{"id":67099,"date":"2026-05-26T00:00:00","date_gmt":"2026-05-25T15:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=67099"},"modified":"2026-05-25T18:56:18","modified_gmt":"2026-05-25T09:56:18","slug":"its-not-fun-if-it-just-plays-like-a-gacha-japanese-users-debate-whether-fishing-minigames-in-open-world-titles-are-truly-necessary","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/its-not-fun-if-it-just-plays-like-a-gacha-japanese-users-debate-whether-fishing-minigames-in-open-world-titles-are-truly-necessary\/","title":{"rendered":"\u201cIt\u2019s not fun if it just plays like a gacha.\u201d Japanese users debate whether fishing minigames in open-world titles are truly necessary"},"content":{"rendered":"\n<p>If you\u2019re playing a JRPG, there is a very big chance that one of the minigames featured will be a straightforward fishing simulator. Though this is not limited at all to games made in Japan, explorable terrains tend to feature large bodies of water, and what better way to make use of them than to give the player the opportunity to catch some fish? And while some of the fishing minigames are simply recreational, others may be crucial for acquiring rare and powerful in-game items or weapons.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u30aa\u30fc\u30d7\u30f3\u30ef\u30fc\u30eb\u30c9\u7cfb\u306e\u30b2\u30fc\u30e0\u306b\u3068\u308a\u3042\u3048\u305a\u91e3\u308a\u5165\u308c\u3088\u3046\u3068\u3059\u308b\u306e\u305d\u308d\u305d\u308d\u3084\u3081\u3066\u6b32\u3057\u3044<br>\u6b63\u76f4\u4f55\u3082\u9762\u767d\u304f\u306a\u3044<\/p>&mdash; \u306e\u3059\u3075\u3043\u308b (@nosfill_x) <a href=\"https:\/\/twitter.com\/nosfill_x\/status\/2055882028005167374?ref_src=twsrc%5Etfw\">May 17, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>A recent X post in Japan criticizing the minigame genre went viral, leading domestic gamers to discuss whether fishing is really a \u201cnecessary\u201d element in immersive open-world games. \u201cI think it\u2019s high time developers stopped trying to shove fishing into open world games just for the sake of it. To be honest, nothing about it is fun,\u201d the user wrote, garnering agreement from 28 thousand fellow gamers.<\/p>\n\n\n\n<p>According to Japanese gamers, there are multiple factors that separate a good fishing minigame from a mediocre one, the biggest one being whether they\u2019re made as filler content in the first place. \u201cSame, we really don\u2019t need [fishing minigames], there\u2019s no need to add random content just to increase the game\u2019s volume,\u201d one user commented.<\/p>\n\n\n\n<p>Like previously mentioned, having a vast world to explore, one will expect that it is equally engaging, so devs need to think up ways to \u201cfill up\u201d the land with various interactable content to keep players immersed. And considering how it\u2019s super easy for costs to pile up when making these kinds of games, some users <a href=\"https:\/\/x.com\/tikuwa331\/status\/2055976205619548659?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">suggest <\/a>that this is just a way for developers to make full use of the \u201ccool bodies of water\u201d they painstakingly made. \u201cBut since developing [fishing] content also drives up the costs, that makes the developers want you to play it even more, making it mandatory, and annoying everyone in return,\u201d they comment.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"829\" height=\"597\" sizes=\"auto, (max-width: 829px) 100vw, 829px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260210-566130001.jpg\" alt=\"Bass Landing\" class=\"wp-image-56616\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260210-566130001.jpg 829w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260210-566130001-380x274.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260210-566130001-768x553.jpg 768w\" \/><figcaption class=\"wp-element-caption\"><em>Bass Landing<\/em><\/figcaption><\/figure>\n\n\n\n<p>On the other hand, rather than being \u201ccliched filler content,\u201d many argue that game developers often just fail to make the minigames fun. \u201cIt\u2019s fine only if the fishing is actually enjoyable as a minigame,\u201d one user <a href=\"https:\/\/x.com\/kogashioogashi\/status\/2055943196371505378?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">commented<\/a>, with another one <a href=\"https:\/\/x.com\/takuyas\/status\/2055947475152970231?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">adding<\/a>: \u201cIt\u2019s okay to have fishing, but I\u2019d rather it evolved into a full-fledged fishing game. It\u2019s not fun if it just plays like a gacha.\u201d\u00a0<\/p>\n\n\n\n<p>\u201cIf the game lets you fish, then I want it to go into crazy detail. Give me the bait options, gear, species distribution, seasons, and ecology. From freshwater and saltwater fish to legendary boss fishes and stories about fishermen who got their arms bitten off, I want it all,\u201d another user <a href=\"https:\/\/x.com\/jujupe24\/status\/2055973672331235815?