{"id":68589,"date":"2026-06-23T12:48:55","date_gmt":"2026-06-23T03:48:55","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=68589"},"modified":"2026-06-23T12:55:15","modified_gmt":"2026-06-23T03:55:15","slug":"stranger-than-heavens-massive-50-year-saga-intentionally-prioritizes-convincing-lies-over-historical-accuracy-says-rgg-studio","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/stranger-than-heavens-massive-50-year-saga-intentionally-prioritizes-convincing-lies-over-historical-accuracy-says-rgg-studio\/","title":{"rendered":"STRANGER THAN HEAVEN\u2019s massive 50-year saga intentionally prioritizes \u201cconvincing\u00a0lies\u201d over historical\u00a0accuracy, says RGG Studio\u00a0"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>STRANGER THAN HEAVEN<\/strong>, a&nbsp;brand-new action-adventure game by&nbsp;SEGA and&nbsp;Yakuza&nbsp;developer&nbsp;RGG Studio,&nbsp;is set to release on&nbsp;January 15,&nbsp;2027.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The title follows Makoto Daito and Yu&nbsp;Shinjo&nbsp;\u2013 two outcasts of mixed Japanese and American&nbsp;descent. Faced with racial&nbsp;discrimination&nbsp;and&nbsp;with&nbsp;no family to rely on, the two find themselves stranded in Japan. The story follows their&nbsp;struggle to survive&nbsp;over&nbsp;50 turbulent years&nbsp;beginning&nbsp;in 1915.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In a joint media interview attended by AUTOMATON,&nbsp;RGG Studio&nbsp;director Masayoshi Yokoyama shared some details about STRANGER THAN HEAVEN and the ideas behind its development. Of note,&nbsp;he&nbsp;talked about what players can expect in terms of the game\u2019s scale and portrayal of different historical periods&nbsp;and locations across Japan.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"STRANGER THAN HEAVEN | Cast &amp; Story Reveal Trailer\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/HUrFCyw5le4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">When it comes to volume, STRANGER THAN HEAVEN will be pretty massive, according to Yokoyama.\u00a0Given the concept of \u201cdepicting\u00a0five decades\u00a0of a person\u2019s life\u201d\u00a0the\u00a0title was actually envisioned as a trilogy at first. However, not wanting to fragment the experience and make players\u00a0wait in\u00a0between\u00a0releases,\u00a0RGG Studio decided to make it one game, resulting in a \u201chuge\u201d main story that&#8217;s 6-7 years in the making. On the other hand, given the title\u2019s historical setting, there will not be as many minigames as there are in the Like a Dragon series, and\u00a0substories will take a\u00a0somewhat different\u00a0direction.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In terms of map size,\u00a0STRANGER THAN HEAVEN will be of a scale comparable to the Like a Dragon series.\u00a0The story will travel linearly from:\u00a0Kokura in 1915, Kure (Hiroshima) in 1929, Osaka in 1943, Atami in 1951,\u00a0and Shinjuku in 1965, with each map varying in size. Of note, the game will have more buildings with fully accessible interiors than Yakuza games\u00a0have, albeit the historical setting means fewer\u00a0tall buildings. With all these\u00a0factors\u00a0taken into account, Yokoyama believes the overall\u00a0scale\u00a0is\u00a0roughly the\u00a0same.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"608\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/5e4896966c9944fcf00890f4502605bf-1-1080x608-1.jpg\" alt=\"\" class=\"wp-image-68592\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/5e4896966c9944fcf00890f4502605bf-1-1080x608-1.jpg 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/5e4896966c9944fcf00890f4502605bf-1-1080x608-1-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/5e4896966c9944fcf00890f4502605bf-1-1080x608-1-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">On that note, Yokoyama cautions not to&nbsp;expect&nbsp;exact, historically&nbsp;accurate&nbsp;recreations of each city&nbsp;and era&nbsp;appearing&nbsp;in&nbsp;STRANGER THAN HEAVEN. \u201cAs a development team,&nbsp;we&#8217;ve&nbsp;always focused on creating original spaces that are&nbsp;optimal&nbsp;for gameplay.&nbsp;What&nbsp;we&#8217;re&nbsp;prioritizing&nbsp;is telling&nbsp;convincing (or \u201cgame-like\u201d) lies. Historical materials serve only as reference points for development.\u201d&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As one such example, Yokoyama says players will find Hotel New Akao when visiting&nbsp;Atami in 1951&nbsp;in-game,&nbsp;even though&nbsp;the hotel&nbsp;didn\u2019t&nbsp;open until&nbsp;1954.&nbsp;\u201cSince&nbsp;this is&nbsp;ultimately a&nbsp;work of fiction, I hope players will forgive us if they notice that certain elements&nbsp;don&#8217;t&nbsp;quite line up with the exact historical&nbsp;period&nbsp;they appear in.\u201d Additionally, real-life historical&nbsp;incidents from corresponding eras will not be depicted in the story unless they have a direct connection to protagonist Daito. \u201cWe have been very deliberate in presenting the story as an original world that is not bound by historical fact,\u201d Yokoyama says.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">STRANGER THAN HEAVEN&nbsp;is set to release on January 15,&nbsp;2027&nbsp;for PC (Steam), Xbox Series X\u2758S and PlayStation 5. The title will also be coming to Xbox Game Pass.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Related: <a href=\"https:\/\/automaton-media.com\/en\/news\/like-a-dragons-devs-get-spooked-looks-from-industry-peers-when-they-say-they-juggle-up-to-3-4-titles-simultaneously-with-one-team\/\" target=\"_blank\" rel=\"noreferrer noopener\">Like a Dragon\u2019s devs get spooked looks from industry peers when they say they juggle up to 3-4 titles simultaneously with one team\u00a0<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>RGG Studio director Masayoshi Yokoyama talks about Stranger Than Heaven&#8217;s &#8220;huge&#8221; main story, map size and approach to historical accuracy.<\/p>\n","protected":false},"author":55,"featured_media":68591,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[{"did":"did:plc:uzrrhkfyjrfdsynj2voztcf2","date":"2026-06-23T03:49:03+00:00","uri":"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mowilvv7ys2l","response":"{\"uri\":\"at:\/\/did:plc:uzrrhkfyjrfdsynj2voztcf2\/app.bsky.feed.post\/3mowilvv7ys2l\",\"cid\":\"bafyreic67ya6q4i3px2dncxkqwsuixm6of43qnycxmtetgxulz77dejojy\",\"commit\":{\"cid\":\"bafyreiahsivvvksqsedew44xs5r4h6ftaz3sfl7ypbogrtymtcfehgr3ve\",\"rev\":\"3mowilvvev22l\"},\"validationStatus\":\"valid\"}"}],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[10,3],"tags":[17],"class_list":["post-68589","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - 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She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/68589","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=68589"}],"version-history":[{"count":3,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/68589\/revisions"}],"predecessor-version":[{"id":68596,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/68589\/revisions\/68596"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/68591"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=68589"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=68589"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=68589"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}