{"id":72914,"date":"2026-09-25T12:03:30","date_gmt":"2026-09-25T03:03:30","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=72914"},"modified":"2026-09-25T12:03:32","modified_gmt":"2026-09-25T03:03:32","slug":"former-vanillaware-veteran-takafumi-noma-on-new-action-rpg-dawngazer-and-building-a-transmedia-fantasy-ip-that-will-accommodate-all-kinds-of-stories-and-forms-of-gameplay","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/former-vanillaware-veteran-takafumi-noma-on-new-action-rpg-dawngazer-and-building-a-transmedia-fantasy-ip-that-will-accommodate-all-kinds-of-stories-and-forms-of-gameplay\/","title":{"rendered":"Former Vanillaware veteran Takafumi Noma on new action RPG DAWNGAZER and building a transmedia fantasy IP that will \u201caccommodate all kinds of stories and forms of gameplay\u201d"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Monochrome Corporation and Good Smile Company have <a href=\"https:\/\/automaton-media.com\/en\/news\/unicorn-overlord-director-takafumi-noma-announces-brand-new-action-rpg-dawngazer-kicking-off-original-ignisphere-ip\/\" target=\"_blank\" rel=\"noreferrer noopener\">announced<\/a> <strong>DAWNGAZER<\/strong>, a brand-new action RPG slated for release in 2028 for PC (Steam), PS5 and Nintendo Switch 2. This game is the debut title of former Vanillaware veteran Takafumi Noma\u2019s new game studio IGNISPHERE Studio, and it\u2019s the first project within a larger transmedia IP titled IGNISPHERE.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Launched jointly by Monchrome Corporation and Good Smile Company, the IGNISPHERE project will build an expansive original fantasy world featuring numerous countries and races. Its stories will be told not only through games like DAWNGAZER, but through multiple light novel projects by Kadokawa\u2019s Fujimi Fantasia Bunko, as well as merchandising and other mediums.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Together with DAWNGAZER\u2019s announcement, the publishers have provided us with an interview with Takafumi Noma, offering a look into the new universe he\u2019s creating and the ideas behind it.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u300c\u30a4\u30b0\u30cb\u30b9\u30d5\u30a3\u30a2\u300d\u30c6\u30a3\u30b6\u30fcPV\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/McpAJLJ-D6E?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014You\u2019ve kicked off IGNISPHERE, a new original IP, after gaining a large following with Unicorn Overlord. Could you tell us about the ideas and intentions behind its setting, and what you hope to achieve with this new world?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Noma:<\/strong><br>I wanted to create a world with a stronger fantasy focus again. The name IGNISPHERE combines \u201cignis,\u201d meaning \u201cfire\u201d in Latin, with \u201csphere,\u201d referring to a world or realm. Fire can symbolize conflict and destruction, but at the same time, it illuminates and warms people and helps build civilizations. I wanted to create a world with broad possibilities, where different \u201cfires\u201d burn in each of its countries, races, and regions, with various stories emerging from them. That\u2019s the meaning behind it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That\u2019s why IGNISPHERE isn&#8217;t a setting created solely for one game. I want it to be a world that can accommodate all kinds of stories and forms of gameplay. It&#8217;s a vast world with different countries, races, and cultures, where distinct stories unfold in each location. We&#8217;re creating DAWNGAZER as the first project within this world. I hope that, through this game, people will get a sense of the atmosphere and appeal of the world of IGNISPHERE.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014DAWNGAZER is an action RPG, which seems like a departure from the intricate strategic gameplay seen in your previous works. What made you want to develop an action RPG, and how have you applied the gameplay feel and attention to detail you&#8217;ve cultivated over the years to this game\u2019s combat?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Noma:<\/strong><br>For about ten years after I started working in the industry, I was an action game programmer myself, so I&#8217;ve wanted to make an action game again after quite some time. I believe that with action games, the feeling of \u201cthis feels good the moment I pick it up\u201d and \u201cit&#8217;s fun to control\u201d is extremely important.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Whether a game feels good is determined by the accumulation of small details: how the game responds when you press a button, the impact when an attack connects, the sense of distance between you and an enemy, and so on.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the same time, I don&#8217;t want it to be something that can only be enjoyed by people who are good at action games. I also want to emphasize the fun of developing your characters and choosing how to fight depending on the situation.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1595\" height=\"894\" sizes=\"auto, (max-width: 1595px) 100vw, 1595px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260925-72906-002.jpg\" alt=\"\" class=\"wp-image-72919\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260925-72906-002.jpg 1595w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260925-72906-002-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260925-72906-002-767x430.jpg 767w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260925-72906-002-1536x861.jpg 1536w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014You&#8217;re known for having personally handled everything from motion to scenario writing, and character design in your previous works. I understand you are handling character design and worldbuilding for this title as well. How do you intend to create a sense of cohesion and authenticity within such a grand world featuring as many as 12 nations and races?