{"id":73343,"date":"2026-10-05T22:00:00","date_gmt":"2026-10-05T13:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=73343"},"modified":"2026-10-05T17:47:21","modified_gmt":"2026-10-05T08:47:21","slug":"liminal-space-third-person-shooter-anomalith-draws-inspiration-from-resident-evil-and-escape-from-tarkov-while-embracing-an-anime-girl-retro-japanese-worldview-we-talk-to-the-producer","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/liminal-space-third-person-shooter-anomalith-draws-inspiration-from-resident-evil-and-escape-from-tarkov-while-embracing-an-anime-girl-retro-japanese-worldview-we-talk-to-the-producer\/","title":{"rendered":"Liminal space third-person shooter ANOMALITH draws inspiration from Resident Evil and Escape from Tarkov while embracing an anime girl retro Japanese worldview. We talk to the producer"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>ANOMALITH,<\/strong> developed and published by FuRyu, is a survival third-person shooting game set in a fictional Japan where the Showa era (1926-1989) never ended. With a retro worldview and anime-styled character designs, ANOMALITH is shaping up to be quite the unique TPS, and has <a href=\"https:\/\/automaton-media.com\/en\/news\/upcoming-anime-survival-horror-shooter-anomalith-is-seeing-unprecedented-popularity-outside-of-japan-and-developer-furyu-wants-to-know-why\/\" target=\"_blank\" rel=\"noreferrer noopener\">been seeing quite the unprecedented popularity outside of Japan thanks to its concept<\/a>. On the other hand, there have also been some players <a href=\"https:\/\/automaton-media.com\/en\/news\/furyu-announces-closed-beta-for-upcoming-liminal-space-anime-shooter-anomalith-after-vowing-to-dispel-weak-gameplay-stigma\/\" target=\"_blank\" rel=\"noreferrer noopener\">expressing concerns about the quality of the gameplay<\/a>, considering this is the first time FuRyu is making a third-person shooter. Recently, it was announced that the Steam demo period would be extended, and it seems like the development team has been actively working on refining the game based on player feedback.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During this year\u2019s Tokyo Game Show, we had the opportunity to sit down and interview ANOMALITH producer Gai Kidokoro to learn more about why FuRyu decided to take on its first ever TPS, how he\u2019s been taking player feedback so far, and his personal tastes in anime girls.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430001.jpg\" alt=\"\" class=\"wp-image-73349\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430001.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dCould you please introduce yourself.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Gai Kidokoro (hereafter, Kidokoro):<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My name is Gai Kidokoro, and I am the producer of ANOMALITH at Furyu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dAnomalith is FuRyu\u2019s first time developing a shooting game. What gave you the idea to tackle the TPS genre?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The reason we decided to take on the TPS genre was simply that the director, myself, and other members of the development team, were by chance all fans of games in which you run around with a gun. And honestly, if you don\u2019t make the kind of game you\u2019d enjoy playing yourself, you inevitably end up running into roadblocks in the final stages.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I am a fan of third-person shooters, but I\u2019m not really the kind of guy who plays games like turn-based command battle RPGs. If anything, I actively prefer action games. With that in mind, I wanted to create a new game in the genre I love. That is how ANOMALITH came to be. Rather than the company telling me to make it, I\u2019m creating the game driven by my own passion.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dWhat were the challenges of making a TPS? Could you share a specific story about the difficulties you faced during development and how you managed to overcome them?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The most difficult thing about developing a TPS was balance. I think there are many fans of third-person shooters who are used to Call of Duty and Escape from Tarkov, but if we simply carried over those elements as-in, ANOMALITH would end up becoming a hardcore game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Having characters, a story, music, and enjoying the worldview is the biggest premise of all FuRyu games. If we made ANOMALITH super difficult simply because it\u2019s a TPS, we wouldn\u2019t be able to give players the essential elements they\u2019d expect from a FuRyu game. I was afraid we\u2019d end up getting our priorities backwards. Developing the game, we paid close attention to strike a kind of balance that would ensure ANOMALITH is fun as a TPS but also lets players enjoy its world and narrative.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dDeveloping ANOMALITH, were there any games you used as a benchmark for the gameplay?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We referenced the Resident Evil series, as its core systems are the closest to ANOMALITH\u2019s. Additionally, for the gameplay cycle \u2013 in which you gather supplies and return to your base \u2013 we referenced Escape from Tarkov.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430002.jpg\" alt=\"\" class=\"wp-image-73350\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430002.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430003.jpg\" alt=\"\" class=\"wp-image-73351\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430003.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430003-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dMany shooters tend to lean into realistic graphics, but why was it so important for you to stick to an anime art style?