-73358\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-001.jpg 1199w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-001-380x199.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-001-766x402.jpg 766w\" \/><\/figure>\n\n\n\n<h1 id=\"2d-graphics-ensure-none-of-the-cuteness-of-the-original-characters-designs-is-lost\" class=\"wp-block-heading\"><strong>2D graphics ensure none of the \u201ccuteness\u201d of the original characters designs is lost<\/strong><\/h1>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014To start us off, could you please introduce yourself?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Takumi Isobe:<\/strong><br>I&#8217;m Takumi Isobe from FuRyu. I\u2019m the producer and director of CRYMELIGHT.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014CRYMELIGHT is the third title in the series following Crystar and CRYMACHINA. Where does it stand within the series?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Isobe:<\/strong><br>In terms of how the three games relate to each other, CRYMELIGHT is a completely new title. I would like you to think of them as independent entries, like the numbered titles of the Final Fantasy series. While Crystar, CRYMACHINA, and CRYMELIGHT can arguably be considered part of the \u201cCRY\u201d series, they basically have no direct connections in terms of the story.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That said, they do have some elements in common.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For example, the visual motif of girls shedding tears, as well as the theme of characters trying to move on forward as they are confronted pain and hardship. Those aspects are also present in CRYMELIGHT.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, CRYMELIGHT explores these shared themes from a different angle. I think it\u2019s a kind of game that will make those who have played previous titles recognize its signature \u201cCRY\u201d series feel, while also being a good entry point for first-time players as a new standalone title.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, there are many elements that I think will bring smiles to the faces of those experienced with the series.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014How much freedom do you have when creating a game?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Isobe:<\/strong><br>In general, it depends on my role, as well as the title itself. When it comes to CRYMELIGHT, I\u2019d say I was able to make it with a fair amount of freedom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But even then, it doesn\u2019t mean that I can just put whatever I want into the game. CRYMELIGHT is a part of the \u201cCRY\u201d series, so I had to consider what its players like and what they\u2019re looking for. That\u2019s why I\u2019ve incorporated plenty of what fans of the series want.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In that sense, I think I\u2019ve managed to make a game that reflects both our distinct style and the uniqueness of CRYMELIGHT.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I serve as both producer and director, but I\u2019ve had the opportunity to tackle areas even beyond that scope, to the finest details. I actually wrote the lyrics for the opening theme, \u201cLove and Guilt,\u201d and I\u2019ve also taken on some work that\u2019s similar to art direction as well.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In terms of direction and visual design, I\u2019ve also had opportunities to create storyboards myself. I pay very close attention to many details, and I\u2019m constantly conscious of things like \u201cI want to depict this scene in this way,\u201d \u201cI want to make this screen more beautiful.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So, I think CRYMELIGHT is a title that is filled with my own personal tastes and attention to detail, not just from the production perspective, but also when it comes to direction and visual design.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Crystar and CRYMACHINA both used 3D graphics. Why did you opt for 2D graphics for CRYMELIGHT?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Isobe:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The main reason is that I thought 2D was the best way to properly convey the cuteness and charm of our characters to players.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The character designs are initially created in 2D by the artists. Of course, 3D graphics have their own advantages, and they are generally easier to work with when it comes to production efficiency and creating action scenes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, when we try to turn the cute and detailed expressions of 2D characters into 3D models as-is, they inevitably end up looking slightly different from the originals. And we didn\u2019t want to keep even the slightest differences in the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We wanted to ensure that the girls\u2019 cuteness, fragility, and subtlety of expressions were properly conveyed to players. That\u2019s why we made the bold decision to keep everything in 2D.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Additionally, in the game\u2019s story sections, we\u2019ve made the characters move more extensively than ever before. The game doesn\u2019t just display dialogue between static sprites, and including the facial expressions, gestures, and timings of their motions, the characters really move as if you\u2019re watching an anime.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the other hand, using 2D graphics sometimes makes it difficult to achieve a three-dimensional look and dynamic camera work. That\u2019s why we focused on creating shots that are only possible to express in 2D.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The backgrounds and levels, the shot compositions of the story parts, and even the Crime Cards are made to evoke a sense of beauty and be perceived as a single piece of art.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I\u2019ve also personally decided on the visual direction of each scene to the smallest details. They\u2019re cute, beautiful, but somehow unsettling. I think that, by making it 2D, we were able to thoroughly express CRYMELIGHT\u2019s unique atmosphere.