{"id":71657,"date":"2026-08-31T23:00:00","date_gmt":"2026-08-31T14:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=71657"},"modified":"2026-08-31T18:26:50","modified_gmt":"2026-08-31T09:26:50","slug":"stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/","title":{"rendered":"Stranger Than Heaven&#8217;s explorable cities offer the highest density in RGG Studio&#8217;s history, devs say"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Ahead of its January 2027 launch, RGG Studio&#8217;s brand-new action-adventure title <strong>Stranger Than Heaven<\/strong> received a Gamescom demo and new gameplay video. While this demo mostly demonstrates the game&#8217;s combat system, the developers say that&#8217;s just the tip of the iceberg, with city exploration being another major part of the game players should look forward to.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Stranger Than Heaven is a human drama spanning five Japanese cities across five different eras, following the life of protagonist Makoto Daito. The story starts in Kokura in 1915, followed by Kure in 1929, Minami in 1943, Atami in 1951, and Kamurocho in 1965.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Although five cities is a lot, Stranger Than Heaven producer Hiroyuki Sakamoto told <a href=\"https:\/\/www.invenglobal.com\/articles\/25366\/stranger-than-heaven-50-years-of-an-outsider-a-story-of-unfamiliarity-shared-with-players\" target=\"_blank\" rel=\"noreferrer noopener\">Inven Global<\/a> that he is confident &#8220;the level design density for each individual location is the most detailed we&#8217;ve ever created.&#8221; This is particularly the case when it comes to enterable buildings and various shops players can directly step into while exploring.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1408\" height=\"784\" sizes=\"auto, (max-width: 1408px) 100vw, 1408px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260831-71657-001.jpg\" alt=\"\" class=\"wp-image-71661\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260831-71657-001.jpg 1408w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260831-71657-001-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260831-71657-001-768x428.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">He goes on to say, &#8220;The volume of exploration content is the largest we&#8217;ve ever produced. As for adventure elements, substories are naturally included, alongside several minigames that let players experience authentic entertainment culture from those eras. We crafted everything with great care so players can thoroughly explore and savor the feel of each era while engaging with the core gameplay.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On a related note, RGG Studio lead Masayoshi Yokoyama <a href=\"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-massive-50-year-saga-intentionally-prioritizes-convincing-lies-over-historical-accuracy-says-rgg-studio\/\" target=\"_blank\" rel=\"noreferrer noopener\">previously told us<\/a> that in terms of map size, Stranger Than Heaven&#8217;s locations will be roughly comparable to that of mainline Like a Dragon games, so the increase in density shouldn&#8217;t get too overwhelming. Likewise, the number of minigames will be brought down a notch given the game&#8217;s historical setting.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Still, Stranger Than Heaven looks to be forming into a substantial game, especially considering it was originally conceived as a trilogy and is already 6-7 years in the making.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"STRANGER THAN HEAVEN | Gamescom Demo Playthrough\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/prP4oXX6Jwo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">STRANGER THAN HEAVEN is set to release on January 15, 2027 for PC (<a href=\"https:\/\/store.steampowered.com\/app\/4260840\/STRANGER_THAN_HEAVEN\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), Xbox Series X\u2758S and PlayStation 5. The title will also be coming to Xbox Game Pass.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Related: <a href=\"https:\/\/automaton-media.com\/en\/news\/stranger-than-heaven-executive-director-talks-about-casting-philosophy-learned-from-yakuza-0-and-how-snoop-dogs-involvement-led-to-tupacs-appearance\/\" target=\"_blank\" rel=\"noreferrer noopener\">Stranger Than Heaven executive director talks about casting philosophy learned from Yakuza 0 and how Snoop Dogg\u2019s involvement led to Tupac\u2019s appearance<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Players can expect far more enterable buildings than in Like a Dragon games.<\/p>\n","protected":false},"author":55,"featured_media":71660,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-08-31T14:00:10+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3muf2wanjei2k","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3muf2wanjei2k\",\"cid\":\"bafyreih25m2y2w6yfwop3v7hm7y5tf3ph3syrmqw5dyu5jkrt2je7qu6gu\",\"commit\":{\"cid\":\"bafyreiemt7bghbewr5j5zlbi7tib3ibquhi7seyohphedqdojzua6rom2i\",\"rev\":\"3muf2wanoaq2k\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[3],"tags":[17],"class_list":["post-71657","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":7}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Stranger Than Heaven&#039;s explorable cities offer the highest density in RGG Studio&#039;s history, devs say - AUTOMATON WEST<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Stranger Than Heaven&#039;s explorable cities offer the highest density in RGG Studio&#039;s history, devs say - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Players can expect far more enterable buildings than in Like a Dragon games.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2026-08-31T14:00:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260831-71657-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1397\" \/>\n\t<meta property=\"og:image:height\" content=\"789\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Stranger Than Heaven's explorable cities offer the highest density in RGG Studio's history, devs say - AUTOMATON WEST","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/","og_locale":"en_US","og_type":"article","og_title":"Stranger Than Heaven's explorable cities offer the highest density in RGG Studio's history, devs say - AUTOMATON WEST","og_description":"Players can expect far more enterable buildings than in Like a Dragon games.","og_url":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/","og_site_name":"AUTOMATON WEST","article_published_time":"2026-08-31T14:00:00+00:00","og_image":[{"width":1397,"height":789,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260831-71657-header.jpg","type":"image\/jpeg"}],"author":"Amber V","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"Amber V","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/"},"author":{"name":"Amber V","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9"},"headline":"Stranger Than Heaven&#8217;s explorable cities offer the highest density in RGG Studio&#8217;s history, devs say","datePublished":"2026-08-31T14:00:00+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/"},"wordCount":384,"commentCount":0,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260831-71657-header.jpg","keywords":["News (Japan-related)"],"articleSection":["News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/","url":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/","name":"Stranger Than Heaven's explorable cities offer the highest density in RGG Studio's history, devs say - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260831-71657-header.jpg","datePublished":"2026-08-31T14:00:00+00:00","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260831-71657-header.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260831-71657-header.jpg","width":1397,"height":789},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-explorable-cities-offer-the-highest-density-in-rgg-studios-history-devs-say\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"Stranger Than Heaven&#8217;s explorable cities offer the highest density in RGG Studio&#8217;s history, devs say"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9","name":"Amber V","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","caption":"Amber V"},"description":"Editor-in-Chief since October 2023. She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/71657","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=71657"}],"version-history":[{"count":2,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/71657\/revisions"}],"predecessor-version":[{"id":71662,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/71657\/revisions\/71662"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/71660"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=71657"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=71657"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=71657"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}