{"id":72944,"date":"2026-09-25T15:22:33","date_gmt":"2026-09-25T06:22:33","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=72944"},"modified":"2026-09-25T15:22:35","modified_gmt":"2026-09-25T06:22:35","slug":"danganronpa-creator-kazutaka-kodaka-considers-ultimate-despair-girls-the-pinnacle-of-his-writing-i-will-never-be-able-to-write-another-scenario-that-surpasses-it","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/danganronpa-creator-kazutaka-kodaka-considers-ultimate-despair-girls-the-pinnacle-of-his-writing-i-will-never-be-able-to-write-another-scenario-that-surpasses-it\/","title":{"rendered":"Danganronpa creator Kazutaka Kodaka considers Ultimate Despair Girls the pinnacle of his writing. \u201cI will never be able to write another scenario that surpasses it\u201d"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Today, September 25, marks the 12th anniversary of Spike Chunsoft\u2019s <strong>Danganronpa Another Episode: Ultra Despair Girls<\/strong>. Released back in 2014, the title is an action-adventure TPS spin-off of the original murder mystery visual novels following protagonists Komaru Naegi (younger sister of Makoto Naegi, the main character of Danganronpa: Trigger Happy Havoc) and Toko Fukawa (another leading character from the first game).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Commemorating the anniversary, Danganronpa creator Kazutaka Kodaka took to X to talk about what it looked like developing the title back in the day.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-x wp-block-embed-x\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u3042\u308b\u610f\u5473\u3067\u3053\u308c\u3092\u8d85\u3048\u308b\u30b7\u30ca\u30ea\u30aa\u306f\u4eca\u5f8c\u306f\u66f8\u3051\u307e\u305b\u3093\u3002\u3042\u308b\u610f\u5473\u3067\u5230\u9054\u70b9\u3002<br>\u30a4\u30d9\u30f3\u30c8\u30b7\u30fc\u30f3\u3092\u30e2\u30fc\u30b7\u30e7\u30f3\u307e\u3067\u542b\u3081\u3066\u3001\u30d7\u30e9\u30f3\u30ca\u30fc\u6570\u540d\u3067\u5fb9\u591c\u306e\u9023\u7d9a\u3067\u4f5c\u3063\u3066\u305f\u8a18\u61b6\u3002\u305d\u3057\u3066\u305d\u306e\u30a4\u30d9\u30f3\u30c8\u30b7\u30fc\u30f3\u5236\u4f5c\u30c4\u30fc\u30eb\u304c\u3088\u304f\u843d\u3061\u308b\u306e\u3067\u3001\u6570\u6642\u9593\u306e\u4f5c\u696d\u304c\u6c34\u306e\u6ce1\u306b\u306a\u308b\u4e8b\u591a\u6570\u2026\u2026 <a href=\"https:\/\/t.co\/aaEgkt9OGH\">https:\/\/t.co\/aaEgkt9OGH<\/a><\/p>&mdash; Kazutaka kodaka\/\u5c0f\u9ad8\u548c\u525b (@kazkodaka) <a href=\"https:\/\/x.com\/kazkodaka\/status\/2103286335633236479?ref_src=twsrc%5Etfw\">September 25, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Kodaka says that, in a sense, he considers himself to have reached a pinnacle with Ultra Despair Girls, as he will \u201cnever be able to write another scenario that surpasses it.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Apparently, the development process itself was also painstakingly difficult, especially when it came to designing the game\u2019s event cutscenes. According to Kodaka, he and a few other developers would pull all-nighters to create the scenes. A lot of the times, the program they used for creating the event scenes would crash, causing hours of work to go down the drain. Kodaka wasn\u2019t quite fond of staying overnight at the office (which was not an uncommon practice for many developers back in the day, <a href=\"https:\/\/automaton-media.com\/en\/news\/some-of-us-practically-lived-at-the-office-sega-veteran-devs-talk-about-phased-out-crunch-culture-and-week-long-office-sleepovers\/\" target=\"_blank\" rel=\"noreferrer noopener\">though it was most prominent during the late 90s and early 00s<\/a>), so he would usually take a taxi home at his own expense (public transport in Japan usually doesn\u2019t operate past midnight), take a nap, and go back to work.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, he states that he made this game with the firm intention to make players \u201cabsolutely cry through experiencing the relationship between Komaru and Fukawa,\u201d which could be a big reason why he went all in on developing it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As he explained in one of his previous interviews, Kodaka <a href=\"https:\/\/automaton-media.com\/en\/news\/danganronpa-and-the-hundred-line-creator-kazutaka-kodaka-only-considers-his-sad-scenes-complete-when-they-actually-succeed-in-making-him-cry\/\" target=\"_blank\" rel=\"noreferrer noopener\">doesn\u2019t consider his sad scenes complete until they actually make him cry<\/a>. \u201cWhen I test play the game and a tear softly falls down my cheek, that\u2019s when I consider it finished. This is an absolute for me. [\u2026] If I\u2019m unable to cry, I switch back to the creator\u2019s perspective and try to think about what went wrong.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Danganronpa Another Episode: Ultra Despair Girls is available for PC (<a href=\"https:\/\/store.steampowered.com\/app\/555950\/Danganronpa_Another_Episode_Ultra_Despair_Girls\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>) and PlayStation 4.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Related: <strong><a href=\"https:\/\/automaton-media.com\/en\/news\/danganronpa-2x2-devs-cite-needing-time-to-play-gta-6-as-one-of-the-reasons-behind-remakes-delay\/\" target=\"_blank\" rel=\"noreferrer noopener\">Danganronpa 2\u00d72 devs cite needing time to play GTA 6 as one of the reasons behind remake\u2019s delay<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/danganronpa-and-the-hundred-line-creator-kazutaka-kodaka-thinks-domestic-visual-novel-games-are-stagnating-developers-cant-hope-to-compete-with-novelists-with-story-alone\/\" target=\"_blank\" rel=\"noreferrer noopener\">Danganronpa and The Hundred Line creator Kazutaka Kodaka thinks domestic visual novel games are stagnating. Developers can\u2019t hope to compete with novelists with story alone<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Danganronpa creator Kazutaka Kodaka talked about the development of Danganronpa Another Episode: Ultra Despair Girls on his X account.<\/p>\n","protected":false},"author":79,"featured_media":72947,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-09-25T06:22:42+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mwd4za6gyq2d","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mwd4za6gyq2d\",\"cid\":\"bafyreihpg54ikbin4zjrkzbl5j4o2e2gmlw5uvgrvz3oqrkihdqcr2jhn4\",\"commit\":{\"cid\":\"bafyreigxorya56fs43v32ny7jm52cj2w2xgb6uvj4nxdinlauphrtsvfaa\",\"rev\":\"3mwd4za7ozy2d\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[3],"tags":[17],"class_list":["post-72944","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - 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