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1531\" height=\"861\" sizes=\"auto, (max-width: 1531px) 100vw, 1531px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-002.jpg\" alt=\"\" class=\"wp-image-73359\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-002.jpg 1531w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-002-766x431.jpg 766w\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1532\" height=\"856\" sizes=\"auto, (max-width: 1532px) 100vw, 1532px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-003.jpg\" alt=\"\" class=\"wp-image-73360\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-003.jpg 1532w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-003-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-003-768x429.jpg 768w\" \/><\/figure>\n\n\n\n<h1 id=\"a-story-depicting-the-messy-complex-relationships-of-young-girls\" class=\"wp-block-heading\"><strong>A story depicting the messy, complex relationships of young girls<\/strong><\/h1>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014How did development on CRYMELIGHT begin?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Isobe:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The biggest factor was the feedback from our players.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Those who have played Crystar and CRYMACHINA have highly praised the story, characters and worldbuilding of the games. Reading through the feedback made me realize that there are still stories to tell and gameplay to explore within the \u201cCRY\u201d series.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I am a fan of the series myself, and I wanted to tell even deeper stories about girls who have to confront their own pain and desires while shedding tears. And I didn\u2019t want the series to end, I wanted it to continue in a new form if possible.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, instead of simply repeating what we\u2019ve done in past titles, I wanted to incorporate themes and gameplay that would be unique to this title. So, while honoring the spirit of the \u201cCRY\u201d series, I wanted to create a title that would serve as the new entry point, which is how the CRYMELIGHT project came about.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Why did you choose Alice\u2019s Adventures in Wonderland as the motif for CRYMELIGHT?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Isobe:<\/strong><br><br>From the very start, CRYMELIGHT was developed as a story-driven title.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Like I\u2019ve mentioned, Crystar and CRYMACHINA were highly praised for their story, characters and worldbuilding, so our primary goal for CRYMELIGHT was also to create a title that tells a compelling story.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With that in mind, Alice\u2019s Adventures in Wonderland was chosen as the game\u2019s theme very early in development.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A major reason for this was \u201cAlice\u201d herself. To me, Alice\u2019s Adventures in Wonderland is a story about a pure, innocent girl who gets lost within a strange world she can\u2019t understand. That kind of structure was a perfect fit for the story of CRYMELIGHT\u2019s Alice, who has lost her memories, and has to confront her own sins and the truth of the world while wandering through Wonderland.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Therefore, we told our scenario writer Naoki Hisaya that we wanted to create a game inspired by Alice\u2019s Adventures in Wonderland.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From there, he wrote the story, and we built the game\u2019s mechanics on top of it. So, I believe this title began with the story and worldbuilding, upon which we layered the roguelite action elements.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Alice\u2019s Adventures in Wonderland has inspired many games. What would you say makes CRYMELIGHT\u2019s take on the theme unique?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Isobe:<\/strong><br>I think what sets CRYMELIGHT apart from other works is how it layers the girl\u2019s real emotions and sins onto the cute and fantastical world of Alice\u2019s Adventures in Wonderland.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Judging just by appearance, \u201cWonderland\u201d as a setting is a cute, fantastical and mysterious world. However, the girls within it are not just character archetypes. Each of them carry their own sins, regrets, and feelings they could never share with anyone.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">They made mistakes because they cared for someone, they hurt people because they wanted to save them, and their love and desires grew twisted. I think the depictions of such human emotions are what makes CRYMELIGHT unique.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While the game is inspired by Alice\u2019s Adventures in Wonderland, it doesn\u2019t simply depict a cute and strange world, but also depicts the depths of pain and twisted feelings lurking beneath its surface. I believe that\u2019s what sets it apart from other Alice-themed works.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In terms of visuals, we\u2019ve also been very conscious of this philosophy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For example, Cheshire is visually very fantasy-like, resembling the actual Cheshire Cat from Alice\u2019s Adventures in Wonderland. However, if you look closely, there\u2019s something resembling a blood transfusion bag coming outside of her pocket, with a tube running from it as if she is receiving a blood transfusion. This design reflects her past of being admitted to a hospital while she was still alive.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At first glance, she\u2019s cute. But if you look closely, you\u2019ll be able to sense her past and the pain she\u2019s burdened with.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I think the fact that both the \u201ccuteness\u201d and the \u201cpain\u201d are shown at the same time on the screen is something unique to CRYMELIGHT, and something I personally particularly paid attention to when creating the game.