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Noma:<\/strong><br>When it comes to the character designs and worldbuilding, there is a lot that I create myself, so I think a certain sense of consistency naturally emerges even with a large number of countries. That said, I&#8217;m not creating everything entirely by myself, even when it comes to the motion and scenarios. I draw key poses and provide overall creative direction, but the actual production is supported by a large number of staff members.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the scenario as well, I&#8217;m responsible for overseeing things and making the final adjustments, but there will also be parts that are created collaboratively.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Also, since this is a world featuring many different races, I want to make sure they feel convincing not only in terms of their visual differences, but also in terms of their respective cultures and ways of thinking.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014The IGNISPHERE IP is being developed beyond games, including novelizations and merchandise. As the game&#8217;s director, how do you plan to connect and expand the world across different media? Please tell us what you can at this stage.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Noma:<\/strong><br>To be honest, this is the first time I&#8217;ve attempted something on this scale across other media, so there are parts where we&#8217;re still figuring things out as we go. That said, I think it&#8217;s interesting that novels and merchandise can show places, characters, and history that can&#8217;t be fully depicted in a game. In the game, the focus is on the story experienced by the player, but other media can showcase different countries or characters.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">KADOKAWA has a long history of bringing a wide variety of fantasy works to readers, including through Fujimi Fantasia Bunko. Good Smile Company also has a deep understanding of characters and creative works, and has brought them to audiences in Japan and overseas through products such as figures, as well as anime and other media. By leveraging each company&#8217;s respective strengths, I hope that IGNISPHERE will reach not only people who normally play games, but also people who discover it through novels, characters, figures, and other entry points.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rather than having each medium develop separately, I want to create something where people can encounter the same world through various entry points and then enjoy it on a deeper level.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014The game is planned primarily for consoles, with an overseas release also in mind. Is there anything in particular you&#8217;re conscious of when it comes to delivering the game to players around the world? Also, could you share a message for fans eagerly awaiting more information?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Noma:<\/strong><br>Our first priority is to make DAWNGAZER as good as it can possibly be. But going forward, I want to release various works under the IGNISPHERE project. Of course, I&#8217;d also like to make another strategy RPG too. Just because I\u2019m making an action RPG this time doesn&#8217;t mean I\u2019m abandoning the kinds of gameplay I\u2019ve valued up to now.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rather, I think it would be interesting to use this world as a foundation for taking on different genres. I want to keep making games for a long time, so I&#8217;d be happy if you would continue to follow us for the long haul. Please look forward to what comes next.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1594\" height=\"895\" sizes=\"auto, (max-width: 1594px) 100vw, 1594px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260925-72906-header-1.jpg\" alt=\"\" class=\"wp-image-72926\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260925-72906-header-1.jpg 1594w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260925-72906-header-1-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260925-72906-header-1-1536x862.jpg 1536w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/09\/20260925-72906-header-1-768x431.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">DAWNGAZER is planned to release in 2028 for PC (Steam), PS5, and Nintendo Switch 2. The game will support English, Japanese, Simplified Chinese, and Traditional Chinese. Future updates will be published through the <a href=\"https:\/\/x.com\/IgnisphereX\" target=\"_blank\" rel=\"noreferrer noopener\">official Ignisphere X account<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Interview with Unicorn Overlord director Takafumi Noma about his new game DAWNGAZER and original IP IGNISPHERE.<\/p>\n","protected":false},"author":1,"featured_media":72917,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":false,"autoblue_custom_message":"","autoblue_shares":[],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[10],"tags":[],"class_list":["post-72914","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - 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