{"id":69550,"date":"2026-07-14T00:00:00","date_gmt":"2026-07-13T15:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=69550"},"modified":"2026-07-13T17:35:28","modified_gmt":"2026-07-13T08:35:28","slug":"dragons-dogma-2-dark-arisen-adds-25-hours-of-content-after-nearly-two-years-in-development-we-talk-to-the-devs","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/dragons-dogma-2-dark-arisen-adds-25-hours-of-content-after-nearly-two-years-in-development-we-talk-to-the-devs\/","title":{"rendered":"Dragon\u2019s Dogma 2: Dark Arisen adds 25+ hours of content after\u00a0nearly two\u00a0years\u00a0in\u00a0development. We talk to the\u00a0devs\u00a0about how the expansion came to be\u00a0"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Capcom recently announced&nbsp;<strong>Dragon\u2019s Dogma 2: Dark Arisen&nbsp;<\/strong>(hereafter DD2DA), a major paid expansion for the 2024 open-world RPG. Scheduled to launch on October 9,&nbsp;the DLC&nbsp;comes with&nbsp;a new&nbsp;snowy region and storyline among other&nbsp;playable content and customization.&nbsp;A Nintendo Switch 2 version combining Dragon\u2019s Dogma 2\u2019s base&nbsp;game&nbsp;and the expansion is also&nbsp;planned to release,&nbsp;marking the title\u2019s debut on Nintendo\u2019s new console.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">AUTOMATON&nbsp;recently had the opportunity to interview the development team&nbsp;behind DD2DA, who&nbsp;told&nbsp;us about the&nbsp;core&nbsp;concepts behind the&nbsp;new&nbsp;expansion and what players should look forward to.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Dragon&amp;apos;s Dogma 2: Dark Arisen - Announcement Trailer\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/Ob9pYAlIHZM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Please introduce yourselves.<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kento Kinoshita (hereafter, Kinoshita):<\/strong>&nbsp;<br>I\u2019m&nbsp;Dragon\u2019s Dogma 2: Dark&nbsp;Arisen\u2019s&nbsp;director, Kento Kinoshita.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Naoto Oyama (hereafter, Oyama):<\/strong>&nbsp;<br>I\u2019m&nbsp;producer&nbsp;Naoto Oyama.&nbsp;Thank you for having us.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"608\" height=\"912\" data-id=\"69559\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260713-69550-005-kento.jpg\" alt=\"\" class=\"wp-image-69559\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260713-69550-005-kento.jpg 608w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260713-69550-005-kento-253x380.jpg 253w\" sizes=\"auto, (max-width: 608px) 100vw, 608px\" \/><figcaption class=\"wp-element-caption\">Kento Kinoshita<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"609\" height=\"909\" data-id=\"69560\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260713-69550-006-oyama.jpg\" alt=\"\" class=\"wp-image-69560\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260713-69550-006-oyama.jpg 609w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260713-69550-006-oyama-255x380.jpg 255w\" sizes=\"auto, (max-width: 609px) 100vw, 609px\" \/><figcaption class=\"wp-element-caption\">Naoto Oyama<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014We saw a trailer for the game&nbsp;during Capcom Spotlight on June 26,&nbsp;but could you tell us what led to the development of DD2DA and what its core concepts are?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:&nbsp;<\/strong>For&nbsp;roughly six&nbsp;months after&nbsp;Dragon\u2019s Dogma 2&nbsp;launched, we&nbsp;implemented various&nbsp;improvements and new&nbsp;features&nbsp;to&nbsp;the game through&nbsp;subsequent&nbsp;updates. After that, we received feedback from players saying things like, \u201cI want to spend more time in this world,\u201d and \u201cI want to keep playing this game.\u201d&nbsp;Wanting to&nbsp;respond&nbsp;to those&nbsp;requests, we decided to launch this project.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As Director Kinoshita mentioned in today\u2019s Capcom Spotlight presentation, the project\u2019s concept is to deliver new adventures in&nbsp;Dragon\u2019s Dogma 2,&nbsp;filled with things players have yet to see while offering&nbsp;higher playability and&nbsp;accessibility.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014That means the project has&nbsp;been in development for quite a long time&nbsp;now?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>Yes,&nbsp;we\u2019ve&nbsp;been working on it for just under two years.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After Dragon\u2019s Dogma 2&nbsp;launched, we received all sorts of feedback from players, and we felt that addressing those concerns needed to come first.