{"id":70193,"date":"2026-07-29T00:01:00","date_gmt":"2026-07-28T15:01:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=70193"},"modified":"2026-07-28T16:59:56","modified_gmt":"2026-07-28T07:59:56","slug":"its-a-sad-decision-clair-obscur-expedition-33-developers-on-the-end-of-physical-disc-production-and-why-they-pushed-for-a-physical-release-despite-the-drawbacks","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/its-a-sad-decision-clair-obscur-expedition-33-developers-on-the-end-of-physical-disc-production-and-why-they-pushed-for-a-physical-release-despite-the-drawbacks\/","title":{"rendered":"&#8220;It&#8217;s a sad decision.&#8221; Clair\u00a0Obscur: Expedition 33 developers on the end of physical disc production and why they pushed for a physical release despite the drawbacks\u00a0"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Epic Games Japan and&nbsp;Sandfall&nbsp;Interactive recently hosted a Clair&nbsp;Obscur: Expedition 33 postmortem event in Yokohama, Japan, where the developers shared technical insights into the making of 2025&#8217;s Game of the Year. Following the event, AUTOMATON sat down with the team and took the opportunity to ask about their thoughts on physical game releases. With PlayStation set to end game disc production in 2028, the developers&nbsp;briefly&nbsp;reflected on why they insisted on releasing Expedition 33 physically despite the added&nbsp;challenges, and&nbsp;discussed why they believe physical editions&nbsp;remain&nbsp;important to video games as a medium.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Participants are as follows:&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Guillaume Broche<\/strong> \u2013 Sandfall Interactive CEO and Creative Director\u00a0\u00a0<br><strong>Tom Guillermin<\/strong> \u2013\u00a0Sandfall Interactive Co-founder and CTO\u00a0\u00a0<br><strong>Alan Reynaud<\/strong> \u2013 Lead Character and Concept Artist)<br><strong>Alexandre Breton<\/strong> \u2013 Technical Artist\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For more about\u00a0Sandfall\u00a0Interactive&#8217;s Japanese influences, thoughts on\u00a0Unreal Engine, and studio\u00a0upsizing, check out <a href=\"https:\/\/automaton-media.com\/en\/interviews\/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences\/\" target=\"_blank\" rel=\"noreferrer noopener\">part\u00a0one of this interview<\/a>.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1369\" height=\"819\" sizes=\"auto, (max-width: 1369px) 100vw, 1369px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260728-70193-001jpg.jpg\" alt=\"\" class=\"wp-image-70197\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260728-70193-001jpg.jpg 1369w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260728-70193-001jpg-380x227.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260728-70193-001jpg-768x459.jpg 768w\" \/><\/figure>\n\n\n\n<h1 id=\"knowing-there-might-not-be-a-next-physical-release-makes-me-sad\" class=\"wp-block-heading\">Knowing there might not be a next physical release makes me sad&nbsp;<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014<\/strong><strong>PlayStation recently announced that it will end physical disk production in 2028. What are your thoughts on that?&nbsp;<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Guillaume Broche:\u00a0<\/strong>Personally, I find it super sad because I really like video game stores. And even if nowadays, I play mainly on PC myself, we have a lot of people on the team who play on PS5 and love to collect physical discs. I think it&#8217;s part of the beauty of art too \u2013 that it&#8217;s something tangible that you can touch. I completely appreciate that people want to have their rows of DVDs and games and just feel that they own them. So I think it&#8217;s a shame. I mean, business-wise, I can understand why it may make sense, but I think in terms of the artistry of video games, it\u2019s a sad decision.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Tom Guillermin:<\/strong>&nbsp;In our discussions with our publisher prior to the release of Expedition 33, the question of whether or not to do a physical release cropped up. A physical release adds more constraints because you have to account for the production time of the physical items, and you also earn less money per copy.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But for us, physical was something special. We also felt that the game could be special to players, and that they would want to, as Guillaume said, hold it in their hands.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So even though it made things harder and meant less money per unit, it was important for us to provide players who want to have the physical game in their hands with\u00a0an option. Because\u00a0that&#8217;s\u00a0what we value as players too.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1529\" height=\"856\" sizes=\"auto, (max-width: 1529px) 100vw, 1529px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260728-70193-001r.jpg\" alt=\"\" class=\"wp-image-70199\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260728-70193-001r.jpg 1529w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260728-70193-001r-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260728-70193-001r-768x430.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br>\u00a0<strong>Guillaume Broche:<\/strong>\u00a0To add to that, there were two\u00a0very strong\u00a0moments when the game\u00a0released. After\u00a0launch, we went to a video game store to buy our own game (laughs). Just\u00a0as\u00a0a gesture. And another strong memory I have is when someone from Japan sent me a picture [of our game] from a video game store \u2013 in Akihabara I think \u2013 in Japanese writing and all. I felt like a kid when I saw it. I was like \u201cYeah, it\u2019s real!\u201d It starts feeling real when you see it in stores.\u00a0<br>\u00a0<br><strong>Alan Reynaud:<\/strong>\u00a0Even now when\u00a0I&#8217;m\u00a0going to the supermarket or something, if I see our game in a store, it always makes my day.