{"id":6927,"date":"2021-12-02T16:57:53","date_gmt":"2021-12-02T07:57:53","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=6927"},"modified":"2022-12-01T16:18:33","modified_gmt":"2022-12-01T07:18:33","slug":"20211202-6927","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20211202-6927\/","title":{"rendered":"Pok\u00e9mon BDSP \u201cMenu Storage\u201d bug used in speedruns has been fixed"},"content":{"rendered":"\n<p><em>Publication date of the <a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20211202-184346\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a>: 2021-12-02 15:33 (JST)<br>Translated by. Ryuki Ishiii<\/em><\/p>\n\n\n\n<p><br><strong><em>Pok\u00e9mon Brilliant Diamond <\/em>and <em>Shining Pearl<\/em> (<em>Pok\u00e9mon BDSP<\/em>) <\/strong>speedrunner Werster recently set a new <em>Pok\u00e9mon BDSP<\/em> Any% speedrun world record of 17 minutes and 17 seconds. Speedrunners have been finding new routes and setting new records at a constant pace. But things might change with the game\u2019s latest version 1.1.2 update.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"563\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-001.jpeg\" alt=\"\" class=\"wp-image-6929\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-001.jpeg 1000w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-001-600x338.jpeg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-001-380x214.jpeg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-001-768x432.jpeg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-001-150x84.jpeg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-001-300x169.jpeg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-001-696x392.jpeg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-001-746x420.jpeg 746w\" \/><\/figure>\n\n\n\n<p><br>Speedrunners have been taking full advantage of bugs ever since the release of the games on November 19. The Any% speedrun record went sub 60 in about a week, and sub 30 soon after. A speedrunner that goes by Werster finished the game in 23 minutes and 13 seconds on December 1, commenting, \u201cthe next barrier (20 mins) might be very tough to get it,\u201d and doing so would require \u201ca new type of skip for E4 stuff to save a significant amount of time.\u201d (<a href=\"https:\/\/automaton-media.com\/en\/news\/20211201-6828\/\" target=\"_blank\" rel=\"noreferrer noopener\">related article<\/a>)<\/p>\n\n\n\n<p>Well, it didn\u2019t take long for Werster to find that \u201cnew type of skip\u201d for the Elite Four. Werster managed to finish the game in 17 minutes and 17 seconds the very next day on December 2. Instead of using Pok\u00e9 Dolls to skip the Elite Four battles, Werster\u2019s character simply disappeared into the wall like a ghost to get past them.<br><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Pokemon Shining Pearl any% Speedrun in 17:17 [Current PB]\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/NkiRNzmEz2o?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><br>Werster stated in the description of the video above that \u201cThis might really be the final installment of the saga\u201d and \u201cEvery day there&#8217;s been a new skip, a new route. But there&#8217;s pretty much nothing left to skip anymore.\u201d<\/p>\n\n\n\n<p>Coincidentally, a bug used in <em>Pok\u00e9mon BDSP<\/em> speedruns has been fixed with the latest update, and it\u2019s likely that this fix will drastically change speedrun routes in the future.<\/p>\n\n\n\n<p>Ver.1.1.2 update for<em> Pok\u00e9mon BDSP<\/em> fixes some softlock issues (<a href=\"https:\/\/automaton-media.com\/en\/news\/20211202-6897\/\" target=\"_blank\" rel=\"noreferrer noopener\">related article<\/a>). While the patch notes don\u2019t include much information about what actually changed, players are reporting that multiple issues including Pok\u00e9mon duplication and the \u201cMenu Storage\u201d bug have been fixed.<\/p>\n\n\n\n<p>The Menu Storage bug allows you to move the character while leaving the menu screen open. You could skip multiple events by combining Menu Storage with a variety of other techniques, making it a crucial part of the Any% speedrun. For a more in-depth explanation, check out Werster\u2019s <a href=\"https:\/\/pastebin.com\/5nFuX5KH\" target=\"_blank\" rel=\"noreferrer noopener\">Pokemon Shining Pearl any% FAQ<\/a>.<\/p>\n\n\n\n<p>Now, with the latest update, players are reporting that this bug has been fixed. Japanese YouTuber Tomoyu posted a video on <a href=\"https:\/\/twitter.com\/tomoyu136\/status\/1466255323912499206\" target=\"_blank\" rel=\"noreferrer noopener\">Twitter<\/a> as proof. Incidentally, there\u2019s a rumor circulating that the game would crash if you tried to trigger the Menu Storage bug, but so far there has been no real evidence reported by players.