{"id":73378,"date":"2026-10-05T20:00:00","date_gmt":"2026-10-05T11:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=73378"},"modified":"2026-10-05T18:26:08","modified_gmt":"2026-10-05T09:26:08","slug":"capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/","title":{"rendered":"Capcom now has a dedicated team for bringing latest RE ENGINE technologies to character creation across all of its games"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">During the CAPCOM Open Conference RE:2026 held on October 2, the company\u2019s senior manager Hiroyuki Chi, known for his role as Resident Evil 7: Biohazard\u2019s art director, delivered a lecture titled <strong>Beyond Realism: RE ENGINE\u2019s pursuit of the evolution and creation of photorealistic characters<\/strong>. As reported by <a href=\"https:\/\/gamebiz.jp\/news\/433586\" target=\"_blank\" rel=\"noreferrer noopener\">GameBiz<\/a>, in the lecture, Chi talked about the evolution of the creative and technical processes behind how Capcom builds its characters, and how they are executed in the context of the company\u2019s proprietary RE ENGINE.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Interestingly, the developer noted that Capcom had recently established a special cross-functional team aiming to serve as a bridge between the RE ENGINE team and the development teams of all individual titles.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260312-62835-header.jpg\" alt=\"\" class=\"wp-image-62837\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260312-62835-header.jpg 800w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260312-62835-header-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260312-62835-header-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Previously, the engine team would develop a certain technology, which artists would go on to use in development of respective titles.. However, one example which indicated issues within that kind of development structure was the company\u2019s \u201chair strand\u201d technology. Rather than polygon rendering, which is a widespread way to render hair in video games, Capcom\u2019s games render each strand individually in order to achieve a photorealistic look (a recent example of this is how <a href=\"https:\/\/automaton-media.com\/en\/news\/pragmata-developers-considered-giving-diana-a-bob-cut-to-reduce-rendering-costs-but-scrapped-the-idea-in-favor-of-a-more-character-appropriate-hairstyle\/\" target=\"_blank\" rel=\"noreferrer noopener\">Diana\u2019s hair is rendered in Pragmata<\/a>). But precisely because this process is completely different from how one would approach creating and rendering characters with \u201ctraditional\u201d polygon hair, when issues arose, it became increasingly difficult to diagnose whether the problem was due to the RE ENGINE itself experiencing bugs or the way the assets were created or configured.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Consequently, Capcom went on to revise its development structure, establishing a cross-functional team dedicated to conducting technical inspection and quality control across all its titles. The new team includes character artists, technical artists, and rendering engineers who test the issues using actual characters. Thanks to this, rather than relying solely on images of a problematic scene when technical issues arise, the developers are now able to view its entire dataset. According to Chi, having both artists and engineers conduct tests while viewing the same screen has immensely helped speed up the process of identifying and resolving issues. Additionally, as the team resolves issues and establishes new production methods, the know-how is quickly shared across all individual titles. As Chi emphasized, the decision to assign cross-functional roles to the team directly ties into \u201craising the overall standard\u201d of the studio.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260729-702640001.jpg\" alt=\"\" class=\"wp-image-70268\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260729-702640001.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260729-702640001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260729-702640001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In terms of raising the quality of the visual expressions in Capcom\u2019s games, the team starts with what Chi describes as a \u201cfocused approach.\u201d First, a specific character, like Pragmata\u2019s Diana, is used to test whether a certain quality benchmark can be achieved regardless of how much cost goes into it. Then, those elements are implemented into the actual game while addressing the processing load and other challenges which may arise throughout production. Finally, the developed features and tools go through a \u201cstandardization\u201d process, which allows them to be easily implemented in other titles as well. By repeating this cycle, technologies that are developed for one specific title are stored as engine features, which also means that future titles by Capcom can enter development with technical headstart.