\u00a0It&#8217;s\u00a0a bit selfish, because\u00a0it&#8217;s\u00a0our game, but it always makes me go \u201cOh!\u201d\u00a0\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Knowing that may not be possible again makes me a bit sad. And maybe it&#8217;s the child in me, but I like to go outside, buy a game, and come back home with it. It&#8217;s a nice feeling.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Alexandre Breton:<\/strong>&nbsp;And it&#8217;s not just because it&#8217;s &#8220;our game.&#8221; I think what&#8217;s cool [about physical games in general] is that a few years later, you&#8217;ll have your box, and you can hold it and look at the title and remember all the memories that are linked to the game.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Alan Reynaud:<\/strong>\u00a0I think the same principle can apply to manga. It&#8217;s nice to read on your phone and stuff, but having a real book is just a different feeling. And I don&#8217;t think we could imagine a world where manga is just scanned and stored on your computer. It would be sad to not have it in your library. I think the same applies for games. Sure, it makes more sense business-wise, but you lose the spirit of it.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Thank you for your time!<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Clair Obscur: Expedition 33 is available for PC (<a href=\"https:\/\/store.steampowered.com\/app\/1903340\/Clair_Obscur_Expedition_33\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), PS5 and Xbox Series X|S.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Interview with Sandfall Interactive&#8217;s core members about what physical games mean to them.<\/p>\n","protected":false},"author":98,"featured_media":70195,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-07-28T15:01:05+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mrpohurukg2q","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mrpohurukg2q\",\"cid\":\"bafyreiaidtkcqurf5trrrf3hr3dso5jboitfny5iwmvnvvmd6hmovrs34m\",\"commit\":{\"cid\":\"bafyreialr7paltc6onnnay34qxuhgfhchqneblpuelnbp7ehgjzhd2ui3a\",\"rev\":\"3mrpohurzgo2q\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[10],"tags":[],"class_list":["post-70193","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;It&#039;s a sad decision.&quot; Clair\u00a0Obscur: Expedition 33 developers on the end of physical disc production and why they pushed for a physical release despite the drawbacks\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Interview with Sandfall Interactive&#039;s core members about what physical games mean to them.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/interviews\/its-a-sad-decision-clair-obscur-expedition-33-developers-on-the-end-of-physical-disc-production-and-why-they-pushed-for-a-physical-release-despite-the-drawbacks\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&quot;It&#039;s a sad decision.&quot; Clair\u00a0Obscur: Expedition 33 developers on the end of physical disc production and why they pushed for a physical release despite the drawbacks\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Interview with Sandfall Interactive&#039;s core members about what physical games mean to them.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/interviews\/its-a-sad-decision-clair-obscur-expedition-33-developers-on-the-end-of-physical-disc-production-and-why-they-pushed-for-a-physical-release-despite-the-drawbacks\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2026-07-28T15:01:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260728-70193-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1468\" \/>\n\t<meta property=\"og:image:height\" content=\"823\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Genki\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Genki\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"\"It's a sad decision.\" Clair\u00a0Obscur: Expedition 33 developers on the end of physical disc production and why they pushed for a physical release despite the drawbacks\u00a0 - AUTOMATON WEST","description":"Interview with Sandfall Interactive's core members about what physical games mean to them.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/interviews\/its-a-sad-decision-clair-obscur-expedition-33-developers-on-the-end-of-physical-disc-production-and-why-they-pushed-for-a-physical-release-despite-the-drawbacks\/","og_locale":"en_US","og_type":"article","og_title":"\"It's a sad decision.\" Clair\u00a0Obscur: Expedition 33 developers on the end of physical disc production and why they pushed for a physical release despite the drawbacks\u00a0 - AUTOMATON WEST","og_description":"Interview with Sandfall Interactive's core members about what physical games mean to them.","og_url":"https:\/\/automaton-media.com\/en\/interviews\/its-a-sad-decision-clair-obscur-expedition-33-developers-on-the-end-of-physical-disc-production-and-why-they-pushed-for-a-physical-release-despite-the-drawbacks\/","og_site_name":"AUTOMATON WEST","article_published_time":"2026-07-28T15:01:00+00:00","og_image":[{"width":1468,"height":823,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260728-70193-header.jpg","type":"image\/jpeg"}],"author":"Genki","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"Genki","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/interviews\/its-a-sad-decision-clair-obscur-expedition-33-developers-on-the-end-of-physical-disc-production-and-why-they-pushed-for-a-physical-release-despite-the-drawbacks\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/its-a-sad-decision-clair-obscur-expedition-33-developers-on-the-end-of-physical-disc-production-and-why-they-pushed-for-a-physical-release-despite-the-drawbacks\/"},"author":{"name":"Genki","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/c009c3d365f57abf2331783582bcb1e5"},"headline":"&#8220;It&#8217;s a sad decision.&#8221; 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