&nbsp;So, for the first six months after release, we continued making improvements, using players\u2019&nbsp;voices&nbsp;as both motivation and&nbsp;a means to&nbsp;reflect, while also thinking about what should come next for the game.&nbsp;As a result, our efforts were primarily focused on title updates during that period.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Could you tell us about DD2DA\u2019s overall scope? Roughly how long will it take to&nbsp;complete in&nbsp;a single playthrough? Will there be&nbsp;any&nbsp;replayable&nbsp;end&nbsp;game&nbsp;content?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>The new story takes place in a new region called Norgan. We expect players to spend around 15 to 20 hours completing that scenario. In addition, twelve unique dungeons will be added to the base game. Each dungeon is designed to take&nbsp;roughly 30&nbsp;minutes to an hour to clear.&nbsp;With twelve&nbsp;of them&nbsp;in total, we believe players will be able to enjoy more than 25 hours of&nbsp;additional&nbsp;content&nbsp;with this expansion.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The base game&nbsp;itself offers around 30 to&nbsp;40 hours&nbsp;of gameplay, so players who&nbsp;purchase&nbsp;both titles&nbsp;for the first time will&nbsp;get a substantial experience.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014During&nbsp;the&nbsp;Capcom Spotlight, you emphasized a \u201creplayable&nbsp;hack-and-slash gameplay loop.\u201d Does that apply to both the new story and the&nbsp;dungeon&nbsp;challenges?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>The hack-and-slash-like&nbsp;elements are exclusive to the new area, Norgan. There, players can collect and appraise items known as&nbsp;Relics,&nbsp;which yield stronger weapons, armor, and skills.&nbsp;The core&nbsp;gameplay&nbsp;loop consists of using those rewards to progress through new story content.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014You\u2019ve&nbsp;mentioned higher accessibility too.&nbsp;The base&nbsp;game\u2019s&nbsp;updates&nbsp;so far&nbsp;have already introduced&nbsp;some&nbsp;substantial&nbsp;quality-of-life changes, but can you tell us about the new improvements and what kind of feedback influenced them?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>We&nbsp;gradually&nbsp;realized that certain&nbsp;choices we made&nbsp;\u2013&nbsp;which were&nbsp;intended to enhance the&nbsp;game\u2019s&nbsp;sense of a&nbsp;\u201crealistic adventure\u201d&nbsp;\u2013 ended&nbsp;up&nbsp;being perceived as&nbsp;inconveniences&nbsp;by players.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As a result, the&nbsp;post-launch&nbsp;updates focused on giving players more options so they could enjoy the game for longer. With DD2DA,&nbsp;we\u2019re&nbsp;planning things so that players can enjoy both those&nbsp;\u201cexpanded ways of playing\u201d&nbsp;and the&nbsp;new content&nbsp;together.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014You\u2019ve&nbsp;already rolled out improvements related to&nbsp;traversal, while August\u2019s update is set to&nbsp;make&nbsp;adjustments to&nbsp;action mechanics. What issues are you&nbsp;addressing there?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>The&nbsp;most significant&nbsp;piece of feedback we received was that there&nbsp;weren\u2019t&nbsp;enough custom skill slots, so we plan to expand&nbsp;them.&nbsp;We also found that being surrounded and repeatedly attacked by smaller enemies could leave&nbsp;players&nbsp;trapped and left with no way to&nbsp;move&nbsp;until their health was completely&nbsp;depleted,&nbsp;causing frustration.&nbsp;These were the two areas we&nbsp;determined&nbsp;needed major improvements.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1439\" height=\"807\" sizes=\"auto, (max-width: 1439px) 100vw, 1439px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-header.jpg\" alt=\"Dragon's Dogma 2: Dark Arisen\" class=\"wp-image-69552\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-header.jpg 1439w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-header-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-header-768x431.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014The&nbsp;original Dragon\u2019s Dogma\u2019s&nbsp;expansion was&nbsp;likewise titled&nbsp;Dragon\u2019s Dogma: Dark Arisen. Why did you choose to reuse that&nbsp;title?&nbsp;Did you consider any other options?