{"id":69761,"date":"2026-07-17T22:00:00","date_gmt":"2026-07-17T13:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=69761"},"modified":"2026-07-17T15:56:46","modified_gmt":"2026-07-17T06:56:46","slug":"crazy-hamster-pov-live-action-romance-sim-sweet-hamster-days-is-kodanshas-bid-to-bring-japanese-gravure-culture-into-gaming","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/crazy-hamster-pov-live-action-romance-sim-sweet-hamster-days-is-kodanshas-bid-to-bring-japanese-gravure-culture-into-gaming\/","title":{"rendered":"Crazy hamster POV live-action romance sim Sweet Hamster Days is Kodansha\u2019s bid to\u00a0bring Japanese gravure culture\u00a0into gaming.\u00a0We talk to the\u00a0devs\u00a0"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Kodansha\u2019s live-action romance sim\u00a0<strong>Sweet Hamster Days<\/strong>\u00a0launched for PC on July 17 via <a href=\"https:\/\/store.steampowered.com\/app\/4390720\/Sweet_Hamster_Days\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a> and the <a href=\"https:\/\/store.epicgames.com\/p\/sweet-hamster-days-4cb057\" target=\"_blank\" rel=\"noreferrer noopener\">Epic Games Store<\/a>.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In a&nbsp;somewhat bizarre&nbsp;departure from your typical romance game,&nbsp;Sweet Hamster Days&nbsp;puts you in the&nbsp;role of a protagonist who has been reincarnated as a&nbsp;literal&nbsp;hamster.&nbsp;From a hamster&#8217;s perspective,&nbsp;you&nbsp;spend&nbsp;your&nbsp;days being&nbsp;doted on&nbsp;by&nbsp;three beautiful sisters&nbsp;(who happen to be your&nbsp;childhood&nbsp;friends) after they take you in as a pet.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Live-action&nbsp;or FMV (full-motion video)&nbsp;romance&nbsp;sims&nbsp;have&nbsp;become&nbsp;pretty&nbsp;popular&nbsp;on Steam in recent years, particularly in&nbsp;China and South Korea.&nbsp;For its own spin on the genre, Kodansha Creators\u2019 Lab collaborated with the Japanese photo magazine FRIDAY, casting gravure idols Sayaka Tomaru,&nbsp;Momoha&nbsp;Takatsuru, and Shiori Ikemoto to portray the three sisters.&nbsp;The game\u2019s concept revolves around offering a romantic storyline set against the&nbsp;Japanese gravure culture and aesthetics.&nbsp;Gravure refers to&nbsp;a popular style&nbsp;of glamour photography&nbsp;featuring models&nbsp;in&nbsp;cute and sexy (but non-explicit)&nbsp;outfits.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ahead of launch, AUTOMATON caught up with&nbsp;the team at&nbsp;Kodansha to find out more about how this project came to be, including its gravure roots. This article is part one of a two-part series. In the second article, we will discuss&nbsp;Sweet Hamster Days\u2019s&nbsp;initial&nbsp;removal from Steam and the difficulties it faced&nbsp;prior to release.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Please introduce yourselves.<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oda:<\/strong>&nbsp;<br>I&#8217;m Oda from&nbsp;\u201cGame Lab,\u201d&nbsp;a game project within Kodansha Creators&#8217; Lab, which is part of Kodansha&#8217;s&nbsp;division&nbsp;for new business ventures.&nbsp;I&#8217;ve&nbsp;primarily&nbsp;been responsible for&nbsp;game&nbsp;design, so&nbsp;I\u2019m&nbsp;grateful for this opportunity to&nbsp;talk about a project&nbsp;that&#8217;s&nbsp;completely different from anything&nbsp;I\u2019ve&nbsp;worked on&nbsp;before.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Katayama:<\/strong>&nbsp;<br>I&#8217;m Katayama, also from Kodansha Game Lab. I oversee the organization as a whole and have been involved with&nbsp;Sweet Hamster Days<em>&nbsp;<\/em>since its earliest stages.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sakurai:<\/strong>&nbsp;<br>I&#8217;m Sakurai from FRIDAY&#8217;s editorial department. I normally work on gravure content for the magazine, but I&nbsp;was involved in&nbsp;the production of&nbsp;Sweet Hamster Days<em>&nbsp;<\/em>as a director.&nbsp;Thank you for having us.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014To&nbsp;start off, what kind of game is&nbsp;Sweet Hamster Days?