{"id":73160,"date":"2026-09-30T16:45:10","date_gmt":"2026-09-30T07:45:10","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=73160"},"modified":"2026-09-30T16:45:12","modified_gmt":"2026-09-30T07:45:12","slug":"astrae-oratio-mixes-the-thrill-of-fighting-games-and-gal-games-in-a-heisei-era-inspired-retro-but-modern-urban-fantasy-we-talk-to-the-director","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/astrae-oratio-mixes-the-thrill-of-fighting-games-and-gal-games-in-a-heisei-era-inspired-retro-but-modern-urban-fantasy-we-talk-to-the-director\/","title":{"rendered":"Astrae Oratio mixes the thrill of fighting games and gal games in a Heisei era-inspired \u201cretro but modern\u201d urban fantasy. We talk to the director"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">With its Heisei-retro visual style, \u201cmagic x administration\u201d concept, and a story set in a fictional Tokyo, Dynamis One\u2019s upcoming RPG <strong>Astrae Oratio<\/strong> has recently been gaining a lot of attention among gamers. Currently in development for mobile platforms, the game is <a href=\"https:\/\/automaton-media.com\/en\/news\/magic-administration-rpg-astrae-oratio-opens-closed-beta-test-applications-an-early-look-at-managing-eccentric-magician-girls-in-89-tokyo\/\">scheduled to kick off its Closed Beta Test starting October 2<\/a>.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u300c\u30a2\u30b9\u30c8\u30e9\u30a8\u30fb\u30aa\u30e9\u30c6\u30a3\u30aa\u300d \u30d7\u30ed\u30ed\u30fc\u30b0\u30c0\u30a4\u30b8\u30a7\u30b9\u30c8PV\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/zBphv2CFjY8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">At this year\u2019s Tokyo Game Show, AUTOMATON had the opportunity to interview Astrae Oratio director Jong-gyu Lim about the game\u2019s nostalgic design, underlying themes and gameplay elements which many fans have been curious about since the official announcement.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"720\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600001.jpg\" alt=\"\" class=\"wp-image-73164\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600001.jpg 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600001-380x253.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600001-768x512.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013Could you please introduce yourself?&nbsp;<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Jong-gyu Lim (hereafter, Lim):<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My name is Jong-gyu Lim, and I am the director of Astrae Oratio at Dynamis One. I oversee the overall game design and development workflow. I see my role in development as taking the world envisioned through the story and art, shaping it into an actual \u201cplayable game\u201d and expanding it into a live service. Thank you for having me today.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013To cut to the chase, could you tell us what your favorite games are?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I love all kinds of games regardless of genre, and I play a wide variety of titles on a regular basis. However, if I had to name my favorites, those would be JRPGs and action games. In terms of JRPGs, I like the Dragon Quest and The Legend of Heroes: Trails series. As for action games, I like the Devil May Cry and Monster Hunter series.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013Capcom\u2019s booth (at Tokyo Game Show) is right next to the Astrae Oratio booth. Did you have the time to check it out?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I really want to go, but I\u2019m unfortunately so busy that I still haven\u2019t had the chance to check it out.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013In one of our previous interviews, you mentioned that Astrae Oratio aims to portray a \u201cshindenki\u201d theme. \u201cShindenki\u201d (urban fantasy) is a genre deeply familiar to Japanese audiences, but are there any differences or unique elements when comparing Astrae Oratio with the \u201cshindenki\u201d depicted in Japanese works.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There is actually a specific reason and a clear objective behind why our scenario director decided to choose \u201cshindenki\u201d as the keyword.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, I\u2019ll refrain from going into the specifics for the time being since it would be a bit difficult to explain this without showing you a certain portion of the story, and that would be a spoiler. One thing I can say for sure is that we want to deliver a brand-new \u201cshindenki,\u201d fitting for the modern era.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013Astrae Oratio features Heisei-retro inspired visuals and worldbuilding. How did you balance the qualities of the retro style with modern sensibilities?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Our main focus was on reinterpreting the fun we experienced playing games back in the day into a form that players nowadays could also naturally enjoy. For example, when it came to combat, we tried analyzing the elements that make fighting games like Street Fighter II or Tekken so entertaining. Then, we attempted to incorporate that excitement of trying to read your opponent\u2019s moves, making counter-decisions, and the tension of playing offense and defense in a way that matched Astrae Oratio.