<\/p>\n\n\n\n<p>Normally, it\u2019s good news for players to see these bug fixes. In fact, many users on social media and forums are welcoming the recent update. However, that\u2019s not necessarily the case for speedrunners. <em>Pok\u00e9mon BDSP<\/em> speedrunner PulseEffects <a href=\"https:\/\/twitter.com\/PulseEffects\/status\/1466214835545325569\" target=\"_blank\" rel=\"noreferrer noopener\">warned<\/a> fellow speedrunners to turn off the auto-update, expressing his disappointment in a subsequent tweet. <\/p>\n\n\n\n<p>Glennjamin, another speedrunner, said they were relieved to have turned off the auto-update, and predicted that \u201cthis update has probably added about 3 hours to the any% run.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Sadly this update has probably added about 3 hours to the any% run, thankful for turning off auto-update. Gonna grind a sub 20 before i go to 1.1.2 <a href=\"https:\/\/t.co\/cYNrjN8BI9\">https:\/\/t.co\/cYNrjN8BI9<\/a><\/p>&mdash; Glennjamin (@Glennjaamin) <a href=\"https:\/\/twitter.com\/Glennjaamin\/status\/1466228178360356865?ref_src=twsrc%5Etfw\">December 2, 2021<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>On <a href=\"https:\/\/www.speedrun.com\/pkmnbdsp\" target=\"_blank\" rel=\"noreferrer noopener\">speedrun.com<\/a>, there are cases where speedrun categories are separated between different versions of a game. It\u2019s quite possible that <em>Pok\u00e9mon BDSP <\/em>will receive similar treatment and get separate categories for \u201c1.1.1 or earlier\u201d and \u201c1.1.2 or later.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pok\u00e9mon BDSP&#8217;s \u201cMenu Storage,\u201d a bug used in speedruns has been fixed with the ver.1.1.2 update. Current any% speedrun record is 17:17 by Werster (using ver. 1.1.1).<\/p>\n","protected":false},"author":30,"featured_media":6930,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[18,70],"class_list":["post-6927","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-global-news","tag-pokemon-series"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Pok\u00e9mon BDSP \u201cMenu Storage\u201d bug used in speedruns has been fixed - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Pok\u00e9mon BDSP&#039;s \u201cMenu Storage,\u201d a bug used in speedruns has been fixed with the ver.1.1.2 update. 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Current any% speedrun record is 17:17 by Werster (using ver. 1.1.1).","og_url":"https:\/\/automaton-media.com\/en\/news\/20211202-6927\/","og_site_name":"AUTOMATON WEST","article_published_time":"2021-12-02T07:57:53+00:00","article_modified_time":"2022-12-01T07:18:33+00:00","og_image":[{"width":1200,"height":675,"url":"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-header.jpeg","type":"image\/jpeg"}],"author":"Sayoko Narita","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"Sayoko Narita","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/20211202-6927\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/20211202-6927\/"},"author":{"name":"Sayoko Narita","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/6ff2721c450e20970538373b7515eaf6"},"headline":"Pok\u00e9mon BDSP \u201cMenu Storage\u201d bug used in speedruns has been fixed","datePublished":"2021-12-02T07:57:53+00:00","dateModified":"2022-12-01T07:18:33+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/20211202-6927\/"},"wordCount":579,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/20211202-6927\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-header.jpeg","keywords":["News (Global)","Pokemon Series"],"articleSection":["News"],"inLanguage":"en-US"},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/news\/20211202-6927\/","url":"https:\/\/automaton-media.com\/en\/news\/20211202-6927\/","name":"Pok\u00e9mon BDSP \u201cMenu Storage\u201d bug used in speedruns has been fixed - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/20211202-6927\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/20211202-6927\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/12\/20211202-184346-header.jpeg","datePublished":"2021-12-02T07:57:53+00:00","dateModified":"2022-12-01T07:18:33+00:00","description":"Pok\u00e9mon BDSP's \u201cMenu Storage,\u201d a bug used in speedruns has been fixed with the ver.1.1.2 update. 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