&nbsp;<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oda:<\/strong>&nbsp;<br>It&#8217;s a game about being reincarnated as a hamster and being pampered by girls. One of its&nbsp;major&nbsp;distinguishing features is that&nbsp;it uses live-action footage, with three gravure idols playing the&nbsp;heroines.&nbsp;We&#8217;re&nbsp;calling it a completely unprecedented genre,&nbsp;a&nbsp;kind of&nbsp;&#8220;being-taken-care-of adventure game.&#8221;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014How did&nbsp;development&nbsp;of Sweet Hamster Days&nbsp;begin?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oda:<\/strong>&nbsp;<br>Actually, the three of us joined Kodansha in the same year, and Sakurai and I&nbsp;had been&nbsp;drinking&nbsp;buddies&nbsp;too. When he transferred to FRIDAY and started working on gravure, he approached me and asked, &#8220;Do you think&nbsp;we&nbsp;could&nbsp;make&nbsp;a&nbsp;game that makes use of gravure?&#8221; That was&nbsp;how things started.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Before that, Katayama had mentioned\u00a0to me\u00a0that live-action games\u00a0were becoming popular in China, so we thought combining the two could produce a\u00a0really unique\u00a0game.\u00a0We also talked about using the game to help its actors become future stars. That eventually led to\u00a0Sweet Hamster Days.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014That\u2019s\u00a0such a quintessentially FRIDAY-like way to start a project.<\/strong>\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Everyone:<\/strong>&nbsp;<br>(Laughs)&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014The three&nbsp;heroines&nbsp;played by the gravure idols&nbsp;each have their own&nbsp;charm, but they&nbsp;also seem to share&nbsp;a common theme. What was the concept behind the trio?<\/strong>&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1527\" height=\"859\" sizes=\"auto, (max-width: 1527px) 100vw, 1527px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-001.jpg\" alt=\"\" class=\"wp-image-69765\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-001.jpg 1527w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sakurai:<\/strong>&nbsp;<br>The concept of them being \u201cthree sisters\u201d was there from the earliest stages of planning.&nbsp;It&#8217;s&nbsp;a bit of a&nbsp;cliche&nbsp;setup,&nbsp;but we envisioned a&nbsp;mature&nbsp;eldest sister,&nbsp;a&nbsp;dependable&nbsp;middle sister, and&nbsp;a&nbsp;spoiled, tsundere youngest sister.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">FMV games had already become popular in China and South Korea,&nbsp;but from a player\u2019s perspective, we felt that the&nbsp;interpersonal relationships between the&nbsp;heroines&nbsp;in those games often lacked depth. We decided that if we were going to make an FMV game&nbsp;of our own, we wanted it to revolve around a close-knit family, which is how the&nbsp;three-sister concept&nbsp;emerged.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As for the casting, the eldest sister was envisioned as someone mature and forgiving, so we cast Sayaka Tomaru, a gravure veteran with more than ten years of experience.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The middle sister is a hardworking&nbsp;student&nbsp;in the midst of&nbsp;job-hunting.&nbsp;Momoha&nbsp;Takatsuru had trained in classical ballet from around the age of two and had studied abroad, so we incorporated those elements directly into the character.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The youngest sister was meant to have a&nbsp;youthful air, which is why we approached Shiori Ikemoto,&nbsp;who\u2019s&nbsp;known as &#8220;the supernova of&nbsp;mini-gravure&nbsp;(gravure photography featuring petite models).&#8221;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1530\" height=\"861\" sizes=\"auto, (max-width: 1530px) 100vw, 1530px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-002.jpg\" alt=\"\" class=\"wp-image-69766\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-002.jpg 1530w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Sakurai, you mentioned that you oversee gravure&nbsp;at&nbsp;FRIDAY. What exactly does that involve?