{"id":71564,"date":"2026-08-27T23:00:00","date_gmt":"2026-08-27T14:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=71564"},"modified":"2026-08-27T18:21:30","modified_gmt":"2026-08-27T09:21:30","slug":"disgaea-hour-of-darkness-didnt-pursue-3d-graphics-because-nis-would-have-suffered-serious-damage-if-it-had-tried-to-imitate-final-fantasy-7-according-to-series-creator","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/disgaea-hour-of-darkness-didnt-pursue-3d-graphics-because-nis-would-have-suffered-serious-damage-if-it-had-tried-to-imitate-final-fantasy-7-according-to-series-creator\/","title":{"rendered":"Disgaea: Hour of Darkness didn\u2019t pursue 3D graphics because NIS would have \u201csuffered serious damage\u201d if it had tried to imitate Final Fantasy 7, according to series creator"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Former president of Nippon Ichi Software and the creator of the <strong>Disgaea<\/strong> franchise Sohei Niikawa was recently interviewed by <a href=\"https:\/\/dengekionline.com\/article\/202608\/70704\" target=\"_blank\" rel=\"noreferrer noopener\">Dengeki Online<\/a> about the origins of the company\u2019s flagship series and the distinctive 2D art style of its earliest entries.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Looking back, Niikawa said that he was a bit stumped after seeing the performance of La Pucelle: Tactics, Disgaea\u2019s predecessor. \u201cIt was a kind of game I personally loved, and it really felt like it was going to be a hit. But it didn\u2019t really sell, and I have no idea how to make it sell.\u201d So, for his next game, he decided to go with the approach of \u201csince this company might not even exist next year, let\u2019s just make a game stuffed with all the fun things, without holding back,\u201d which is how Disgaea: Hour of Darkness came to be. He described the process as \u201clike making a hodgepodge.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260827-715640001.jpg\" alt=\"\" class=\"wp-image-71570\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260827-715640001.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260827-715640001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260827-715640001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Disgaea: Hour of Darkness came out for the PlayStation 2, at a time when the game industry was making a shift towards 3D graphics. However, the game decided to deliberately pursue a pixelated 2D art style. When asked about the reason behind this, Niikawa said that it was merely a \u201csurvival strategy for the weak.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While he hinted that there had been an option to make a 3D Disgaea from the get-go, he said he was ultimately discouraged by the example of Final Fantasy VII, which was coincidentally the first entry in Square\u2019s flagship series to use 3D graphics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cWhen I saw Final Fantasy VII for the Play Station, it made me think \u2018<em>Our company absolutely shouldn\u2019t go down this path<\/em>.\u2019 I figured that if we, as a company with such limited resources, had tried to carelessly imitate it, we would&#8217;ve suffered serious damage,\u201d Niikawa explained.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, it was after a Disgaea event in the US that Niikawa got a clear idea of what kind of direction he wanted the series to take. \u201cWhen I saw the [US] fans laughing at our Japanese parody gags, I became convinced that all otaku over the world are comrades, and that we should trust what we think is entertaining, and just make it.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As for what Niikawa has been doing these days &#8211; he has a brand-new SRPG on the way, developed by Arc System Works. Titled <a href=\"https:\/\/automaton-media.com\/en\/news\/disgaea-creator-sohei-niikawas-new-devil-training-srpg-lets-you-detonate-your-own-allies-to-farm-evil-misdeeds-and-grow-stronger\/\" data-type=\"link\" data-id=\"https:\/\/automaton-media.com\/en\/news\/disgaea-creator-sohei-niikawas-new-devil-training-srpg-lets-you-detonate-your-own-allies-to-farm-evil-misdeeds-and-grow-stronger\/\" target=\"_blank\" rel=\"noreferrer noopener\">Demons&#8217; Night Fever<\/a>, the game revolves around  raising the baby demon Giga Super Death, committing evil misdeeds and sacrificing your own allies in tactical battles. The title is set to launch in 2026 for PC (Steam), PS5, and Nintendo Switch. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Related:<strong> <a href=\"https:\/\/automaton-media.com\/en\/news\/disgaeas-next-installment-will-show-off-nippon-ichi-softwares-leap-in-3d-graphics-ceo-says\/\" target=\"_blank\" rel=\"noreferrer noopener\">Disgaea\u2019s\u00a0next installment will\u00a0show off\u00a0Nippon Ichi Software\u2019s\u00a0leap in 3D graphics, CEO says\u00a0<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/disgaea-series-creator-and-former-nis-ceo-lets-game-companies-hire-him-as-a-shared-producer-for-the-cost-of-a-new-graduates-salary\/\" target=\"_blank\" rel=\"noreferrer noopener\">Disgaea\u00a0series creator\u00a0and former NIS\u00a0CEO\u00a0lets\u00a0game companies\u00a0hire him as a \u201cshared producer\u201d for the cost of a new graduate\u2019s\u00a0salary\u00a0<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Disgaea creator and producer Sohei Niikawa talks about how Final Fantasy 7 &#8220;discouraged him&#8221; from pursuing 3D art for the initial game.<\/p>\n","protected":false},"author":79,"featured_media":71568,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-08-27T14:00:07+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mu2z2hvfny2a","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mu2z2hvfny2a\",\"cid\":\"bafyreiezxjlsifxr6dreo54em6jjdnuhw7hcxr33ylohirjy4adt5fss6e\",\"commit\":{\"cid\":\"bafyreibw636i2rdjaytpwt42hmdncmhtci7d2gribwxh2fy3lulrnt732y\",\"rev\":\"3mu2z2hvkka2a\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[3],"tags":[17],"class_list":["post-71564","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":7}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Disgaea: Hour of Darkness didn\u2019t pursue 3D graphics because NIS would have \u201csuffered serious damage\u201d if it had tried to imitate Final Fantasy 7, according to series creator - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Disgaea creator and producer Sohei Niikawa talks about how Final Fantasy 7 &quot;discouraged him&quot; from pursuing 3D art for the initial game.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/disgaea-hour-of-darkness-didnt-pursue-3d-graphics-because-nis-would-have-suffered-serious-damage-if-it-had-tried-to-imitate-final-fantasy-7-according-to-series-creator\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Disgaea: Hour of Darkness didn\u2019t pursue 3D graphics because NIS would have \u201csuffered serious damage\u201d if it had tried to imitate Final Fantasy 7, according to series creator - 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