{"id":70772,"date":"2026-08-07T17:59:36","date_gmt":"2026-08-07T08:59:36","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=70772"},"modified":"2026-08-07T18:00:36","modified_gmt":"2026-08-07T09:00:36","slug":"wo-long-2-producer-talks-about-open-world-design-increased-three-dimensionality-in-combat-and-addressing-parry-criticism-from-the-previous-game","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/wo-long-2-producer-talks-about-open-world-design-increased-three-dimensionality-in-combat-and-addressing-parry-criticism-from-the-previous-game\/","title":{"rendered":"Wo Long 2 producer talks about open-world design, increased three-dimensionality in combat, and addressing\u00a0parry criticism from the\u00a0previous\u00a0game\u00a0"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">AUTOMATON China <a href=\"https:\/\/automaton-china.com\/all\/article\/interview\/20260804-27791-wo-long-2-feng-huo-lian-tian-chinajoy2026-zhi-zuo-ren-cai-fang\/\" target=\"_blank\" rel=\"noreferrer noopener\">recently talked<\/a> to <strong>Wo Long 2: Wings of Embe<\/strong>r producer Masakazu Hirayama during Koei Tecmo\u2019s ChinaJoy 2026 demo exhibit. Of note, the producer shared some details about what players should expect in terms of combat, and how gameplay will be evolving in the action RPG series&#8217; latest entry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The DNA of Wo Long is based on Chinese martial arts, therefore prioritizing continuous attacks and a seamless transition of offense and defense (as opposed to Nioh\u2019s contrast of motion and stillness). While the first entry in the series was developed to draw inspiration from Nioh while making things a bit more accessible, the upcoming sequel aims for a \u201cmulti-dimensional combat system\u201d that introduces greater verticality than its predecessor.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1529\" height=\"858\" sizes=\"auto, (max-width: 1529px) 100vw, 1529px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260807-70772-001.jpg\" alt=\"\" class=\"wp-image-70777\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260807-70772-001.jpg 1529w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260807-70772-001-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260807-70772-001-768x431.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Therefore, according to Hirayama, Wo Long 2 puts to use the wealth of experience and feedback Team Ninja has accumulated through its other action games, with the focus on three-dimensionality being borrowed from Ninja Gaiden 4 (the development of which partially overlapped with Wo Long 2). Examples of this include new aerial combat mechanics, the ability to run along walls, and environments that significantly focus on verticality (Hirayama promises there won\u2019t be punishing fall damage, though).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Notably, the producer also mentioned that his team is aware of the criticism the original Wo Long received over &#8220;being able to parry (Deflect) almost any enemy attack,\u201d which led to gameplay sometimes feeling repetitive. To remedy this, Wo Long 2 introduces a new core mechanic that will stop players from relying only on Deflection, offering a wider range of \u201cproactive\u201d moves.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1524\" height=\"862\" sizes=\"auto, (max-width: 1524px) 100vw, 1524px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260807-70772-002.jpg\" alt=\"\" class=\"wp-image-70778\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260807-70772-002.jpg 1524w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260807-70772-002-380x215.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260807-70772-002-768x434.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In terms of level design, Wo Long 2 switches from linear progression to an open-world map, depicting a vast, cohesive battlefield. Changes in one area will influence the tide of battle and alter other parts of the map, which Hirayama says should offset the common pitfalls of monotonous open worlds. Additionally, this change will also lead to an overhaul of Wo Long\u2019s Morale system, though the producer does not share the exact details.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The sequel will include multi-boss battles much like the original Wo Long, however, Hirayama says that significant improvements have been made to the boss AI, and things like off-screen attacks have been addressed to prevent frustrating deaths.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/teamninja-studio.com\/wolong2\/us\/\" target=\"_blank\" rel=\"noreferrer noopener\">Wo Long 2: Wings of Ember<\/a> is scheduled to release in early 2027 for PC (Steam), PS5, Nintendo Switch 2 and Xbox Series X|S. The game will also be available via Xbox Game Pass.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wo Long 2: Wings of Ember producer Masakazu Hirayama on some of the game&#8217;s new and inherited features.<\/p>\n","protected":false},"author":55,"featured_media":70776,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[3],"tags":[17],"class_list":["post-70772","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Wo Long 2 producer talks about open-world design, increased three-dimensionality in combat, and addressing\u00a0parry criticism from the\u00a0previous\u00a0game\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/wo-long-2-producer-talks-about-open-world-design-increased-three-dimensionality-in-combat-and-addressing-parry-criticism-from-the-previous-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Wo Long 2 producer talks about open-world design, increased three-dimensionality in combat, and addressing\u00a0parry criticism from the\u00a0previous\u00a0game\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Wo Long 2: Wings of Ember producer Masakazu Hirayama on some of the game&#039;s new and inherited features.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/wo-long-2-producer-talks-about-open-world-design-increased-three-dimensionality-in-combat-and-addressing-parry-criticism-from-the-previous-game\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2026-08-07T08:59:36+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-08-07T09:00:36+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/08\/20260807-70772-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1530\" \/>\n\t<meta property=\"og:image:height\" content=\"859\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Wo Long 2 producer talks about open-world design, increased three-dimensionality in combat, and addressing\u00a0parry criticism from the\u00a0previous\u00a0game\u00a0 - 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She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/70772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=70772"}],"version-history":[{"count":5,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/70772\/revisions"}],"predecessor-version":[{"id":70782,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/70772\/revisions\/70782"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/70776"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=70772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=70772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=70772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}