{"id":69979,"date":"2026-07-23T23:00:00","date_gmt":"2026-07-23T14:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=69979"},"modified":"2026-07-23T17:07:25","modified_gmt":"2026-07-23T08:07:25","slug":"the-silent-hill-f-scenario-team-at-konami-was-encouraged-to-read-100-to-200-books-a-year-according-to-producer","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/the-silent-hill-f-scenario-team-at-konami-was-encouraged-to-read-100-to-200-books-a-year-according-to-producer\/","title":{"rendered":"The Silent Hill f scenario team at Konami was encouraged to read 100 to 200 books a year, according to producer\u00a0"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">As reported by&nbsp;<a href=\"https:\/\/game.watch.impress.co.jp\/docs\/kikaku\/2127066.html\" target=\"_blank\" rel=\"noreferrer noopener\">GameWatch<\/a>, Konami recently held a lecture titled &#8220;The Art of&nbsp;Producing&nbsp;Silent Hill&#8221; at Japan&#8217;s CEDEC 2026, where series producer Motoi Okamoto and other&nbsp;key&nbsp;development team members shared insights&nbsp;about the&nbsp;making&nbsp;of Silent Hill 2&#8217;s remake and the latest Silent Hill f.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of note,&nbsp;Okamoto expressed the opinion that when it comes to games&nbsp;where&nbsp;narrative plays a crucial role,&nbsp;it&#8217;s&nbsp;essential for the producer to&nbsp;read books.&nbsp;Even more so, he considers it imperative&nbsp;for a producer&nbsp;to&nbsp;have&nbsp;read&nbsp;the majority of&nbsp;a writer\u2019s body of work if commissioning them for&nbsp;the&nbsp;game\u2019s&nbsp;scenario. This is, according to Okamoto, not only a matter of&nbsp;\u201cbasic respect,\u201d&nbsp;but also necessary for understanding the writer\u2019s style and various quirks, as well as their&nbsp;strengths&nbsp;and weaknesses.&nbsp;Since every writer&nbsp;is capable of producing&nbsp;both hits and misses, he considers it the responsibility of the project\u2019s decision-maker&nbsp;to fully understand the writer\u2019s characteristics and actively engage with them.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1512\" height=\"854\" sizes=\"auto, (max-width: 1512px) 100vw, 1512px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20251017-53114-header.jpg\" alt=\"\" class=\"wp-image-69982\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20251017-53114-header.jpg 1512w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20251017-53114-header-380x215.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20251017-53114-header-768x434.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">For Silent Hill f,&nbsp;Konami&nbsp;brought Ryukishi07, famous for his work on the When They Cry visual novel series, on board to&nbsp;pen&nbsp;the scenario.&nbsp;Okamoto&nbsp;explains&nbsp;that there were several reasons behind this decision \u2013&nbsp;Ryukishi07&nbsp;had&nbsp;extensive&nbsp;experience writing horror;&nbsp;his past work suggested a strong&nbsp;affinity with the Silent Hill series;&nbsp;and lastly, Okamoto&nbsp;himself&nbsp;was personally a fan of his.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Citing the importance of &#8220;input&#8221; for creating games, Okamoto&nbsp;mentions&nbsp;that,&nbsp;&#8220;within the team, we put pressure on each other, especially&nbsp;among&nbsp;the scenario writers,&nbsp;to read at least 100 to 200 books a year.&#8221;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Considering this level of&nbsp;dedication,&nbsp;it&#8217;s&nbsp;going to be exciting to see whom Konami reaches&nbsp;out to&nbsp;for future Silent Hill entries, especially given&nbsp;<a href=\"https:\/\/automaton-media.com\/en\/news\/future-silent-hill-games-wont-necessarily-follow-silent-hill-f-formula-producer-says-we-want-to-keep-experimenting-with-each-new-title\/\" target=\"_blank\" rel=\"noreferrer noopener\">Okamoto&#8217;s&nbsp;vow&nbsp;to keep&nbsp;experimenting&nbsp;with both story and gameplay<\/a>&nbsp;with&nbsp;each new game&nbsp;in the series.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Related:\u00a0<a href=\"https:\/\/automaton-media.com\/en\/news\/silent-hill-f-hinakos-name-was-literally-a-when-they-cry-series-reference-says-writer-ryukishi07-i-think-its-high-time-somebody-noticed\/\" target=\"_blank\" rel=\"noreferrer noopener\">Silent Hill f Hinako\u2019s name was literally a When they Cry series reference, says writer Ryukishi07. \u201cI think it\u2019s high time somebody noticed\u201d<\/a>\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/silent-hill-fs-success-was-helped-greatly-by-memes-fanart-and-theories-it-inspired-devs-say-a-new-approach-to-writing-characters-unlocked-potential-for-virality\/\" target=\"_blank\" rel=\"noreferrer noopener\">Silent Hill f\u2019s success was helped greatly by memes, fanart and theories it inspired, devs say. A new approach to writing characters unlocked potential for virality<\/a>\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Silent Hill f producer Motoi Okamoto recently talked about the game&#8217;s development in a CEDEC 2026 lecture.<\/p>\n","protected":false},"author":55,"featured_media":69981,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-07-23T14:00:10+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mrcyqddfrz2i","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mrcyqddfrz2i\",\"cid\":\"bafyreie6fimdzed7og64n5fr6sjct4czadfp64gn4kh6yb2kj35vehzouu\",\"commit\":{\"cid\":\"bafyreiamykkxa7n5upn4yf7fbecr7pbpcv5opknupnx6u3b2nw5ltplivm\",\"rev\":\"3mrcyqddipr2i\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-69979","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - 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