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>We didn\u2019t&nbsp;actually&nbsp;start development&nbsp;with the title \u201cDark Arisen\u201d already decided. We first discussed what sort of content we wanted to create based on player feedback. Only after the project had taken shape did we decide to adopt that name officially.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There are three main reasons we chose Dark Arisen. The first is its affinity with the story. Although we&nbsp;weren\u2019t&nbsp;consciously designing the game around that title, we&nbsp;ended up&nbsp;realizing&nbsp;that the&nbsp;narrative we wanted to tell&nbsp;aligned&nbsp;extremely well&nbsp;with the phrase \u201cDark Arisen.\u201d&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The second reason is the hack-and-slash elements we mentioned earlier. The gameplay loop resembles that of the original Dark Arisen&nbsp;in that&nbsp;players fight enemies, collect powerful appraised items, strengthen themselves, and&nbsp;progress.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When we considered how best to communicate both the&nbsp;new&nbsp;story and&nbsp;action, we felt that&nbsp;\u201cDark Arisen\u201d&nbsp;was the most familiar choice. We believed players would find it easier to&nbsp;embrace&nbsp;and remember.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014So&nbsp;you also&nbsp;kept&nbsp;longtime fans of the original Dragon\u2019s Dogma&nbsp;in&nbsp;mind?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>The circumstances were similar back when&nbsp;the&nbsp;first&nbsp;Dark Arisen&nbsp;was created. Players who enjoyed the&nbsp;original&nbsp;Dragon\u2019s Dogma told us they wanted to spend more time in&nbsp;its&nbsp;world and continue enjoying its combat.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Looking back&nbsp;on this new project, we felt the same level of enthusiasm from players once again, which made&nbsp;us think we should create content that would allow them to enjoy the game even more, particularly through combat. As Oyama said, taking the story\u2019s themes into account as&nbsp;well, we felt that using the Dark Arisen subtitle again would evoke nostalgia among players familiar with the first game and make it easier to remember.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Kinoshita,&nbsp;you\u2019ve&nbsp;also worked on Dragon\u2019s Dogma Online.&nbsp;Did your&nbsp;experience&nbsp;from&nbsp;there&nbsp;influence&nbsp;the&nbsp;expansion in any way?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>I think&nbsp;Dragon\u2019s Dogma 2&nbsp;fundamentally differs from the online&nbsp;version as a gaming experience,&nbsp;and&nbsp;I deliberately&nbsp;kept&nbsp;those&nbsp;two&nbsp;separate&nbsp;in&nbsp;my&nbsp;mind.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With Dragon\u2019s Dogma Online, our focus was on creating a world where&nbsp;all&nbsp;Arisen could gather and enjoy themselves together. This time, however, the core experience is adventuring alongside your Pawns.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because DD2DA was designed as an extension of\u00a0Dragon\u2019s Dogma 2,\u00a0my\u00a0thinking centered on what that experience should become, so\u00a0I\u00a0wasn\u2019t\u00a0especially conscious of\u00a0the online version\u00a0during development.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1457\" height=\"818\" sizes=\"auto, (max-width: 1457px) 100vw, 1457px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-001.jpg\" alt=\"Dragon's Dogma 2: Dark Arisen\" class=\"wp-image-69554\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-001.jpg 1457w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-001-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-001-768x431.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014I\u2019d\u00a0like to\u00a0talk about the game\u2019s difficulty. In the\u00a0previous\u00a0Dark Arisen, much of the expansion content was quite challenging unless players had already finished the base game. How difficult are the story and dungeons this time around, and what level or degree of progression is recommended?<\/strong>\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>The recommended level for entering the new region, Norgan, is 40. The dungeon content added to the base game&nbsp;is designed to be accessible&nbsp;from&nbsp;level 20.&nbsp;Hearing that, players who are just starting&nbsp;Dragon\u2019s Dogma 2&nbsp;might feel&nbsp;overwhelmed&nbsp;by the prospect of&nbsp;having to&nbsp;reach level 40. However, by the time they arrive at the first capital city after starting the game, they should already be around level 8 to 10. Completing a few quests there will quickly bring them to level 20, making them strong enough to tackle the opening sections of the twelve new dungeons, known as the&nbsp;Lost Rites.