{"id":68501,"date":"2026-06-20T01:00:00","date_gmt":"2026-06-19T16:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=68501"},"modified":"2026-06-19T18:23:56","modified_gmt":"2026-06-19T09:23:56","slug":"level-5-ceo-says-modern-quality-demands-have-made-fast-game-development-like-back-in-the-day-extremely-difficult","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/level-5-ceo-says-modern-quality-demands-have-made-fast-game-development-like-back-in-the-day-extremely-difficult\/","title":{"rendered":"Level-5\u00a0CEO says modern quality demands have made fast game development\u00a0like back in the day extremely difficult\u00a0"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In a recent interview with\u00a0<a href=\"https:\/\/www.4gamer.net\/games\/974\/G097482\/20260601053\/\" target=\"_blank\" rel=\"noreferrer noopener\">4Gamer<\/a>,\u00a0Level-5\u00a0CEO Akihiro Hino has reflected on how dramatically the game industry has changed\u00a0in the past decade, pointing to a time when the studio was releasing major titles\u00a0almost every\u00a0year across its hit franchises.\u00a0Talking to the outlet,\u00a0Hino discussed\u00a0the company\u2019s past,\u00a0and the pressures\u00a0of\u00a0modern game development.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cThere was a time when we were releasing new titles\u00a0almost every\u00a0year. Not just Inazuma Eleven, but also\u00a0Yo-kai Watch. It was a dream-like period, or\u00a0perhaps\u00a0a hellish one (laughs),\u201d Hino said, noting how rising expectations for game quality and production standards have significantly affected dev cycles.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cOver time, the way games are made and the level of quality required&nbsp;have&nbsp;changed, and before we knew it, we had ended up with the kind of slower pace we have now.\u201d&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cWe\u2019ve&nbsp;entered&nbsp;an era where games&nbsp;aren\u2019t&nbsp;accepted as commercial products unless their quality is high enough.&nbsp;I think every developer&nbsp;is finding this difficult,\u201d&nbsp;Hino explained.&nbsp;He&nbsp;also&nbsp;believes&nbsp;that, moving forward, the&nbsp;studio&nbsp;will need to find ways to&nbsp;shorten development periods more efficiently.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Level-5 is not\u00a0a stranger to\u00a0prolonged development cycles\u00a0and continuous delays, and\u00a0one big example of this is how it handled the\u00a0production of\u00a0its\u00a0latest major title,\u00a0Inazuma Eleven: Victory\u00a0Road.\u00a0\u00a0Originally announced in 2016 with\u00a0an initial\u00a0release window of 2018, the game\u2019s development cycle\u00a0<a href=\"https:\/\/automaton-media.com\/en\/news\/level-5s-elaborate-animal-crossing-parody-draws-criticism-as-japanese-fans-wonder-wheres-that-game-you-promised-6-years-ago\/\" target=\"_blank\" rel=\"noreferrer noopener\">suffered a\u00a0series\u00a0of delays<\/a>\u00a0and even a reboot under a different name\u00a0before finally launching in August 2025. Other major\u00a0Level-5\u00a0properties like\u00a0Fantasy Life\u00a0i: The Girl Who Steals Time\u00a0faced similar recurring pushbacks.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1814\" height=\"912\" sizes=\"auto, (max-width: 1814px) 100vw, 1814px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/20260619-68501-001.jpg\" alt=\"\" class=\"wp-image-68504\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/20260619-68501-001.jpg 1814w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/20260619-68501-001-380x191.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/20260619-68501-001-768x386.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/06\/20260619-68501-001-1536x772.jpg 1536w\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">At least, the\u00a0wait for\u00a0Victory Road\u00a0paid off, with the game\u00a0<a href=\"https:\/\/automaton-media.com\/en\/news\/inazuma-eleven-victory-road-sequel-is-in-the-works-level-5-president-akihiro-hino-confirms\/\" target=\"_blank\" rel=\"noreferrer noopener\">selling\u00a0800,000 copies<\/a>\u00a0globally right out of the gate. Now,\u00a0Level-5\u00a0is looking to solidify the franchise&#8217;s revival\u00a0(something\u00a0Hino\u00a0wanted to do properly for a long time)\u00a0without forcing fans to wait another decade.\u00a0\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hino&nbsp;considers&nbsp;the mobile title&nbsp;Inazuma Eleven Cross&nbsp;a&nbsp;necessary&nbsp;part&nbsp;of&nbsp;that revival&nbsp;plan, and explains releasing the game in 2026&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">was&nbsp;strategically important because football excitement peaks every four years&nbsp;(an apparent&nbsp;reference to the World Cup cycle).&nbsp;Apparently, the studio is planning to roll out version updates every 1-3 months, while adding regular features and major updates once every six months to&nbsp;establish&nbsp;a solid&nbsp;service in Japan before expanding overseas.&nbsp;Hino&nbsp;also mentioned that&nbsp;that this is not the end of the revival plan for the year.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cOf course, we have no intention of ending things with just Victory Road and Inazuma Eleven Cross. I think&nbsp;we\u2019ll&nbsp;be able to make another major announcement related to Inazuma Eleven within a year.\u201d&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Related:\u00a0<a href=\"https:\/\/automaton-media.com\/en\/news\/level-5-ceo-says-megaton-musashi-served-as-emotional-rehab-helping-the-studio-rediscover-its-development-philosophy-and-make-inazuma-eleven-victory-road-work\/\" target=\"_blank\" rel=\"noreferrer noopener\">Level-5 CEO says Megaton Musashi served as \u201cemotional rehab,\u201d helping the studio rediscover its development philosophy and make Inazuma Eleven: Victory Road work\u00a0<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/inazuma-eleven-victory-road-sequel-is-in-the-works-level-5-president-akihiro-hino-confirms\/\" target=\"_blank\" rel=\"noreferrer noopener\">Inazuma Eleven: Victory Road sequel is in the works, Level-5 President Akihiro Hino confirms<\/a>\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Level-5 game director and CEO Akihiro Hino talks about dev cycles inevitably growing longer in the modern game industry, making yearly releases difficult.<\/p>\n","protected":false},"author":87,"featured_media":68503,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","autoblue_enabled":true,"autoblue_custom_message":"","autoblue_shares":[],"autoblue_post_url":"","autoblue_publish_document":false,"footnotes":""},"categories":[3],"tags":[17],"class_list":["post-68501","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - 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