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Additionally, when it comes to \u201cfree time content,\u201d we wanted to implement the fun of agonizing over questions like \u201cwho should I spend time with\u201d and \u201cwhat kind of relationship should I pursue\u201d in 90s romance simulators. But instead of simply copying the gameplay and presentation of that era, we\u2019ve focused on balancing the experience so that modern players can enjoy it casually, and naturally identify with the relationships they\u2019ve built with the girls. We want those familiar with the era to feel a sense of nostalgia, and we want newcomers to the game to enjoy it as a fresh experience. That\u2019s the kind of direction we\u2019re aiming for. &nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013I\u2019m in my 30s right now, and I think that people in their 30s will find Astrae Oratio quite engaging. On the other hand, I\u2019m curious to see if the visual appeal also lands the same with people in their 20s and teens, as well as young adults in South Korea.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To us, Astrae Oratio is also the manifestation of our desire to \u201cpass on something we consider great to the next generation.\u201d Needless to say, in the past, stories were a text-based medium that was meant to be \u201cread.\u201d However, as times have changed, the main focus is now on \u201clistening,\u201d or in other words, enjoying a story through audio. That\u2019s why we\u2019ve decided to make the game fully voice acted and actively utilize 3D graphics. To further express the appeal of retro visuals, we\u2019ve also incorporated hand-drawn-style effects in certain parts of the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"498\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600002.jpg\" alt=\"\" class=\"wp-image-73166\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600002.jpg 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600002-380x175.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600002-768x354.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013Most of the promotional posters for Astrae Oratio feature nighttime scenes. Will the game have any daytime scenes? &nbsp;<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, we\u2019ve prepared them too. The reason why most of the visuals we\u2019ve released so far lean heavily into nighttime scenes is because, first and foremost, we wanted to convey the mysterious atmosphere of the city. But actually, the players will spend a significant amount of in-game time during the day. They\u2019ll be working at the Special District Office, meeting magicians, and after dealing with the day\u2019s incidents, they\u2019ll be able to walk around town and interact with various characters during \u201cfree time.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013 Does the game follow a cycle between day and night? Or is there separate progression happening during day segments and night segments?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Day and night are expressed through passage of time throughout the day, as well as the concepts of the respective content they\u2019re assigned to. For content belonging to the \u201cmundane world,\u201d we convey the atmosphere of daytime, while for content belonging to the \u201chidden world\u201d we create an atmosphere of night and magic.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"498\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600003.jpg\" alt=\"\" class=\"wp-image-73167\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600003.jpg 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600003-768x354.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600003-380x175.jpg 380w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013How do you incorporate the themes of \u201cmagic\u201d and \u201cadministration\u201d into the game?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Astrae Oratio\u2019s starting point was the idea of \u201chow to combine the element of magic with the excitement of a character-based game\u2019s competitive action.\u201d While simultaneously developing the visuals drawn by our art director and the lore written by our scenario writer, we created a world unique to \u201cAsora,\u201d in which \u201cadministration\u201d and \u201cduel trials\u201d give meaning to the battles between magicians.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When it comes to magic, I think we\u2019ve succeeded in expressing it through combat. As for administration, we plan to introduce it how it works a bit later, through long-term simulation-style content.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013 Will players be able to experience the \u201cadministration\u201d elements in the CBT?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We do plan to put some of the administration elements in the CBT. But like I\u2019ve just said, \u201cadministration\u201d is imagined as content meant to be enjoyed over the long term. Since the CBT period won\u2019t be that long, I hope you\u2019ll look forward to fully experiencing it once the game is officially out. Of course, you\u2019ll still be able to get a sense of administration elements through the art and story.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013 Astrae Oratio is a turn-based RPG, which means it has many rivals. What did you do to set the game apart from other titles in the genre? Was there anything you particularly focused on when creating the game\u2019s presentation and controls?