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sakurai:<\/strong>&nbsp;<br>Basically, I&nbsp;come up with&nbsp;concepts for the kinds of people&nbsp;we&#8217;d&nbsp;like to photograph, arrange the shoots,&nbsp;choose&nbsp;photographers, assemble&nbsp;staff,&nbsp;and then select the final images afterward. Nowadays,&nbsp;there&#8217;s&nbsp;a lot of work involving&nbsp;digital photobook releases too, so I handle those alongside physical photo books.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014So&nbsp;it\u2019s&nbsp;something like a \u201cgeneral director\u201d role?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sakurai:<\/strong>&nbsp;<br>Yes, editors in this field are much&nbsp;like&nbsp;general directors.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Was this role assigned to you within Kodansha, or did you actively pursue it yourself?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sakurai:<\/strong>&nbsp;<br>Originally, I worked in news and reporting related to economics and current events, but&nbsp;I&#8217;d&nbsp;always wanted to try gravure as well.&nbsp;That said, the publishing&nbsp;industry as a whole,&nbsp;not&nbsp;just gravure,&nbsp;isn&#8217;t&nbsp;exactly in the most favorable situation these days. Against that backdrop, I wanted to try something new, which is why I proposed&nbsp;Sweet Hamster Days.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014To the&nbsp;general public,&nbsp;I&nbsp;think&nbsp;FRIDAY&nbsp;largely has&nbsp;the reputation of a gossip magazine, but is the gravure editing side of things quite different?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sakurai:<\/strong>&nbsp;<br>Well,&nbsp;I\u2019d&nbsp;say the \u201cscoop mentality\u201d of uncovering sides of people that&nbsp;haven\u2019t&nbsp;been seen before is shared by the gravure team, and&nbsp;we\u2019re&nbsp;always trying new things.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Showing people what they want to see has always been part of FRIDAY&#8217;s identity, and I think&nbsp;that\u2019s&nbsp;reflected&nbsp;both our reporting and our creative projects.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014There\u2019s&nbsp;already plenty of FMV games&nbsp;on&nbsp;the market. What unique value&nbsp;you&nbsp;think FRIDAY\u2019s involvement brought to this project?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sakurai:<\/strong>&nbsp;<br>I would say&nbsp;it&#8217;s&nbsp;the way the game\u2019s footage&nbsp;captures the&nbsp;heroines&#8217;&nbsp;beauty and natural expressions from multiple angles.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sweet Hamster Days&nbsp;features dialogue choices in the style of a&nbsp;typical&nbsp;romance sim.&nbsp;When&nbsp;you make the right decisions, you unlock reward scenes, which we&nbsp;were responsible for&nbsp;filming.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game\u2019s&nbsp;hamster&nbsp;perspective naturally imposes quite a few&nbsp;limitations, since&nbsp;you&#8217;re&nbsp;stuck with low-angle shots,&nbsp;and&nbsp;you&nbsp;obviously&nbsp;can&#8217;t&nbsp;have the hamster&nbsp;fly through the air.&nbsp;However, the reward scenes break free from those constraints and let players enjoy footage from a much wider variety of perspectives.&nbsp;Though&nbsp;at that point,&nbsp;some people might wonder&nbsp;\u201cWhat happened to&nbsp;the hamster&nbsp;premise?\u201d&nbsp;(laughs.)&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1532\" height=\"861\" sizes=\"auto, (max-width: 1532px) 100vw, 1532px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-003.jpg\" alt=\"\" class=\"wp-image-69767\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-003.jpg 1532w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-003-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Was that something only the FRIDAY team could have pulled off?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oda:<\/strong>&nbsp;<br>Kodansha has a photography and video department that works on everything from gravure shoots to sports coverage, including events like the FIFA World Cup.