{"id":69002,"date":"2026-06-30T21:00:00","date_gmt":"2026-06-30T12:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=69002"},"modified":"2026-06-30T17:32:33","modified_gmt":"2026-06-30T08:32:33","slug":"pragmata-developers-share-devastating-internal-criticism-from-the-games-early-development-earning-sympathy-from-industry-peers-and-fans","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/pragmata-developers-share-devastating-internal-criticism-from-the-games-early-development-earning-sympathy-from-industry-peers-and-fans\/","title":{"rendered":"Pragmata developers share devastating internal criticism from the game\u2019s early development, earning sympathy from industry peers and fans"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In a big commemorative YouTube livestream held on June 18, <strong>Pragmata\u2019s<\/strong> developers at Capcom celebrated both Father\u2019s Day and the huge milestone of the game selling over 2 million copies worldwide. The live talk event featured some of the key developers and cast members behind the title, who got the opportunity to reminisce about the game, and share some interesting tidbits about its development (including the hilarious notion of there being a <a href=\"https:\/\/automaton-media.com\/en\/news\/capcom-had-a-women-led-diana-police-on-the-pragmata-team-to-make-sure-diana-was-cute-in-an-uncontrived-and-childlike-way\/\" target=\"_blank\" rel=\"noreferrer noopener\">\u201cDiana cuteness police\u201d<\/a> on the production team).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While we\u2019ve known that Pragmata went through a somewhat turbulent development period and two big delays, the new livestream documents how brutally its early prototypes were torn down before the game got greenlit, with specific quotes from staff members showcased in the livestream caused show among Japanese fans and fellow developers.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"6\u670818\u65e5\uff08\u6728\uff09\u3088\u308b7\u6642\u914d\u4fe1|\u300e\u30d7\u30e9\u30b0\u30de\u30bf\u300f\u5927\u30d2\u30c3\u30c8\u8a18\u5ff5\uff01\u7236\u306e\u65e5\u30b9\u30da\u30b7\u30e3\u30eb\u30a4\u30d9\u30f3\u30c8\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/XaweVCnHYsE?start=1448&amp;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The project started back in 2019 when Jun Takeuchi, the head of Capcom\u2019s Development Division 1, tasked the company\u2019s team of young developers with making \u201ca game on the Moon.\u201d After numerous botched pitches and concepts, in 2020 Capcom finally revealed the first trailer for Pragmata, with a release window scheduled for 2022. However, this was when the development hit its first big wall. Completed test stages were being rejected one by one, the development team was stuck in a creative rut, and many of its members started departing from the project, which ultimately led to its delay in 2021.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">According to the video, the Pragmata team was internally criticized as \u201cunable to make compelling puzzles,\u201d \u201cunable to make compelling action,\u201d and \u201cincompetent at level design.\u201d This led them to eventually come up with the game\u2019s \u201chacking system.\u201d However, the system had many shortcomings at first, and it was difficult to strike proper balance between shooting and puzzle elements, leading to even more negative reviews within the company.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cThe game logic we worked so hard on building is completely broken,\u201d \u201cGive me back the 2 months I lost working alongside the team. Is this what you\u2019re trying to entertain your players with?,\u201d \u201cThis has fundamentally worsened the game, I am deeply disappointed,\u201d \u201cFeels like you\u2019re just aimlessly moving forward \u2013 so boring\u201d \u2013 these were some of the highlighted comments from the internal reviews at the company after the implementation of the hacking system.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"563\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251216-550290003.jpg\" alt=\"\" class=\"wp-image-55038\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251216-550290003.jpg 996w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251216-550290003-380x215.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251216-550290003-768x434.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Taking this feedback into consideration, the team rushed to create a revised build of the game to present to Capcom\u2019s upper management. This presentation was also where it was to be decided whether the project would be cancelled. Luckily, the revised prototype of the game was a hit within the company, which gave Pragmata\u2019s team the chance to restart development and turn the situation around.