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Those dungeons also allow players to level up quickly and obtain weapons and armor that are stronger than usual. So,&nbsp;for players eager to experience the&nbsp;new content&nbsp;as&nbsp;quickly&nbsp;as possible, one&nbsp;option&nbsp;is to reach level 20 and use the twelve dungeons as a means&nbsp;of&nbsp;character progression.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the other hand, players who have already spent a great deal of time with&nbsp;Dragon\u2019s Dogma 2\u2019s main story&nbsp;may be well beyond level 40&nbsp;already. Those players will be able to enter Norgan and begin&nbsp;its&nbsp;adventure&nbsp;immediately.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Even&nbsp;in such cases, the gameplay loop revolves around gathering randomized weapons and armor called&nbsp;Relics, so&nbsp;we\u2019ve&nbsp;designed it&nbsp;to provide a satisfying challenge.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>On that note, Norgan itself becomes accessible fairly early in the story.&nbsp;Players will be able to accept the quest as soon as they arrive at&nbsp;Vernworth, meaning they can&nbsp;attempt&nbsp;it surprisingly early if they wish.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As for the&nbsp;Lost Rites, only the&nbsp;early&nbsp;portions are intended for players around level 20. The later sections offer much tougher challenges aimed at higher-level characters.&nbsp;At the same time, players can use the experience bonuses and other benefits from&nbsp;the&nbsp;twelve dungeons to make&nbsp;progressing&nbsp;through the main game easier as well.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014I imagine there are players who have already maxed out their characters. Is there any system that scales enemy strength&nbsp;based&nbsp;on&nbsp;the player\u2019s level?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>We&nbsp;haven\u2019t&nbsp;implemented a system where enemy strength scales in proportion to the player\u2019s level. Features like that tend to&nbsp;be&nbsp;somewhat polarizing&nbsp;among players. That said, we are currently considering adding a \u201cHard Mode\u201d for&nbsp;veteran&nbsp;adventurers who want a more&nbsp;intense&nbsp;challenge.&nbsp;We\u2019ve&nbsp;been aware since Dragon&#8217;s Dogma 2\u2019s&nbsp;launch that players have been asking for something along those lines, so&nbsp;we\u2019re&nbsp;carefully considering&nbsp;how best to approach the matter&nbsp;within the context of Dark Arisen.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014The original Dark Arisen was set&nbsp;in the&nbsp;more&nbsp;confined&nbsp;dungeon area of&nbsp;Bitterblack&nbsp;Isle.&nbsp;&nbsp;Should we think of this game\u2019s new region, Norgan, as an expanded version of that concept? What advantages did making it an open field bring?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>I think&nbsp;that with the<em>&nbsp;<\/em>original Dark Arisen,&nbsp;we&nbsp;succeeded in&nbsp;creating&nbsp;a specific kind of hack-and-slash dungeon&nbsp;crawling. However, simply offering&nbsp;more of the same&nbsp;thing&nbsp;again&nbsp;wouldn\u2019t&nbsp;have provided players with anything new or surprising. This time, we wanted to&nbsp;pull off&nbsp;a&nbsp;design&nbsp;where players could enjoy hack-and-slash gameplay&nbsp;withing the&nbsp;open&nbsp;field, gradually expanding the explorable&nbsp;area&nbsp;as they progress through the story.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One advantage of&nbsp;switching to an open field&nbsp;is the sheer size of the map. Because the area is much larger,&nbsp;we\u2019re&nbsp;able to offer side quests in addition to the main story quests.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Could you tell us anything about Norgan\u2019s setting or the monsters that inhabit it?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>The&nbsp;base&nbsp;game takes place on the continent where&nbsp;regions like&nbsp;Vernworth&nbsp;and&nbsp;Battahl&nbsp;are&nbsp;located, but the premise here is that, far to the north, there exists&nbsp;a&nbsp;little-known&nbsp;territory that once flourished.&nbsp;Long ago, it appears to have enjoyed active trade and travel, much like Vermund. However, the harsh conditions of the far north, along with some&nbsp;other&nbsp;calamity&nbsp;whose details have since been lost,&nbsp;ultimately led&nbsp;to its downfall.&nbsp;When strange phenomena begin occurring in this&nbsp;supposedly lost&nbsp;land, the Arisen sets out to uncover the mysteries surrounding it.