{"id":66898,"date":"2026-05-20T21:00:00","date_gmt":"2026-05-20T12:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=66898"},"modified":"2026-05-20T18:25:06","modified_gmt":"2026-05-20T09:25:06","slug":"developer-makes-the-same-game-twice-in-unity-and-godot-after-struggling-to-choose-an-engine-delivering-detailed-comparison-of-the-pros-and-cons","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/developer-makes-the-same-game-twice-in-unity-and-godot-after-struggling-to-choose-an-engine-delivering-detailed-comparison-of-the-pros-and-cons\/","title":{"rendered":"Developer\u00a0makes the same game twice\u00a0in\u00a0Unity and Godot after struggling\u00a0to choose\u00a0an engine,\u00a0delivering detailed comparison of\u00a0the\u00a0pros and cons\u00a0"},"content":{"rendered":"\n<p>Game developer Thomas Grov\u00e9&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=WB7v-ezqcJM\" target=\"_blank\" rel=\"noreferrer noopener\">posted a video<\/a>&nbsp;on May 17&nbsp;detailing his&nbsp;endeavor&nbsp;to&nbsp;build&nbsp;the same game in both Unity and Godot Engine&nbsp;in order to&nbsp;compare them. The video&nbsp;has since&nbsp;sparked&nbsp;extensive discussion&nbsp;<a href=\"https:\/\/www.reddit.com\/r\/gamedev\/comments\/1tfpx79\/i_made_the_same_game_in_unity_and_godot_to_test\/\" target=\"_blank\" rel=\"noreferrer noopener\">among devs on Reddit<\/a>&nbsp;about the strengths and weaknesses of the two engines.&nbsp;<\/p>\n\n\n\n<p>Both Unity and Godot Engine are widely&nbsp;used&nbsp;general-purpose game engines, particularly among indie developers. In a survey conducted by the Game Developers Conference for this year\u2019s \u201cGDC Festival of Gaming,\u201d Unity recorded a 30% adoption rate as developers\u2019 primary engine, while Godot Engine came in at 5%. Although&nbsp;that\u2019s&nbsp;a sizable gap, Godot has been steadily expanding its presence,&nbsp;with major&nbsp;hits like&nbsp;Slay the Spire 2&nbsp;adopting&nbsp;it&nbsp;as of&nbsp;recently. As a result,&nbsp;it\u2019s&nbsp;become increasingly important for developers to weigh their options when deciding on a game engine&nbsp;for their project.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1536\" height=\"864\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-001-1536x864-1.jpg\" alt=\"\" class=\"wp-image-66900\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-001-1536x864-1.jpg 1536w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-001-1536x864-1-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-001-1536x864-1-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>With that in mind, Grov\u00e9 explained that after\u00a0completing\u00a0the foundational systems for the horror adventure game\u00a0he\u2019s\u00a0currently developing, he decided to recreate the same game in Godot Engine as well. His goal was to compare the two before deciding which engine to continue developing in for the final project, and he uploaded the video to share the insights he gained during the process.\u00a0<\/p>\n\n\n\n<p>Due to&nbsp;inherent&nbsp;differences between the engines, the resulting games were not completely identical.&nbsp;However,&nbsp;Grov\u00e9&nbsp;concluded that both engines were fully capable of creating the kind of game he wanted to make. When comparing framerates, he noted that although his target was 60fps, both engines achieved framerates several times higher than that. Even accounting for&nbsp;future graphical improvements, he believes both still have plenty of performance headroom.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"608\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-002-1080x608-1.jpg\" alt=\"\" class=\"wp-image-66901\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-002-1080x608-1.jpg 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-002-1080x608-1-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-002-1080x608-1-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>The biggest differences\u00a0highlighted in the video\u00a0lie in\u00a0overall\u00a0usability.\u00a0For starters, the storage space\u00a0required\u00a0to install the\u00a0engines\u00a0differed drastically. Unity, including Unity Hub and related components,\u00a0required\u00a0roughly 21GB\u00a0of storage, while Godot Engine needed only around 164MB, which\u00a0could be a deciding factor for developers with limited storage space.\u00a0<\/p>\n\n\n\n<p>Another major point was&nbsp;time&nbsp;required&nbsp;for&nbsp;script&nbsp;compilation,&nbsp;a process&nbsp;devs&nbsp;repeat&nbsp;over and over&nbsp;during development. In&nbsp;Grov\u00e9\u2019s&nbsp;tests, Unity took 15.4 seconds to compile scripts, while Godot Engine took just 0.31 seconds, which is&nbsp;a&nbsp;significant&nbsp;gap. This is likely due to Unity\u2019s standard use of the compiled language C#,&nbsp;whereas&nbsp;Godot uses its interpreted in-house language&nbsp;GDScript, allowing for much faster iteration times. Grov\u00e9 remarked that one of the reasons he originally fell in love with Unity was \u201chow instantly changes were reflected,\u201d lamenting that things have changed significantly over the years.