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Around the time the second big delay was announcement, development was in full throttle. And despite numerous difficulties throughout the second phase of development, Pragmata was finally able to launch in 2026, selling over 2 million copies in around three weeks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Recently, the video documenting Pragmata\u2019s troubled development made rounds on X, with many other developers commenting on how they found it extremely relatable. Akihiro Togawa, a developer of The Hundred Line: Last Defense Academy, which is also a game that notably went through many difficulties and <a href=\"https:\/\/automaton-media.com\/en\/news\/danganronpa-creators-are-risking-their-lives-for-their-upcoming-new-game-which-has-put-them-in-debt\/\">put its studio at the risk of bankruptcy<\/a>, commented \u201cEven though it\u2019s someone else\u2019s problem, I couldn\u2019t view it as such, seeing this made my stomach hurt.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-x wp-block-embed-x\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u30ea\u30d7\u306b\u3082\u540c\u3058\u304f\u80c3\u3092\u75db\u3081\u3066\u308b\u4eba\u304c\u2026\uff01<br><br>\u30b2\u30fc\u30e0\u3092\u4f5c\u3063\u3066\u308b\u3068\u7406\u4e0d\u5c3d\u3084\u554f\u984c\u306a\u3093\u3066\u65e5\u5e38\u8336\u98ef\u4e8b\u3067\u3001\u65e5\u3005\u524a\u308c\u305f\u308a\u3057\u3093\u3069\u304b\u3063\u305f\u308a\u3059\u308b\u3053\u3068\u3082\u591a\u3044\u3068\u601d\u3046\u3051\u3069\u3001\u305d\u308c\u3067\u3082\u611a\u76f4\u306b\u3084\u308a\u7d9a\u3051\u308c\u3070\u5b8c\u6210\u3057\u3066\u4e16\u306b\u51fa\u3057\u3066\u30d7\u30ec\u30a4\u30e4\u30fc\u3055\u3093\u306b\u697d\u3057\u3093\u3067\u3082\u3089\u3048\u308b\u3002<br><br>\u305d\u3046\u601d\u3063\u3066\u9811\u5f35\u3063\u3066\u3044\u304d\u307e\u3057\u3087\u3046\uff01<br>\u6b21\u306e\u30d7\u30e9\u30b0\u30de\u30bf\u306f\u4ffa\u305f\u3061\u3060\uff01 <a href=\"https:\/\/t.co\/sdYfI8qMW8\">https:\/\/t.co\/sdYfI8qMW8<\/a><\/p>&mdash; \u767b\u5ddd\u6676\u5f18 \/ Akihiro Togawa (@Jabberwocky2469) <a href=\"https:\/\/x.com\/Jabberwocky2469\/status\/2071218540242432147?ref_src=twsrc%5Etfw\">June 28, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cWhen you\u2019re making games, unfair things and problems happen on a daily basis, and I think on most days it makes you feel completely beat down and exhausted,\u201d he wrote in a follow up post. \u201cHowever, if you keep facing those challenges honestly, you\u2019ll eventually be able to finish the game and release it to the world so that players can enjoy it. Let\u2019s keep that in mind and keep doing our best. We are all the next Pragmata.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Related: <strong><a href=\"https:\/\/automaton-media.com\/en\/news\/pragmatas-newly-revealed-new-york-stage-was-painstakingly-made-by-human-developers-to-look-ai-generated-according-to-director\/\" target=\"_blank\" rel=\"noreferrer noopener\">Pragmata\u2019s newly revealed New York stage was painstakingly made by human developers to look \u201cAI generated,\u201d according to director<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/pragmatas-sci-fi-worldbuilding-was-supervised-by-macross-creator-shoji-kawamori-to-balance-out-capcoms-accessibility-focused-approach-to-the-genre-producer-says\/\" type=\"link\" id=\"https:\/\/automaton-media.com\/en\/news\/pragmatas-sci-fi-worldbuilding-was-supervised-by-macross-creator-shoji-kawamori-to-balance-out-capcoms-accessibility-focused-approach-to-the-genre-producer-says\/\" target=\"_blank\" rel=\"noreferrer noopener\">Pragmata\u2019s sci-fi worldbuilding was supervised by Macross creator Shoji Kawamori to balance out Capcom\u2019s \u201caccessibility-focused\u201d approach to the genre, producer says<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A recent documentary on Pragmata&#8217;s development reveals details about the prolonged, troubled development of the project.<\/p>\n","protected":false},"author":79,"featured_media":54959,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-06-30T12:00:07+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mpixcivwq22e","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mpixcivwq22e\",\"cid\":\"bafyreiadtvoxlmrd6nft7wei4ir5tufw4tk3xra277ldak7nwdeud6ukii\",\"commit\":{\"cid\":\"bafyreietivg22cno2llroip6idpy3dncvroppdmdnwmczmxglcpxm3x7ny\",\"rev\":\"3mpixciw3mc2e\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[3],"tags":[17],"class_list":["post-69002","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - 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