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-x wp-block-embed-x\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u22f1 \u30c1\u30a7\u30b7\u30e3 (cv\u9996\u85e4\u5fd7\u5948)\ud83e\udd40\u22f0<br><br>\u30ef\u30f3\u30c0\u30fc\u30e9\u30f3\u30c9\u306b\u62db\u5f85\u3055\u308c\u305f\u3001\u597d\u5947\u5fc3\u65fa\u76db\u306a\u5c11\u5973\u3002<br><br>\u30ef\u30f3\u30c0\u30fc\u30e9\u30f3\u30c9\u306b\u3066\u884c\u308f\u308c\u308b\u30b3\u30ed\u30b7\u30a2\u30a4\u306e\u53c2\u52a0\u8005\u306e\u4e00\u4eba\u3002<br><br>\u300c\u3082\u3046\u4e00\u5ea6\u30c8\u30e2\u30c0\u30c1\u306b\u4f1a\u3044\u305f\u3044\u300d\u3068\u3044\u3046\u9858\u3044\u306e\u305f\u3081\u3001\u6226\u3044\u306b\u53c2\u52a0\u3059\u308b\u3002\u2026 <a href=\"https:\/\/t.co\/erizGMpbOK\">pic.twitter.com\/erizGMpbOK<\/a><\/p>&mdash; \u30af\u30e9\u30a4\u30e0\u30e9\u30a4\u30c8\uff0fCRYMELIGHT \ud83d\udd1c\u3010TGS09-C63\u3011 (@_Project_Alice) <a href=\"https:\/\/x.com\/_Project_Alice\/status\/2049398421807931496?ref_src=twsrc%5Etfw\">April 29, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<h1 id=\"crymelight-is-a-story-driven-roguelike\" class=\"wp-block-heading\"><strong>CRYMELIGHT is a story-driven roguelike<\/strong><\/h1>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Why did you choose the roguelike action genre for CRYMELIGHT?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Isobe:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The biggest reason is that \u201ctime looping over and over\u201d is an important plot element to the story.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So, we decided to make CRYMELIGHT a roguelite action game not because the genre is currently popular, but because we felt it was a format that would allow players to experience the \u201clooping\u201d aspect of the story in the most organic way possible.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With every run, the way you progress through the map, the Crime Cards you get and your combat style will change. With every return to the Tea Party Hall, the girls\u2019 conversations, memories, and the truth about Wonderland will gradually be revealed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The fact that we could overlap the looping of the narrative with the looping of the gameplay is the main reason why we decided to choose the roguelite genre for CRYMELIGHT.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We\u2019ve also incorporated \u201ctime loops\u201d into our directorial approach as well. The \u201cloops\u201d aren\u2019t just tied to the system, and we\u2019ve prepared many expressions unique to CRYMELIGHT, such as the sense of dissonance that emerges from the constant looping, and the way the player\u2019s perception gradually changes with it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014What makes CRYMELIGHT unique compared to other roguelike games?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Isobe:<\/strong><br>Among the many roguelike games out there, what makes CRYMELIGHT distinctive is how thoroughly it depicts its story.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Generally speaking, roguelites are a genre built around the cycle of attempting a run, failing, and then trying again. Because of this, the emphasis is inevitably put on the pacing of the gameplay, which in my opinion makes it a bit difficult to combine with a longer scenario or a deeper story.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, CRYMELIGHT is a title that bears the name of the \u201cCRY\u201d series. From the very beginning, our priority was to carefully portray the girls\u2019 sins and regrets, Alice\u2019s memories, and the truth about Wonderland.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That\u2019s why we\u2019ve made a conscious effort to strike a balance between maintaining the dynamic pacing of typical roguelike gameplay that\u2019s meant to be repeated over and over, and depicting the kind of deep narrative a story-driven title should offer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because of that, we\u2019ve also made it so that all story scenes that the player has already seen can be skipped. However, if you just skip them, you may end up forgetting things, which is why we\u2019ve also prepared brief summaries that recap the story in just a few paragraphs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This allows players to enjoy the dynamic tempo of repeating their runs without falling back on the story. We\u2019ve put a lot of thought into making this aspect.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Also, each time you return to the Tea Party Hall, new conversations and memories are gradually revealed, so by dying and retrying, Alice and the other girls get closer to the truth.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I think the way the roguelike gameplay loop and story progression are combined together is a feature unique to CRYMELIGHT.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Roguelikes inherently involve repeatedly dying and retrying, but what kind of difficulty level are you going for in CRYMELIGHT?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Isobe:<\/strong><br>We\u2019re still adjusting the difficulty balance.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Since CRYMELIGHT is a roguelike action game, we placed great importance on the sense of progression you get from repeating runs, getting better at the game bit by bit, and becoming stronger. However, we couldn\u2019t forget that this is also a \u201cCRY\u201d series entry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Therefore, we wanted to avoid situations where players who aren\u2019t experienced with the action genre get stuck too much and are unable to enjoy the story. I think there are many players who have already experienced Crystar and CRYMACHINA and are looking forward to the story, characters and worldbuilding. So, we want to ensure that they can also play the game through the very end.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That\u2019s why the game offers multiple difficulty levels. Players who want to focus on the story can enjoy the game in the Story Mode, while those who want a challenging action experience can play in Normal Mode.