{"id":67929,"date":"2026-06-09T13:18:17","date_gmt":"2026-06-09T04:18:17","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=67929"},"modified":"2026-06-09T13:18:19","modified_gmt":"2026-06-09T04:18:19","slug":"onimusha-way-of-the-sword-producer-addresses-concerns-about-demo-being-too-easy-the-full-game-will-be-much-more-challenging","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/onimusha-way-of-the-sword-producer-addresses-concerns-about-demo-being-too-easy-the-full-game-will-be-much-more-challenging\/","title":{"rendered":"Onimusha: Way of the Sword producer addresses\u00a0concerns about\u00a0demo\u00a0being \u201ctoo easy.\u201d\u00a0The full game will\u00a0be much more challenging\u00a0"},"content":{"rendered":"\n<p>While the&nbsp;recently released&nbsp;<strong>Onimusha: Way of the Sword<\/strong>&nbsp;demo&nbsp;gives&nbsp;players&nbsp;a variety of&nbsp;ways to dispatch foes, many noticed&nbsp;<a href=\"https:\/\/automaton-media.com\/en\/reviews\/onimusha-way-of-the-swords-demo-may-be-on-the-easier-side-but-its-combat-already-promises-depth-and-plenty-of-flexibility-between-offense-and-defense\/\" target=\"_blank\" rel=\"noreferrer noopener\">a distinct lack of challenge<\/a>&nbsp;that the series is known for. In a recent message to fans, producer Akihito Kadowaki thanked everyone who played the demo&nbsp;and&nbsp;addressed the concerns about&nbsp;its&nbsp;difficulty&nbsp;modes.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-x wp-block-embed-x\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Thanks to everyone who has played the Onimusha: Way of the Sword demo so far! <br><br>Here&#39;s a short message from Producer Kadowaki regarding the difficulty that some players have expressed. <a href=\"https:\/\/t.co\/x2cmrysJnj\">pic.twitter.com\/x2cmrysJnj<\/a><\/p>&mdash; Onimusha \u25b6\ufe0f Demo Out Now (@OnimushaGame) <a href=\"https:\/\/x.com\/OnimushaGame\/status\/2064067438736556256?ref_src=twsrc%5Etfw\">June 8, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>According to Kadowaki, the demo was made with a wide spectrum of players in mind.\u00a0Not only does the\u00a0particular section\u00a0of Kiyomizu-dera\u00a0take place during an early part of the story, but the version of\u00a0<a href=\"https:\/\/automaton-media.com\/en\/news\/capcoms-decision-to-make-onimusha-way-of-the-swords-protagonist-musashi-miyamoto-was-actually-in-consideration-of-global-audiences-devs-say\/\" target=\"_blank\" rel=\"noreferrer noopener\">Miyamoto Musashi<\/a>\u00a0you play as\u00a0is equipped with a bunch of abilities too \u2013 some of which are\u00a0only\u00a0unlocked\u00a0near\u00a0the end of the campaign. While this helps\u00a0showcase\u00a0the\u00a0numerous abilities\u00a0Musashi can\u00a0perform, it is understandable that a late-game build would easily cut through starting foes, even\u00a0on\u00a0the\u00a0supposedly harder\u00a0\u201cAction\u201d\u00a0difficulty\u00a0setting.\u00a0<\/p>\n\n\n\n<p>Kadowaki assures players that the final game will have tougher standard Genma enemies and bosses&nbsp;&#8211;&nbsp;which are (hopefully) attuned to your skillset and player abilities.&nbsp;Aside from enemies\u2019&nbsp;health and damage not posing much of a challenge,&nbsp;their&nbsp;overall aggression&nbsp;is another issue in the&nbsp;demo, and&nbsp;is especially&nbsp;evident&nbsp;when fighting against groups of foes.&nbsp;&nbsp;<\/p>\n\n\n\n<p>If the number of skills you&nbsp;possess&nbsp;in the demo is any&nbsp;indication, Onimusha: Way of the Sword\u2019s tougher challenges will have you&nbsp;on your toes and&nbsp;experimenting&nbsp;with&nbsp;all kinds of demon-hunting techniques.&nbsp;<\/p>\n\n\n\n<p>Onimusha: Way of the Sword is set to release on September 25 for Windows (<a href=\"https:\/\/store.steampowered.com\/app\/2638890\/Onimusha_Way_of_the_Sword\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), PlayStation 5, and Xbox Series X|S.&nbsp;A free demo is available on all platforms.&nbsp;<\/p>\n\n\n\n<p><strong>Related:\u00a0<a href=\"https:\/\/automaton-media.com\/en\/news\/we-didnt-want-to-just-nerf-the-enemies-and-call-it-a-day-onimusha-way-of-the-sword-devs-on-designing-a-story-mode-that-isnt-trivially-easy\/\" target=\"_blank\" rel=\"noreferrer noopener\">\u201cWe didn\u2019t want to just nerf the enemies and call it a day.\u201d Onimusha: Way of the Sword\u00a0devs\u00a0on designing a story mode that isn\u2019t trivially easy<\/a>\u00a0<\/strong><\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/interviews\/onimusha-way-of-the-sword-is-not-a-soulslike-and-not-open-world-director-says-instead-it-expands-on-what-the-series-is-known-for\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Onimusha: Way of the Sword is \u201cnot a\u00a0soulslike\u00a0and not open-world,\u201d director says. Instead, it expands on what the series is known for<\/strong><\/a><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Onimusha: Way of the Sword producer Akihito Kadowaki has released a message directly addressing feedback on the game&#8217;s new demo.<\/p>\n","protected":false},"author":67,"featured_media":67931,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-67929","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Onimusha: Way of the Sword producer addresses\u00a0concerns about\u00a0demo\u00a0being \u201ctoo easy.\u201d\u00a0The full game will\u00a0be much more challenging\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Onimusha: Way of the Sword producer Akihito Kadowaki has released a message directly addressing feedback on the game&#039;s new demo.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/onimusha-way-of-the-sword-producer-addresses-concerns-about-demo-being-too-easy-the-full-game-will-be-much-more-challenging\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Onimusha: Way of the Sword producer addresses\u00a0concerns about\u00a0demo\u00a0being \u201ctoo easy.\u201d\u00a0The full game will\u00a0be much more challenging\u00a0 - 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