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014If&nbsp;it\u2019s&nbsp;a&nbsp;fallen&nbsp;land, does that mean there&nbsp;aren\u2019t&nbsp;even any settlements left?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>At least within the game world,&nbsp;that\u2019s&nbsp;how the region is perceived.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014We saw snow-covered areas in the trailer, does the snow depth vary depending on the specific spot?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>The areas&nbsp;at the foot of the mountains&nbsp;aren\u2019t&nbsp;entirely buried in snow, but&nbsp;as you venture deeper into the region,&nbsp;everything becomes enveloped in snow, and there are places where blizzards never cease,&nbsp;creating&nbsp;a sense of variety and progression. As players continue onward,&nbsp;they\u2019ll&nbsp;also begin to&nbsp;encounter&nbsp;increasingly unmistakable signs that something is wrong.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1463\" height=\"819\" sizes=\"auto, (max-width: 1463px) 100vw, 1463px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-002.jpg\" alt=\"Dragon's Dogma 2: Dark Arisen\" class=\"wp-image-69555\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-002.jpg 1463w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-002-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-002-768x430.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014One of the appeals of the Dragon\u2019s Dogma series has always been&nbsp;vast landscapes. Will Norgan also feature scenic views, or is it such a dangerous place that players&nbsp;won\u2019t&nbsp;have time to admire the scenery?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>(Laughs) There are definitely scenic spots. The region and its&nbsp;story&nbsp;progression are designed around gradually ascending from the foothills into higher elevations, so when players turn around after&nbsp;reaching a high point,&nbsp;I expect&nbsp;they\u2019ll&nbsp;discover&nbsp;spectacular views.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>We\u2019ve also&nbsp;designed the game so that points of interest are embedded into&nbsp;the&nbsp;landscapes.&nbsp;For example, you&nbsp;might notice something intriguing in the distant&nbsp;scenery&nbsp;and decide to head toward it, only to discover that doing so advances the story.&nbsp;I think players&nbsp;who take the time to really&nbsp;observe&nbsp;their surroundings will feel&nbsp;a stronger sense of immersion and&nbsp;a&nbsp;real feeling of&nbsp;\u201cgoing on an&nbsp;adventure.\u201d&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014You\u2019ve&nbsp;also announced expanded character customization options, and the pre-order bonus description mentioning \u201cdress-up\u201d caught my eye.&nbsp;Are you perhaps considering&nbsp;a feature similar to Dragon\u2019s Dogma Online, where players could change their appearance while retaining their equipment stats?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>\u2026Yes&nbsp;(laughs).&nbsp;Players will be able to experience something along those lines once they reach Norgan.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Will there be&nbsp;any&nbsp;unlock requirements?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>We&nbsp;can\u2019t&nbsp;share the details just yet, but there will be gameplay elements tied to unlocking it.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Hack-and-slash mechanics are returning from&nbsp;the original Dark Arisen, but quite a lot of time has passed since then. Did&nbsp;you and the&nbsp;team draw inspiration from modern trends in the genre or from systems in other Capcom games during development?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>There are games like Diablo that I continue to play&nbsp;almost as&nbsp;a lifelong hobby. That said, our focus was primarily on how to&nbsp;innovate upon&nbsp;the original Dark Arisen, so there wasn\u2019t any particular game that directly inspired us.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014In terms of&nbsp;direction, does the&nbsp;hack-and-slash gameplay&nbsp;lean more toward offering players&nbsp;many different ways&nbsp;to play, or toward&nbsp;boosting stats?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>Our&nbsp;emphasis is on combinations. Equipment comes with randomly assigned custom skills and abilities, and we want players to enjoy replaying content in search of the combinations that suit them best. Expanding that range of playstyles has been a major focus for us.