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">commented<\/a>.<\/p>\n\n\n\n<p>Of course, a \u201chigh level of freedom\u201d means that you don\u2019t even have to get near fishing minigames if they\u2019re not your cup of tea. But what seems to <a href=\"https:\/\/x.com\/K_Yuki_yukki\/status\/2055945070399169020?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">frustrate players the most<\/a> is when fishing becomes an obstacle you need to overcome in order to play the game more \u201ccomfortably.\u201d \u00a0<\/p>\n\n\n\n<p>\u201cIf it\u2019s not mandatory, I don\u2019t mind. But I don\u2019t want fishing to be turned into an actual side quest for getting useful items, progressing the story, or collecting necessary materials even though it\u2019s just fish. Please don\u2019t ever make it like that.\u201d<\/p>\n\n\n\n<p>\u201cThe fishing in Skyrim is such an empty feature. And since you can\u2019t get important items without it, that makes it even more (<em>poop emoji<\/em>),\u201d one user jokingly <a href=\"https:\/\/x.com\/nana_yujiro\/status\/2055973206310396019?s=20\">commented<\/a>. Others <a href=\"https:\/\/x.com\/samoti0\/status\/2055956323028885995?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">brought up similar examples<\/a>, including Genshin Impact\u2019s \u201cfishing weapon\u201d line like the Catch polearm, which you can only get by, well, <a href=\"https:\/\/x.com\/edamame014141\/status\/2055957163848409180?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">fishing<\/a>.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u539f\u795e\u300c\u307b\u3093\u307e\u305d\u308c\u306a\u300d <a href=\"https:\/\/t.co\/f06aks4ejQ\">pic.twitter.com\/f06aks4ejQ<\/a><\/p>&mdash; \u3010manabu\u3011 from Okinawa Japan\ud83c\uddef\ud83c\uddf5 (@edamame014141) <a href=\"https:\/\/twitter.com\/edamame014141\/status\/2055957163848409180?ref_src=twsrc%5Etfw\">May 17, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>As for another reason why fishing minigames are so prominent, some users <a href=\"https:\/\/x.com\/windymelt\/status\/2055986566099853516?s=20\">theo<\/a><a href=\"https:\/\/x.com\/windymelt\/status\/2055986566099853516?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">r<\/a><a href=\"https:\/\/x.com\/windymelt\/status\/2055986566099853516?s=20\">ized <\/a>that many of the simple minigames in bigger open world titles are used to train interns and new hires on.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u305d\u3046\u305d\u308c\u3002\u65b0\u5352\u3084\u82e5\u624b\u3067\u3082\u4ed5\u69d8\u5207\u3063\u3066\u5b9f\u88c5\u3057\u3084\u3059\u3044\u3063\u3066\u610f\u5473\u3067\u3001\u91e3\u308a\u3068\u304b\u8fb2\u696d\u7cfb\u30b3\u30f3\u30c6\u30f3\u30c4\u306f\u4f5c\u308b\u5074\u306b\u30e1\u30ea\u30c3\u30c8\u304c\u3042\u308b\u3002\u3060\u304b\u3089\u3053\u305d\u751f\u6d3b\u9762\u304c\u4f5c\u308a\u307e\u308c\u3066\u308b\u5272\u306b\u30e1\u30a4\u30f3\u30b3\u30f3\u30c6\u30f3\u30c4\u304c\u8584\u3063\u3059\u304f\u306a\u3063\u3066\u3057\u307e\u3063\u305f\u67d0\u30a2\u30af\u30b7\u30e7\u30f3\u5927\u4f5c\u3068\u304b\u300c\u65b0\u5352\u306e\u30a2\u30b5\u30a4\u30f3\u5272\u5408\u304c\u591a\u304b\u3063\u305f\u306e\u304b\u306a\uff1f\u300d\u3068\u304b\u601d\u3063\u3066\u3057\u307e\u3063\u305f\u3002 <a href=\"https:\/\/t.co\/3mHSZWNCTR\">https:\/\/t.co\/3mHSZWNCTR<\/a><\/p>&mdash; \u8461\u8404\u7403\u83cc (@budoukyukin) <a href=\"https:\/\/twitter.com\/budoukyukin\/status\/2056265009450418563?ref_src=twsrc%5Etfw\">May 18, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>\u201cFarming and fishing content benefits the developers in terms of being easy for young hires and fresh-out-of-college workers to define and implement. So when I saw a certain major action title that had well-developed lifestyle aspects but felt weak when it came to main content, it made me wonder if they\u2019d assigned a lot of the work to new graduates,\u201d a user <a href=\"https:\/\/x.com\/budoukyukin\/status\/2056265009450418563?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">commented<\/a>.<\/p>\n\n\n\n<p>Related articles:<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/playstation-1s-bizarre-fishing-reel-controller-was-developed-thanks-to-the-obsessive-attention-to-detail-of-actual-fishing-nuts-it-would-be-pointless-if-it-didnt-feel-like\/\" target=\"_blank\" rel=\"noreferrer noopener\">PlayStation 1\u2019s bizarre fishing reel controller was developed thanks to the obsessive attention to detail of actual fishing nuts. \u201cIt would be pointless if it didn\u2019t feel like the real thing\u201d<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A recent viral post on the Japanese side of X sparked a conversation on whether fishing minigames are truly necessary in open world titles.<\/p>\n","protected":false},"author":79,"featured_media":67103,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-67099","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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