{"id":71331,"date":"2026-08-24T22:00:00","date_gmt":"2026-08-24T13:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=71331"},"modified":"2026-08-24T16:32:32","modified_gmt":"2026-08-24T07:32:32","slug":"study-of-best-selling-genres-on-steam-shows-sandbox-games-continue-to-stand-out-in-revenue","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/study-of-best-selling-genres-on-steam-shows-sandbox-games-continue-to-stand-out-in-revenue\/","title":{"rendered":"Study of best-selling\u00a0genres on Steam\u00a0shows sandbox games\u00a0continue to stand out in\u00a0revenue\u00a0"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Totally Human Media\u2019s Steam discovery platform We Love It published&nbsp;its<strong>&nbsp;<\/strong><a href=\"https:\/\/weloveit.io\/developers\/steam-revenue-report\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam Revenue Report<\/a>&nbsp;on August 20.&nbsp;Based on data&nbsp;from around 100,000 Steam&nbsp;titles, the report analyzes&nbsp;revenue trends across&nbsp;different game&nbsp;genres. While&nbsp;commercial&nbsp;performance varied&nbsp;considerably by&nbsp;genre, sandbox games stood out&nbsp;for consistently producing&nbsp;strong selling games.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One important&nbsp;thing to note&nbsp;is that the report\u2019s revenue figures are&nbsp;based on&nbsp;estimates, not actual sales data. The researchers use the&nbsp;Boxleiter&nbsp;method, which estimates revenue based on the number of reviews, a multiplier, and the game\u2019s price. The report provides conservative (20x), standard (35x), and optimistic (50x) estimates.&nbsp;In this article,&nbsp;we&#8217;ll&nbsp;primarily refer to the standard 35x estimate.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Free-to-play games and titles that were no longer on sale and therefore had no available price were excluded. Games with zero reviews were also&nbsp;omitted, since&nbsp;reviews are&nbsp;required&nbsp;for the calculation. DLC was excluded as well, with the analysis limited to products categorized as \u201cgames\u201d on Steam.&nbsp;Adult games were also excluded, and price changes over time were not&nbsp;taken into account.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The report covers approximately 100,000 games, with an estimated combined revenue of&nbsp;$129.8 billion&nbsp;USD. Among its various analyses, the breakdown of revenue by genre is particularly interesting.&nbsp;Genres are&nbsp;identified&nbsp;based on whether they appear among a game\u2019s top six most popular Steam tags.&nbsp;This means that&nbsp;a game can be counted in multiple genres&nbsp;(for example, a roguelike FPS would be included in&nbsp;the tallies for&nbsp;both the roguelike and FPS categories).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"448\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-001-1080x448-1.webp\" alt=\"\" class=\"wp-image-71347\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-001-1080x448-1.webp 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-001-1080x448-1-380x158.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-001-1080x448-1-768x319.webp 768w\" \/><figcaption class=\"wp-element-caption\">Estimated revenue by genre\u00a0\u00a0<br>Image Credit:\u00a0<a href=\"https:\/\/weloveit.io\/developers\/steam-revenue-report\/\" target=\"_blank\" rel=\"noreferrer noopener\">WeLoveIt.io<\/a>\u00a0<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"448\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-002-1080x448-1.webp\" alt=\"\" class=\"wp-image-71348\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-002-1080x448-1.webp 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-002-1080x448-1-380x158.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-002-1080x448-1-768x319.webp 768w\" \/><figcaption class=\"wp-element-caption\">Hit rate (share of games clearing over $100k in lifetime revenue) by genre\u00a0<br>Image Credit:\u00a0<a href=\"https:\/\/weloveit.io\/developers\/steam-revenue-report\/\" target=\"_blank\" rel=\"noreferrer noopener\">WeLoveIt.io<\/a>\u00a0<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The report\u2019s&nbsp;&#8220;Genre Economics&#8221;&nbsp;section compares the median estimated revenue, top&nbsp;decile&nbsp;revenue, and \u201chit rate\u201d&nbsp;(the percentage of titles generating at least $100,000 in estimated&nbsp;lifetime&nbsp;revenue)&nbsp;for 30 major genres across the entire period analyzed.&nbsp;Among them,&nbsp;the&nbsp;sandbox&nbsp;genre&nbsp;stood out.&nbsp;It has&nbsp;both a high median revenue and a&nbsp;high-top&nbsp;decile&nbsp;revenue, while the hit rate is&nbsp;notably high at&nbsp;27.4%, making this&nbsp;arguably Steam\u2019s&nbsp;most consistently successful genre.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The genres with the next-highest median revenues&nbsp;were&nbsp;visual novels, simulation&nbsp;games, RPGs, horror, and point-and-click games.&nbsp;Meanwhile, in terms of&nbsp;top&nbsp;decile revenue,&nbsp;FPS games perform&nbsp;almost as well as&nbsp;sandbox titles, followed by action RPGs, RPGs, and racing games. This suggests that the genres producing the biggest individual hits are&nbsp;somewhat different&nbsp;from those with the strongest overall median performance.