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In many roguelike games, dying generally means starting over from the beginning, but CRYMELIGHT offers features that make it easy to retry an area even after you die. It essentially feels like you can jump right back in from a point in time just a little while ago.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, it\u2019s not like we want to make it too easy. When it comes to boss battles, we\u2019ve placed great importance on the satisfying feeling of predicting and dodging incoming attacks, and the sense of growth that stems from the feeling \u201cI couldn\u2019t do that before, but this time I did it.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We\u2019re aiming for a balance that allows both those who want to enjoy the story and those who want to fully immerse themselves in the action to explore Wonderland in their own way.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014In terms of overall volume, how much playtime does CRYMELIGHT offer?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Isobe:<\/strong><br>It\u2019s difficult to give a definitive answer, but I think it will take more than 20 hours if you play normally. It also depends on whether the player is good at action games, or if they prefer to savor the dialogue. So we\u2019ve listed the playtime as 20 to 30 hours on the official website. The digital version costs $19.99 USD, but I think there\u2019s enough content to rival a typical full-price title.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It features a solid story, and the roguelite elements allow players to refine their builds as they take on the game in multiple repeated attempts.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We\u2019ve also prepared plenty of encyclopedia-style collectibles and achievements. Including the conversations and character upgrades you get at the Tea Party Hall, as well as the elements that touch on the characters\u2019 pasts, I think CRYMELIGHT offers a lot of stuff that make the gameplay feel worthwhile.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We gave it so much content for that price that we ended up getting chewed out by the company (laughs).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1531\" height=\"862\" sizes=\"auto, (max-width: 1531px) 100vw, 1531px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-005.jpg\" alt=\"\" class=\"wp-image-73363\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-005.jpg 1531w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-005-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-005-767x432.jpg 767w\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1532\" height=\"859\" sizes=\"auto, (max-width: 1532px) 100vw, 1532px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-006.jpg\" alt=\"\" class=\"wp-image-73364\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-006.jpg 1532w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-006-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-73347-006-767x430.jpg 767w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014How has the response from players been to the CRYMELIGHT demo? And what are your ambitions for the full release?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Isobe:<\/strong><br>We received a lot of feedback from players on the battle demo we released on Steam in August. There were many opinions about the responsiveness and pacing of combat, the visual clarity, the tutorial, and the card mechanics. We basically read every single opinion we get, share it with the development team, and incorporate them into the game as much as possible.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These adjustments are reflected in the <a href=\"https:\/\/automaton-media.com\/en\/news\/dark-alice-in-wonderland-style-action-roguelite-crymelight-gets-new-steam-demo-with-1-5-3-hours-of-gameplay-and-major-updates-based-on-player-feedback\/\" target=\"_blank\" rel=\"noreferrer noopener\">official demo that came out in September<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Since then, we\u2019ve been fortunate to receive quite positive reactions from fans. In a recent survey we conducted on our X account, over 93% of respondents rated the game as \u201cfun\u201d or \u201cvery fun.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This time, the demo is not only focused on combat; it lets you experience the story and mechanics from the beginning of the game, so we really hope you try it out.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, we are still reviewing the feedback we\u2019ve been receiving. While we can\u2019t incorporate everyone\u2019s suggestions, we plan to keep polishing the game as much as possible until it\u2019s released.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CRYMELIGHT is a title in which the story of the girls\u2019 sins and tears and the roguelite action gameplay are both equally significant. We\u2019ll keep refining the title until the very end, so that those who have played the demo can enjoy even darker and more immersive adventures in Wonderland once the full game launches.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Thank you very much.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CRYMELIGHT is scheduled to release on November 5 for PC (<a href=\"https:\/\/store.steampowered.com\/app\/3891160\/CRYMELIGHT\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), PS5 and Nintendo Switch 2.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>TGS 2026 interview with CRYMELIGHT director and producer Takumi Isobe.<\/p>\n","protected":false},"author":1,"featured_media":73356,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-10-15T13:00:12+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mxw4kgdemx22","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mxw4kgdemx22\",\"cid\":\"bafyreidded6kpzrev2hog33yzc63tw2oeaaqktqzexj3gud4ifcjxxxysm\",\"commit\":{\"cid\":\"bafyreigbw22z2xrrwoxjl73jitdfujx6djitk2qsprlsuo3g2tn5l7zrdy\",\"rev\":\"3mxw4kgdkih22\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[10,3],"tags":[17],"class_list":["post-73823","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","category-news","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>CRYMELIGHT is a heavily story-driven action roguelike exploring the messy relationships and twisted emotions of young girls. 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