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Astrae Oratio is based on fighting games. So, what makes it stand out among other games is the fact that players won\u2019t just have to admire the game\u2019s ready-made \u201ccool visuals\u201d \u2013 they can actually \u201ccreate their own sense of cool\u201d through combat. At any given point in the game, players will be able to switch their characters, and by chaining together combos, they will be able to piece together their own \u201ccool.\u201d I believe that\u2019s what makes the game unique.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013 Being a mobile game, Astrae Oratio\u2019s visuals are optimized to look good on smartphones, but will players be able to enjoy it comfortably on foldable smartphones too?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Well, just look at my phone (pulls out a foldable smartphone). I made the game so that I can enjoy it even on my own smartphone. This is where I used my authority as director (laughs).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"720\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600004.jpg\" alt=\"\" class=\"wp-image-73168\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600004.jpg 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600004-380x253.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-731600004-768x512.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013You\u2019ve just exhibited at the Tokyo Game Show 2026, but do you have plans to continue participating in offline events and sharing news for Japanese fans going forward?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Astrae Oratio is set in Tokyo, so I\u2019m truly happy that we\u2019ve been able to unveil the game for the first time at Tokyo Game Show, held in Tokyo. While we don\u2019t have anything specific scheduled for now, we plan to actively host offline events and live streams in Japan and Tokyo going forward.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013Lastly, could you share a message the fans looking forward to play the game?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lim:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Astrae Oratio has only taken its first step so far. We have so many stories we want to show our fans, and there are many more characters we want to introduce. We hope you will look forward to the game, and we\u2019re waiting for you at the CBT, which is just around the corner.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013 Thank you very much!<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Related:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/astrae-oratio-developers-detail-combat-system-including-street-fighter-and-persona-influences-during-tgs-2026-media-session\/\" target=\"_blank\" rel=\"noreferrer noopener\">Astrae Oratio developers detail combat system, including Street Fighter and Persona influences, during TGS 2026 media session<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>AUTOMATON interview with Astrae Oratio director Jong-gyu Lim.<\/p>\n","protected":false},"author":12,"featured_media":73170,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-09-30T07:45:18+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mwptxkgo5f2k","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mwptxkgo5f2k\",\"cid\":\"bafyreiaawjlj7jfy3tafiktwjqi3l377unhgawosacdqod3qozvtfenolm\",\"commit\":{\"cid\":\"bafyreic53djksxhjgb3q32rebnpcgpsftcj5magcrayd57wlazbm6wflyu\",\"rev\":\"3mwptxkgtyv2k\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[10,3],"tags":[17],"class_list":["post-73160","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","category-news","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Astrae Oratio mixes the thrill of fighting games and gal games in a Heisei era-inspired \u201cretro but modern\u201d urban fantasy. We talk to the director - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"AUTOMATON interview with Astrae Oratio director Jong-gyu Lim.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/interviews\/astrae-oratio-mixes-the-thrill-of-fighting-games-and-gal-games-in-a-heisei-era-inspired-retro-but-modern-urban-fantasy-we-talk-to-the-director\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Astrae Oratio mixes the thrill of fighting games and gal games in a Heisei era-inspired \u201cretro but modern\u201d urban fantasy. We talk to the director - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"AUTOMATON interview with Astrae Oratio director Jong-gyu Lim.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/interviews\/astrae-oratio-mixes-the-thrill-of-fighting-games-and-gal-games-in-a-heisei-era-inspired-retro-but-modern-urban-fantasy-we-talk-to-the-director\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2026-09-30T07:45:10+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-09-30T07:45:12+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260930-73160-headline.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1280\" \/>\n\t<meta property=\"og:image:height\" content=\"590\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Takayuki Sawahata\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Takayuki Sawahata\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"8 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Astrae Oratio mixes the thrill of fighting games and gal games in a Heisei era-inspired \u201cretro but modern\u201d urban fantasy. 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