&nbsp;I think the game&#8217;s&nbsp;high&nbsp;visual quality&nbsp;comes from combining the technical&nbsp;expertise&nbsp;accumulated by that team with FRIDAY&#8217;s long-standing&nbsp;know-how&nbsp;for making&nbsp;its&nbsp;subjects look&nbsp;charming&nbsp;and appealing.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Were there any&nbsp;other&nbsp;FMV games that&nbsp;you used as&nbsp;reference or inspiration during development?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oda:<\/strong>&nbsp;<br>I\u2019d say my influences were&nbsp;<a href=\"https:\/\/store.steampowered.com\/app\/2786680\/Knowledge_or_know_Lady\/\" target=\"_blank\" rel=\"noreferrer noopener\">Knowledge, or Know Lady<\/a>&nbsp;and<em>&nbsp;<\/em><a href=\"https:\/\/store.steampowered.com\/app\/3021100\/Five_Hearts_Under_One_Roof\/\" target=\"_blank\" rel=\"noreferrer noopener\">Five Hearts Under One Roof.<\/a>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sakurai:<\/strong>&nbsp;<br>As a player,&nbsp;I enjoyed Five Hearts Under One Roof the most.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1529\" height=\"861\" sizes=\"auto, (max-width: 1529px) 100vw, 1529px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-004.jpg\" alt=\"\" class=\"wp-image-69768\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-004.jpg 1529w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-004-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-004-768x432.jpg 768w\" \/><figcaption class=\"wp-element-caption\"><em>\u00a0Five Hearts Under One Roof<\/em><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oda:<\/strong>&nbsp;<br>Katayama&#8217;s&nbsp;experience&nbsp;really came into play&nbsp;during the&nbsp;game\u2019s&nbsp;planning stage. Once we decided to make a live-action game, everyone brought in ideas inspired by existing works,&nbsp;and among them was the hamster concept.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Katayama:<\/strong>&nbsp;<br>Years ago,&nbsp;I&nbsp;worked&nbsp;a part-time job wearing mascot costumes.&nbsp;I realized that&nbsp;whenever&nbsp;I wore&nbsp;a costume, children and elderly people who would normally never approach me&nbsp;suddenly&nbsp;became&nbsp;very friendly&nbsp;(laughs).&nbsp;That made me wonder,&nbsp;&#8220;If I took on a form different from my usual self, wouldn&#8217;t I experience that same kind of joy and fun?&#8221;&nbsp;That&#8217;s&nbsp;where the idea came from.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014So&nbsp;the idea of&nbsp;interacting with&nbsp;humans from a hamster&#8217;s perspective originated with you, Katayama?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Katayama:<\/strong>&nbsp;<br>I&nbsp;wouldn\u2019t&nbsp;exactly describe it as&nbsp;isekai&nbsp;(being reincarnated in another world),&nbsp;but&nbsp;I think everyone&nbsp;harbors some desire to become a different creature or person.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;m&nbsp;a big fan&nbsp;of Grand Theft Auto V, where you switch between three protagonists&nbsp;as you progress.&nbsp;As I was having fun switching between the lives of other people, lives that&nbsp;weren\u2019t&nbsp;my own, I had this idea that it might be nice to have a hamster as one of the options instead of a human.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014What sort of experience does&nbsp;Sweet Hamster Days&nbsp;offer that sets it apart from other FMV&nbsp;titles?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Katayama:<\/strong>&nbsp;<br>I&nbsp;would say&nbsp;it&#8217;s&nbsp;the experience of being cherished.&nbsp;People often joke&nbsp;about wanting to&nbsp;become some helpless little creature&nbsp;like&nbsp;Chiikawa&nbsp;(laughs),&nbsp;I think&nbsp;it&#8217;s&nbsp;fundamentally the same&nbsp;appeal.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The protagonist, after being reincarnated as a hamster, ends up&nbsp;accomplishing&nbsp;quite a&nbsp;but, but at first no one expects much of him.&nbsp;I think that sense of liberation,&nbsp;or perhaps, the&nbsp;comfort and pleasure of being&nbsp;doted on&nbsp;as a pet,&nbsp;is an experience unique to this game.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sakurai:<\/strong>&nbsp;<br>From the perspective of someone&nbsp;producing the game\u2019s footage,&nbsp;one thing that struck me was how rare it is to be gently&nbsp;soothed like \u201cthere, there.