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the other hand,&nbsp;platformer-related genres&nbsp;were on the lower end of the spectrum. Although the category&nbsp;accounts for&nbsp;major&nbsp;releases&nbsp;such as Sonic and Celeste, the report found&nbsp;that platformers tend to generate&nbsp;relatively low&nbsp;revenue overall.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The report also examines when different genres performed best. In the \u201cWhen&nbsp;Each&nbsp;Genre&nbsp;Peaked\u201d analysis, each genre\u2019s median estimated revenue is compared with the median revenue across all games. A value above 1&nbsp;indicates&nbsp;that the genre outperformed the overall market that year, while a value below 1&nbsp;indicates&nbsp;underperformance.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"448\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-003-1080x448-1.webp\" alt=\"\" class=\"wp-image-71349\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-003-1080x448-1.webp 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-003-1080x448-1-380x158.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260821-461710-003-1080x448-1-768x319.webp 768w\" \/><figcaption class=\"wp-element-caption\">Genre performance by year<br> Image Credit:\u00a0<a href=\"https:\/\/weloveit.io\/developers\/steam-revenue-report\/\" target=\"_blank\" rel=\"noreferrer noopener\">WeLoveIt.io<\/a>\u00a0<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">One notable trend&nbsp;here&nbsp;was&nbsp;that,&nbsp;since around 2020, there have been fewer genres achieving revenues of more than five times the overall median. At the same time, more genres have fallen below the overall median. The \u201cCrowding vs.&nbsp;Payoff\u201d analysis similarly suggests that the revenue gap between genres has gradually narrowed.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When it comes to sandbox games,&nbsp;they were especially dominant during the 2010s, with their median revenue in&nbsp;2017&nbsp;reaching&nbsp;roughly 15&nbsp;times the overall market median.&nbsp;Roguelikes&nbsp;appear to have peaked around 2017, and&nbsp;although&nbsp;they&nbsp;remain&nbsp;successful, their revenue performance in recent years is no longer as far above the market average as it was then.&nbsp;Horror, visual novels, and RPGs have also generally&nbsp;maintained&nbsp;slightly above-average revenue. FPS games have produced highly successful individual titles overall, but the genre appears to have gone through a relative downturn in the first half of the 2020s.&nbsp;Platformers have continued to struggle, particularly since 2020, when their performance fell significantly below the overall market median.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That said, the&nbsp;findings should still be treated with caution, since the revenue figures are&nbsp;estimates&nbsp;rather than actual sales figures. The number of releases also varies significantly between genres, meaning that revenue may be spread across a larger number of titles in some categories.&nbsp;Even so, the report provides an interesting picture of which genres tend to perform well on Steam and how that has changed over time.&nbsp;Naturally, as the market changes, the earning potential of different genres is bound to change too.&nbsp;The report also includes analyses of other factors, such as revenue by price range, so&nbsp;for&nbsp;developers looking to create commercially successful games, it&nbsp;might&nbsp;offer&nbsp;useful insights.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>On the other hand, the report found\u00a0that platformers tend to generate\u00a0relatively low\u00a0revenue overall.<\/p>\n","protected":false},"author":96,"featured_media":71350,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-08-24T13:00:12+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mtteckej4d2j","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mtteckej4d2j\",\"cid\":\"bafyreifzsqrsv4tdyapfacga7m2a3ldzikffdprdqoum27rad3rjyftq2i\",\"commit\":{\"cid\":\"bafyreigj4n42iownryyfztlpavxd5xhel3vez27ktn4l6cdtmmji4ryqjq\",\"rev\":\"3mtteckepx32j\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[64,3],"tags":[18],"class_list":["post-71331","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-global-news"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":7}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - 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We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/d1e500ede9f1e6ea1398b272d1702511","name":"Genki Hashimoto","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/genki_hashimoto.jpg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/genki_hashimoto.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/genki_hashimoto.jpg","caption":"Genki Hashimoto"},"url":"https:\/\/automaton-media.com\/en\/author\/genki-hashimoto\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/71331","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/96"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=71331"}],"version-history":[{"count":2,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/71331\/revisions"}],"predecessor-version":[{"id":71351,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/71331\/revisions\/71351"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/71350"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=71331"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=71331"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=71331"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}