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1464\" height=\"821\" sizes=\"auto, (max-width: 1464px) 100vw, 1464px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-003.jpg\" alt=\"Dragon's Dogma 2: Dark Arisen\" class=\"wp-image-69556\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-003.jpg 1464w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-003-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-003-768x431.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014How did the&nbsp;decision to release a&nbsp;Nintendo Switch 2 version come about?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>Actually, the&nbsp;decision to release a&nbsp;Switch 2 version&nbsp;came&nbsp;later on. We initially began the project with the goal of delivering&nbsp;new content&nbsp;to players on existing platforms. During that time, however,&nbsp;we were&nbsp;evaluating&nbsp;the Switch 2 environment&nbsp;for other in-house projects.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For&nbsp;instance,&nbsp;recent&nbsp;titles like Resident Evil Requiem and&nbsp;Pragmata&nbsp;demonstrated&nbsp;a high level&nbsp;of compatibility between&nbsp;RE Engine&nbsp;and&nbsp;the&nbsp;Switch&nbsp;2. That led us to think that DD2 might be portable as well, and we decided to take on the challenge.&nbsp;The porting process ended up&nbsp;progressing&nbsp;more smoothly than we had expected, which convinced us that we could release it alongside the expansion.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Were there any particular difficulties&nbsp;you encountered&nbsp;from that late decision?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>The team has worked incredibly hard.&nbsp;Performance optimization, in particular, was one of the areas where players had voiced concerns&nbsp;the most&nbsp;when Dragon\u2019s Dogma 2&nbsp;first launched, so that&nbsp;was the first&nbsp;thing&nbsp;we tackled.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Alongside&nbsp;work&nbsp;on the&nbsp;Switch 2&nbsp;version, we&nbsp;went back and&nbsp;revisited countless smaller optimizations and improvements, step by step.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014The Switch 2 supports both handheld and TV play. Do you have any recommendations? And are there plans to use features like the Joy-Con&#8217;s&nbsp;mouse mode?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>I think players should enjoy the game in whichever style they prefer. We&nbsp;don\u2019t&nbsp;currently have plans for features specifically built around&nbsp;the Joy-Con\u2019s unique functions.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014After DD2DA launches, do you plan to continue gathering feedback and introducing major features beyond bug fixes?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>At the moment,&nbsp;no.&nbsp;Our goal is to deliver&nbsp;a polished product that players can fully enjoy from day one.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Will feedback&nbsp;you&nbsp;receive before launch still influence development?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>We recently released a hotfix, for example. Those kinds of updates address unforeseen bugs and issues that arise from the many interacting systems of an open-world game,&nbsp;and we plan to continue rolling out updates like that in the future.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014So&nbsp;the expansion has fundamentally been built on the feedback&nbsp;you\u2019ve&nbsp;received so far?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>That\u2019s right.&nbsp;That\u2019s&nbsp;also why development has taken as much time as it has.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00a0<strong>\u2014Was there any particular player\u00a0sentiment that ultimately convinced the team to greenlight the project?<\/strong>\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>We received tens of thousands of comments from players, so there&nbsp;wasn\u2019t&nbsp;any single piece of feedback that&nbsp;did&nbsp;it for us. We carefully read every response, and among them, the most common sentiment was simply that players wanted more.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At some point, we realized that simple title updates&nbsp;wouldn\u2019t&nbsp;be enough, and that we wanted to deliver substantial&nbsp;new content, such as&nbsp;new stories, action, and monsters. That led us to reorganize the development team and launch&nbsp;this new project.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>More than any individual comment, we strongly felt the&nbsp;palpable collective&nbsp;passion behind messages like, \u201cDon\u2019t let it end here,&nbsp;we believe in you, Capcom!