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Related:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/pragmata-developers-considered-giving-diana-a-bob-cut-to-reduce-rendering-costs-but-scrapped-the-idea-in-favor-of-a-more-character-appropriate-hairstyle\/\" target=\"_blank\" rel=\"noreferrer noopener\">Pragmata developers considered giving Diana a bob cut to reduce rendering costs, but scrapped the idea in favor of a more \u201ccharacter-appropriate\u201d hairstyle<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/pragmata-developers-share-devastating-internal-criticism-from-the-games-early-development-earning-sympathy-from-industry-peers-and-fans\/\" target=\"_blank\" rel=\"noreferrer noopener\">Pragmata developers share devastating internal criticism from the game\u2019s early development, earning sympathy from industry peers and fans<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>During the CAPCOM Open Conference RE:2026, Hiroyuki Chi revealed details about the company&#8217;s recently established cross-functional team. <\/p>\n","protected":false},"author":79,"featured_media":66622,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-10-05T11:00:10+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mx4r6lwsug22","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mx4r6lwsug22\",\"cid\":\"bafyreidjrbatcyfp5xnjh7lcyssofplpftjxrx7gdstuywgiehlpu3atse\",\"commit\":{\"cid\":\"bafyreickbwwershjyeq7wlybz5xuaqto2q2mdvbghj3i5cgmz4pkkombfm\",\"rev\":\"3mx4r6lwxqo22\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-73378","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Capcom now has a dedicated team for bringing latest RE ENGINE technologies to character creation across all of its games - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"During the CAPCOM Open Conference RE:2026, Hiroyuki Chi revealed details about the company&#039;s recently established cross-functional team.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Capcom now has a dedicated team for bringing latest RE ENGINE technologies to character creation across all of its games - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"During the CAPCOM Open Conference RE:2026, Hiroyuki Chi revealed details about the company&#039;s recently established cross-functional team.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-05T11:00:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260514-66616-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1512\" \/>\n\t<meta property=\"og:image:height\" content=\"853\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"\u0110or\u0111e P\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"\u0110or\u0111e P\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Capcom now has a dedicated team for bringing latest RE ENGINE technologies to character creation across all of its games - AUTOMATON WEST","description":"During the CAPCOM Open Conference RE:2026, Hiroyuki Chi revealed details about the company's recently established cross-functional team.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/","og_locale":"en_US","og_type":"article","og_title":"Capcom now has a dedicated team for bringing latest RE ENGINE technologies to character creation across all of its games - AUTOMATON WEST","og_description":"During the CAPCOM Open Conference RE:2026, Hiroyuki Chi revealed details about the company's recently established cross-functional team.","og_url":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/","og_site_name":"AUTOMATON WEST","article_published_time":"2026-10-05T11:00:00+00:00","og_image":[{"width":1512,"height":853,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260514-66616-header.jpg","type":"image\/jpeg"}],"author":"\u0110or\u0111e P","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"\u0110or\u0111e P","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/"},"author":{"name":"\u0110or\u0111e P","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/e62deb6406bad91fe5f441afc29c1696"},"headline":"Capcom now has a dedicated team for bringing latest RE ENGINE technologies to character creation across all of its games","datePublished":"2026-10-05T11:00:00+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/"},"wordCount":581,"commentCount":0,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260514-66616-header.jpg","keywords":["News (Japan-related)"],"articleSection":["Game Development","News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/","url":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/","name":"Capcom now has a dedicated team for bringing latest RE ENGINE technologies to character creation across all of its games - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260514-66616-header.jpg","datePublished":"2026-10-05T11:00:00+00:00","description":"During the CAPCOM Open Conference RE:2026, Hiroyuki Chi revealed details about the company's recently established cross-functional team.","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260514-66616-header.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260514-66616-header.jpg","width":1512,"height":853,"caption":"Pragmata Diana"},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/news\/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"Capcom now has a dedicated team for bringing latest RE ENGINE technologies to character creation across all of its games"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/e62deb6406bad91fe5f441afc29c1696","name":"\u0110or\u0111e P","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","caption":"\u0110or\u0111e P"},"description":"Automaton West Editor","url":"https:\/\/automaton-media.com\/en\/author\/djordje-p\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/73378","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/79"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=73378"}],"version-history":[{"count":3,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/73378\/revisions"}],"predecessor-version":[{"id":73388,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/73378\/revisions\/73388"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/66622"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=73378"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=73378"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=73378"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}