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"608\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-003-1080x608-1.jpg\" alt=\"\" class=\"wp-image-66902\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-003-1080x608-1.jpg 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-003-1080x608-1-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/05\/20260519-443916-003-1080x608-1-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Unity\u2019s\u00a0performance\u00a0was also weaker than Godot in both full game build times and game startup times. The gap was especially dramatic for the\u00a0initial\u00a0build, with\u00a0Unity\u00a0reportedly taking\u00a0around 15 minutes\u00a0while Godot completed the process in only 2.5 seconds.\u00a0<\/p>\n\n\n\n<p>After going through the various comparisons,\u00a0Grov\u00e9\u00a0concluded that he plans to continue developing his game\u00a0in\u00a0Godot Engine. The video also discusses numerous other topics, including differences in the editor interface, the amount of work involved in importing 3D models, and the fact that Godot includes all assets in a project by default unless manually adjusted,\u00a0resulting in unnecessarily\u00a0large\u00a0file sizes\u00a0\u2013 so definitely check\u00a0out\u00a0the full\u00a0thing\u00a0on YouTube\u00a0if you\u2019re interested in the details.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"I Made The Same Game in Unity and Godot, Which Engine is Better?\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/WB7v-ezqcJM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Meanwhile, comments&nbsp;from fellow&nbsp;devs&nbsp;on&nbsp;Reddit and under the video&nbsp;focus heavily&nbsp;on Unity\u2019s long build&nbsp;and iteration times, suggesting many&nbsp;users&nbsp;share the same frustrations.&nbsp;At the same time, some commenters pointed out that Godot\u2019s performance can begin to degrade once projects&nbsp;come to house a&nbsp;large numbers of objects, while others questioned the validity of the comparison&nbsp;methodology&nbsp;itself.&nbsp;Ultimately, the&nbsp;video should be viewed as one individual developer\u2019s anecdotal perspective rather than definitive proof. Even so, while Grov\u00e9\u2019s experiment may be&nbsp;somewhat&nbsp;labor&nbsp;intensive, it does suggest that developers who are undecided may&nbsp;benefit&nbsp;from simply trying&nbsp;out&nbsp;both engines themselves.&nbsp;<\/p>\n\n\n\n<p>Currently, as&nbsp;indicated at&nbsp;by the previously mentioned GDC 2026 survey results, Unity&nbsp;still appears to hold&nbsp;the advantage for developers considering job opportunities and career mobility within the industry. However,&nbsp;<a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20260507-441607\/\" target=\"_blank\" rel=\"noreferrer noopener\">Godot adoption has continued increasing year by year<\/a>. According to&nbsp;Godot Foundation&nbsp;engineer Clay John,&nbsp;<a href=\"https:\/\/automaton-media.com\/articles\/interviewsjp\/godot-20260213-420555\/\" target=\"_blank\" rel=\"noreferrer noopener\">who&nbsp;spoke to us in February<\/a>, even large studios are increasingly \u201cswitching over\u201d to Godot Engine at key project milestones, so it will be interesting to see how&nbsp;developer sentiment changes&nbsp;going forward.&nbsp;<\/p>\n\n\n\n<p><strong>Related: <a href=\"https:\/\/automaton-media.com\/en\/news\/toyota-announces-open-source-console-grade-proprietary-game-engine\/\" target=\"_blank\" rel=\"noreferrer noopener\">Toyota announces\u00a0open-source,\u00a0\u201cconsole-grade\u201d\u00a0proprietary game engine\u00a0<\/a><\/strong><\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/column\/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology\/\"><strong>Even\u00a0from a\u00a0developer\u2019s\u00a0perspective,\u00a0Wuthering Waves\u2019\u00a0use of Unreal Engine is\u00a0borderline perverse.\u00a0A UE4 game decked out in\u00a0custom technology\u00a0<\/strong><\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/game-development\/japanese-no-code-rpg-engine-bakin-makes-developing-hd-2d-style-games-easy-just-start-making-your-game-and-stop-overthinking\/\"><strong>Japanese no-code RPG engine Bakin makes developing HD-2D style games easy. \u201cJust start making your game and stop overthinking\u201d\u00a0<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game developer Thomas Grov\u00e9 made his game in both the Unity and Godot engines to determine which to use for the final project.<\/p>\n","protected":false},"author":55,"featured_media":66899,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[18],"class_list":["post-66898","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-global-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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