\u201d (laughs). That made us&nbsp;feel like&nbsp;we really had to do this properly.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1464\" height=\"818\" sizes=\"auto, (max-width: 1464px) 100vw, 1464px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-004.jpg\" alt=\"Dragon's Dogma 2: Dark Arisen\" class=\"wp-image-69557\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-004.jpg 1464w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-004-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/07\/20260712-69550-004-768x429.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014The trailer&nbsp;also introduced the \u201cFallen Dragon.\u201d&nbsp;What&nbsp;does its presence mean for the&nbsp;Arisen?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>That\u2019s still a&nbsp;secret (laughs).&nbsp;We\u2019ve&nbsp;seen players having fun&nbsp;speculating&nbsp;about it, so for now,&nbsp;we hope everyone looks forward to experiencing the full story. The same goes for the two new characters shown alongside&nbsp;it;&nbsp;we&nbsp;hope players will learn more through future announcements and&nbsp;playing&nbsp;the game itself.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014There were&nbsp;a couple&nbsp;moments&nbsp;in Dragon\u2019s Dogma 2&nbsp;that made&nbsp;go, \u201cOh!\u201d as a&nbsp;longtime fan of the series.&nbsp;Should&nbsp;we&nbsp;expect similar callbacks&nbsp;in the expansion?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>I\u2019d love to answer that, but&nbsp;I think&nbsp;everyone\u2019s \u201cOh!\u201d moment is&nbsp;probably different, so&nbsp;I\u2019ll&nbsp;refrain from saying more (laughs).&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Would you say it would be&nbsp;worth playing the&nbsp;first game&nbsp;beforehand?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>No, I&nbsp;wouldn\u2019t&nbsp;go that far&nbsp;(laughs).&nbsp;That takes both time and money, after all.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>Our basic&nbsp;premise is that this is a game that newcomers can enjoy even&nbsp;as&nbsp;their first entry in the series.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Are there any ideas that you&nbsp;couldn\u2019t&nbsp;realize in the original Dark Arisen but were finally able to achieve this time?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>As I mentioned earlier, we always wanted to create expansion content set in&nbsp;the&nbsp;open field, and this project finally allowed us to realize that idea.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyama:<\/strong>&nbsp;<br>I think the biggest difference is that players can now enjoy hack-and-slash gameplay&nbsp;within the open field&nbsp;rather than&nbsp;a dungeon.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kinoshita:<\/strong>&nbsp;<br>It\u2019s not exactly that I had regrets about&nbsp;the original Dark Arisen, but thanks to the technological foundation built for Dragon\u2019s Dogma 2, we were able to portray natural elements like snow and&nbsp;wind&nbsp;in much greater detail in&nbsp;the new expansion.&nbsp;Even if you create a northern, snow-covered region,&nbsp;it\u2019s&nbsp;meaningless if the environment itself&nbsp;doesn\u2019t&nbsp;affect gameplay&nbsp;in a significant way<s>t<\/s>.&nbsp;I\u2019m&nbsp;very happy&nbsp;that we were able to&nbsp;address&nbsp;that so&nbsp;thoroughly.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014Thank you very much.<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.dragonsdogma.com\/2da\/en-us\/\" target=\"_blank\" rel=\"noreferrer noopener\">Dragon\u2019s Dogma 2: Dark Arisen<\/a>&nbsp;is scheduled to release on October 9 for PC (Steam) Nintendo Switch 2, PS5 and Xbox Series X\u2758S.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Interview with Dragon\u2019s Dogma 2: Dark\u00a0Arisen\u00a0director Kento Kinoshita and producer Naoto Oyama.<\/p>\n","protected":false},"author":1,"featured_media":69562,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-07-13T15:00:08+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mqjxgedzks2i","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mqjxgedzks2i\",\"cid\":\"bafyreifs7pwkgcvzrnsawvvghn5uioqce2tyb4qd6ed2ekahofysuvplhy\",\"commit\":{\"cid\":\"bafyreien5nyiicshvawjt2xcjrwldcsmvkrxjqjhpn4tf4vhs4smj24lva\",\"rev\":\"3mqjxgeeafk2i\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[10],"tags":[17],"class_list":["post-69550","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dragon\u2019s Dogma 2: Dark Arisen adds 25+ hours of content after\u00a0nearly two\u00a0years\u00a0in\u00a0development. 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