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This won\u2019t sound very inspiring, but I think it would be a bit tough for a new FuRyu game to compete in the Japanese market with realistic graphics. Even with all the various constraints, a game about cute anime girls fighting is something I felt would be easier to sell and is in line with the market\u2019s demands. Also, if we\u2019re going to put characters into a game, my personal opinion is that it would be much better if they were cute girls, which is also what influenced our decision (laughs).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, I personally think muscular characters like Resident Evil\u2019s Leon and Chris are also badass. But in order to convey the sense of terror and transience of life depicted in the world of ANOMALITH, I thought delicate anime girls would work much better.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dSpeaking of which, what kind of girls do you like?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you\u2019re asking me, I tend to like the strong, \u201cbig sister\u201d characters. I\u2019m not the kind of person to be drawn to someone simply because of their looks. I\u2019m more likely to fall for someone because I\u2019m captivated by their way of life. It really hits home for me whenever there\u2019s a character that doesn\u2019t beat herself up over things as soon as she runs into hardships. I love those types of characters a bit too much \u2013 so much that I had to control myself to make sure I don\u2019t put too many of them in ANOMALITH.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While the characters in ANOMALITH are all good people, if you change the way you look at them, they can also come across as villains. There are many characters with dry personalities who don\u2019t hesitate to make cruel decisions at times. But that\u2019s exactly what I like about them.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dThe scenario was written by Romeo Tanaka. Could you tell us about how you got him on board, and if there were any specific directions you gave him for the scenario?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I wanted to commission Romeo Tanaka to write the scenario, but I didn\u2019t have his contact information back then. I had to ask someone from our company to help me get in touch with him. Then, I explained the project to him. I wanted to create a video game set in a world inspired by things like the Backrooms and SCPs, so I asked him to flesh out the worldbuilding.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dWhat made you want to work with Tanaka Romeo in the first place?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I just love his screenplays. When FuRyu commissions a writer, the biggest reason for choosing a specific person is usually that the producer or director are their fans, and I think that\u2019s something that will never change.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dANOMALITH features a blend of liminal spaces and Showa-era retro aesthetics. Why did you decide to use liminal spaces as an inspiration for its world?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There are several reasons, but I personally love liminal spaces that are like eerie, sterile office areas. I was also afraid that the world of ANOMALITH might get overshadowed if we tried making it into a typical horror-styled setting.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rather than competing head-to-head with major horror titles like Resident Evil, we tried taking a slightly different approach. That\u2019s why we gave it a worldview that blends liminal spaces with Japanese Showa-era retro aesthetics. I think the two go really well together.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430004.jpg\" alt=\"\" class=\"wp-image-73352\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430004.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430004-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430004-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-x wp-block-embed-x\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u65e5\u672c\u307d\u3044backrooms\u3042\u308a\u307e\u3059 <a href=\"https:\/\/t.co\/2KDP6NnLS7\">pic.twitter.com\/2KDP6NnLS7<\/a><\/p>&mdash; \u30a2\u30ce\u30de\u30ea\u30b9\uff0fANOMALITH &#8211; Official (@AnomalyZCO) <a href=\"https:\/\/x.com\/AnomalyZCO\/status\/2097569111140360600?ref_src=twsrc%5Etfw\">September 9, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dThe game has received many Steam Wishlists from overseas users, and you also recently announced that most of your recent followers on X were from outside of Japan. Why do you think the game resonated so much with them?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Actually, I\u2019ve wanted to ask the same thing myself (laughs).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I didn\u2019t think anime girls would be that well-received overseas. Our primary focus was on the domestic and Asian markets, so I thought that the game would likely resonate with those audiences. I really don\u2019t know why it struck a chord with so many people from North America and other overseas regions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If I had to give one reason why it\u2019s been attracting so much attention overseas, maybe it\u2019s just that the timing was good. It overlapped with the period when the Backrooms content was gaining traction both in Japan and overseas. I also think ANOMALITH might have caught the attention of people from around the world because it offers a slightly different approach to the TPS genre. That\u2019s my take on it, at least.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-x wp-block-embed-x\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u65e5\u672c\u767a\u306e\u30b2\u30fc\u30e0\u306a\u306e\u306b\u3001\u6700\u8fd1\u306e\u65b0\u898f\u30d5\u30a9\u30ed\u30ef\u30fc\u306f\u6d77\u5916\u306e\u65b9\u3070\u304b\u308a\u2026\u306a\u305c\u2026\u2026\uff1f<br>\u300e\u30a2\u30ce\u30de\u30ea\u30b9\u300f\u3092\u3069\u3053\u3067\u898b\u3064\u3051\u307e\u3057\u305f\u304b\uff1f<br><br>ANOMALITH is a game from Japan, but almost all of our recent followers are from outside Japan\u2026 Why?