{"id":66446,"date":"2026-05-11T22:00:00","date_gmt":"2026-05-11T13:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=66446"},"modified":"2026-05-11T17:44:24","modified_gmt":"2026-05-11T08:44:24","slug":"indie-developer-who-got-blocked-on-steam-for-potential-infringement-of-his-own-work-finally-gets-green-light-after-issuing-license-declaration-to-himsel","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/indie-games\/indie-developer-who-got-blocked-on-steam-for-potential-infringement-of-his-own-work-finally-gets-green-light-after-issuing-license-declaration-to-himsel\/","title":{"rendered":"Indie developer who got blocked on Steam for \u201cpotential infringement\u201d of\u00a0his\u00a0own work\u00a0finally gets green\u00a0light\u00a0after issuing license declaration to\u00a0himself\u00a0"},"content":{"rendered":"\n<p>When we last\u00a0caught up with Japanese indie developer\u00a0Daikichi_EMP\u00a0one week ago, his demo for the upcoming anime-style 3D climbing game\u00a0<strong>WIRED TOKYO 2007<\/strong>\u00a0was\u00a0<a href=\"https:\/\/automaton-media.com\/en\/news\/indie-developer-lands-in-steam-approval-limbo-after-being-flagged-for-ip-infringement-over-in-game-references-their-own-past-work\/\" target=\"_blank\" rel=\"noreferrer noopener\">stuck in Steam review limbo<\/a>\u00a0over suspected infringement of third-party intellectual property, but thankfully, Valve and Daikichi reached a solution\u00a0on the 9th, and\u00a0the demo is cleared for release.\u00a0<\/p>\n\n\n\n<p>To give some background,&nbsp;WIRED TOKYO 2007\u2019s in-game environments&nbsp;and store page assets feature references to&nbsp;the board games Second Best and&nbsp;DinoStone, which led to&nbsp;Daikichi_EMP\u2019s&nbsp;demo being&nbsp;flagged&nbsp;by Valve\u2019s reviewers&nbsp;as a potential&nbsp;unauthorized&nbsp;IP violation. The catch&nbsp;is, these games were created and belong to the developer himself,&nbsp;but he had no way of proving it. His explanation to Valve was met with a rejection, with the reviewers requesting more substantial proof, such as license agreements to the IPs, or a \u201clegal opinion from their attorney analyzing the intellectual property issues and explaining why they don\u2019t need licenses.\u201d&nbsp;<\/p>\n\n\n\n<p>Being an indie developer with a limited budget,&nbsp;Daikichi could not afford to hire an attorney just to get&nbsp;his&nbsp;demo approved, which left&nbsp;him in a pickle.&nbsp;However,&nbsp;it seems his&nbsp;attempt to make a homebrew document&nbsp;was successful. \u201cI\u2019ve passed Steam&nbsp;review!,\u201d&nbsp;he reported on May 9.&nbsp;\u201cLicensing negotiations&nbsp;with myself have been quite&nbsp;challenging, but&nbsp;we\u2019ve&nbsp;finally settled the matter, with me granting myself a license. After a heartfelt handshake between&nbsp;me and myself,&nbsp;I\u2019ve&nbsp;finally released the demo.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u3053\u308c\u304c\u79c1\u81ea\u8eab\u304c\u79c1\u81ea\u8eab\u306b\u30e9\u30a4\u30bb\u30f3\u30b9\u3092\u8a31\u53ef\u3057\u305f\u6b74\u53f2\u7684\u306a\u4f8b\u306e\u66f8\u985e\u3067\u3059\u3002<br>\u4eca\u5f8c\u540c\u69d8\u306e\u554f\u984c\u306b\u76f4\u9762\u3057\u305f\u958b\u767a\u8005\u306e\u305f\u3081\u306b\u516c\u958b\u3057\u3066\u304a\u304f\u3053\u3068\u306b\u3057\u307e\u3057\u305f\u3002<br>\u91cd\u306d\u91cd\u306d\u3001Steam\u306e\u67d4\u8edf\u306a\u30b5\u30dd\u30fc\u30c8\u306b\u611f\u8b1d\u3057\u307e\u3059\u3002<br>Daikichi<br><br>This is a document of a historical example in which I myself granted a license to myself.\u2026 <a href=\"https:\/\/t.co\/ew0TQVAy2d\">pic.twitter.com\/ew0TQVAy2d<\/a><\/p>&mdash; WIRED TOKYO 2007 (@Wired_Tokyo) <a href=\"https:\/\/twitter.com\/Wired_Tokyo\/status\/2052936931173118320?ref_src=twsrc%5Etfw\">May 9, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Tongue-in-cheek remarks aside,\u00a0Daikichi_EMP\u00a0has expressed gratitude to Steam for their flexible\u00a0support, and\u00a0has shared a screenshot of the DIY license declaration he put together to overcome the issue in case other developers find themselves in a similar predicament.\u00a0<\/p>\n\n\n\n<p>In the document,\u00a0signed under his real name, he\u00a0declares\u00a0that he is the person\u00a0behind\u00a0both the\u00a0developer\u00a0name \u201cDaikichi_EMP\u201d and the board game publishing circle \u201cBoard\u00a0Game Teikoku,\u201d\u00a0and grants\u00a0the former \u201cperpetual, worldwide, royalty-free, non-exclusive rights\u201d to\u00a0all of\u00a0the latter\u2019s IPs.\u00a0The license declaration ends with \u201cI assume full legal responsibility for the inclusion of these motifs in the\u00a0aforementioned software. I declare under penalty of perjury that the information provided in this document is true and correct to the best of my\u00a0knowledge,\u201d\u00a0which seems to have been enough to reassure Valve to green light\u00a0WIRED TOKYO 2007.\u00a0<\/p>\n\n\n\n<p>On that note,&nbsp;<a href=\"https:\/\/store.steampowered.com\/app\/4218700\/WIRED_TOKYO_2007\/\" target=\"_blank\" rel=\"noreferrer noopener\">WIRED TOKYO 2007<\/a>&nbsp;is a 3D action game in which you climb a mysterious structure floating above&nbsp;Tokyo, but&nbsp;are at times also required to&nbsp;deliberately&nbsp;fall&nbsp;down&nbsp;in order to&nbsp;progress. The full game is set to launch in 2027, while a free demo is&nbsp;coming soon to&nbsp;<a href=\"https:\/\/store.steampowered.com\/app\/4643540\/WIRED_TOKYO_2007_Demo\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cLicensing negotiations\u00a0with myself have been quite\u00a0challenging, but\u00a0we\u2019ve\u00a0finally settled the matter, with me granting myself a license.&#8221;<\/p>\n","protected":false},"author":55,"featured_media":66456,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,62],"tags":[17],"class_list":["post-66446","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-indie-games","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Indie developer who got blocked on Steam for \u201cpotential infringement\u201d of\u00a0his\u00a0own work\u00a0finally gets green\u00a0light\u00a0after issuing license declaration to\u00a0himself\u00a0 - 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