\u201d&nbsp;Even in films and&nbsp;TV shows, scenes where someone strokes your head or tickles your&nbsp;tummy&nbsp;aren&#8217;t&nbsp;all that common.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Is it not disorienting to actually identify as a hamster as you play?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Katayama:<\/strong>&nbsp;<br>I think it definitely throws you off at first. But by the time players reach the latter half of the story, I think&nbsp;they&#8217;ll&nbsp;have become one with the hamster&nbsp;(laughs).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1526\" height=\"858\" sizes=\"auto, (max-width: 1526px) 100vw, 1526px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-005.jpg\" alt=\"\" class=\"wp-image-69770\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-005.jpg 1526w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-005-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260717-69761-005-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Sakurai, what was your impression after playing the game yourself?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sakurai:<\/strong>&nbsp;<br>I found the scenario quite serious.&nbsp;Hamsters have short lifespans,&nbsp;and because of their size, there are many things they simply&nbsp;can&#8217;t&nbsp;do. As a result, the game&nbsp;contains&nbsp;a lot of internal&nbsp;monologue, and in the latter half, the hamster ends up&nbsp;really agonizing over&nbsp;some&nbsp;things, such as, &#8220;How can I save these&nbsp;girls?&#8221;&nbsp;I think that&nbsp;narrative&nbsp;direction&nbsp;is one of the game&#8217;s strengths.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Since I was involved in&nbsp;planning the&nbsp;project,&nbsp;it&#8217;s&nbsp;hard for me to judge it from an outsider&#8217;s perspective, but I certainly&nbsp;didn&#8217;t&nbsp;expect the story to&nbsp;unfold the way it did&nbsp;(laughs).&nbsp;I think players may find it surprisingly emotional.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During&nbsp;our&nbsp;initial&nbsp;meetings with scenario writer Ken Shimomura, we often brought up&nbsp;Yu-no: A Girl Who Chants Love at the Bound of This World&nbsp;as a point of reference.&nbsp;We drew inspiration from elements&nbsp;of the game&nbsp;such as the time-loop premise and the increasingly serious tone toward the end of the story.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If we were going to make an FMV game in Japan, we wanted to incorporate at least some of the country&#8217;s&nbsp;wonderful&nbsp;visual novel game tradition.&nbsp;That&#8217;s&nbsp;why we put a lot of effort into&nbsp;Sweet Hamster Days\u2019s&nbsp;scenario.&nbsp;I&#8217;d&nbsp;also&nbsp;really like to emphasize that this&nbsp;isn&#8217;t&nbsp;just a game selling itself on sexy content.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Thank you for your time.\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sweet Hamster Days is out now for PC (<a href=\"https:\/\/store.steampowered.com\/app\/4390720\/Sweet_Hamster_Days\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>\/<a href=\"https:\/\/store.epicgames.com\/p\/sweet-hamster-days-4cb057\" target=\"_blank\" rel=\"noreferrer noopener\">Epic Games Store<\/a>).\u00a0A free demo is also available.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We talk to Kodansha about the live-action romance sim Sweet Hamster Days, out now on Steam and Epic Games Store.<\/p>\n","protected":false},"author":1,"featured_media":69764,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-07-17T13:00:10+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mqtsliw6on2h","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mqtsliw6on2h\",\"cid\":\"bafyreiakxvfxgphifu4ioskb336udjgowgjolcirl2jei67qnd76ydr3um\",\"commit\":{\"cid\":\"bafyreia4xs5uoqmip43owzo4igvmjswa5u5utnqrhsz4kwaq5oqchycd7m\",\"rev\":\"3mqtsliwdkv2h\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[10],"tags":[17],"class_list":["post-69761","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - 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