<br>Where did you discover ANOMALITH? <a href=\"https:\/\/t.co\/6HH4upVRQp\">pic.twitter.com\/6HH4upVRQp<\/a><\/p>&mdash; \u30a2\u30ce\u30de\u30ea\u30b9\uff0fANOMALITH &#8211; Official (@AnomalyZCO) <a href=\"https:\/\/x.com\/AnomalyZCO\/status\/2083704333968044155?ref_src=twsrc%5Etfw\">August 2, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dHas this response from overseas players led to any new discoveries?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The fact that the Showa-era retro vibe resonated not only with Japanese players, but also with overseas players was a new discovery for us. I was worried people would think it\u2019s \u201cnot Japanese enough\u201d or that the Showa-retro aesthetics would be considered outdated, but it seems that wasn\u2019t the case at all, and that people are actually interested in it. In that sense, it was a positive discovery.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dRecently, you announced that you would be extending the demo availability period due to high demand. What was the feedback to the demo like?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Regarding the Steam demo, there was a lot of positive feedback. Some said that ANOMALITH was purely entertaining, while others expressed high hopes for its worldview and story.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, this being a TPS title intended to be played on a PC, we also received a lot of negative feedback regarding the controls. Since we mostly played the game via controller during development, we did end up somewhat neglecting the keyboard and mouse controls, which is something we reflected upon. We\u2019ve updated the demo to incorporate the direct feedback we got from PC players, and it now plays much smoother using keyboard and mouse controls.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430005.jpg\" alt=\"\" class=\"wp-image-73353\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430005.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430005-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/10\/20261005-733430005-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dWhen it comes to the game\u2019s difficulty level, would you consider it beginner friendly?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Even for someone playing a TPS for the first time, the game is designed so that they can get by smoothly even on Normal difficulty. Especially if you play with a controller, turning on aim assist makes the crosshair lock onto targets quite consistently, so even beginners who have a hard time aiming can easily shoot down enemies. In conclusion, I think the difficulty is set so that even TPS beginners can progress through the game while being immersed in the worldview of ANOMALITH.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dOn the other hand, does ANOMALITH offer enough of a challenge for experienced gamers?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you ramp up the difficulty to High, you\u2019ll be able to enjoy gameplay that offers quite a challenge. In ANOMALITH, there are sections in the map that are randomly shut off once you enter, and you have to fight a large number of enemies in a confined space \u2013 we at the development team call this part \u201cRush.\u201d So, I think players who aren\u2019t as skilled might end up panicking when they encounter a Rush. Since enemies come at you from all four sides, and you have to fight while skillfully navigating the situation, there\u2019s a real sense of tension. I hope hardcore gamers will enjoy taking on these dangerous obstacles.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dLastly, could you please share a message for our readers?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kidokoro:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the official ANOMALITH Discord server, there\u2019s a channel I created myself. The reason I did it was because I wanted to make a space where server members could share liminal space-like photos they took. I also post my own photos from my daily life that kind of have a liminal space feel to them.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">About half of our office looks like we\u2019re in the middle of a move, and there are even spots where there\u2019s no computers. So, when the ANOMALITH development team noticed this, they started talking about how it looks like a liminal space.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Therefore, if do you come across a place that reminds you of a liminal space, please let me know on our official Discord server.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\uff0dThank you very much!<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u30a2\u30ce\u30de\u30ea\u30b9\uff0fANOMALITH - \u30b7\u30b9\u30c6\u30e0\u30c8\u30ec\u30fc\u30e9\u30fc\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/aQzP_aDFPrY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">ANOMALITH is scheduled to release on October 29 for PlayStation 5, Nintendo Switch 2 and PC (<a href=\"https:\/\/store.steampowered.com\/app\/4017880\/ANOMALITH\/\" data-type=\"link\" data-id=\"https:\/\/store.steampowered.com\/app\/4017880\/ANOMALITH\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>AUTOMATON West interview with Anomalith producer Gai Kidokoro. <\/p>\n","protected":false},"author":1,"featured_media":73348,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-10-05T13:00:13+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mx4xvb2kzj27","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mx4xvb2kzj27\",\"cid\":\"bafyreied4fz7a52j4srryvwypyx53ttrklkrzemkcmtcvt3mas5jytrdiu\",\"commit\":{\"cid\":\"bafyreiguv5dnhs42ynd2joisf2wddkytiwjfwi5im5tlre7kf7hbeh2qaa\",\"rev\":\"3mx4xvb2pvr27\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[10,3],"tags":[17],"class_list":["post-73343","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","category-news","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Liminal space third-person shooter ANOMALITH draws inspiration from Resident Evil and Escape from Tarkov while embracing an anime girl retro Japanese worldview. 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