{"id":65923,"date":"2026-04-28T22:00:00","date_gmt":"2026-04-28T13:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=65923"},"modified":"2026-04-28T16:08:52","modified_gmt":"2026-04-28T07:08:52","slug":"danganronpa-and-the-hundred-line-creator-kazutaka-kodaka-thinks-domestic-visual-novel-games-are-stagnating-developers-cant-hope-to-compete-with-novelists-with-story-alone","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/danganronpa-and-the-hundred-line-creator-kazutaka-kodaka-thinks-domestic-visual-novel-games-are-stagnating-developers-cant-hope-to-compete-with-novelists-with-story-alone\/","title":{"rendered":"Danganronpa and The Hundred Line creator Kazutaka Kodaka thinks domestic visual novel games are stagnating. Developers can\u2019t hope to compete with novelists with story alone"},"content":{"rendered":"\n<p>It\u2019s been a year since TooKyo Games released its debut visual novel TRPG <strong>The Hundred Line: Last Defense Academy<\/strong>, and to celebrate the big milestone, the studio has prepared several fun announcements for the franchise, including an official manga adaptation and an original stage play with multiple endings. Reminiscing on the first year since the launch of this <a href=\"https:\/\/automaton-media.com\/en\/interviews\/interview-the-hundred-line-last-defense-academys-devs-needed-players-to-think-they-were-completely-out-of-their-minds-to-compete-in-the-game-market\/\">rather ambitious<\/a> project in a recent interview with <a href=\"https:\/\/news.denfaminicogamer.jp\/category\/interview\">Denfaminicogamer<\/a>, director Kazutaka Kodaka talked about his goals for the franchise, but also about the future of the narrative adventure game (commonly referred to as visual novels in the West) genre as a whole.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230001.jpg\" alt=\"The Hundred Line: Last Defense Academy\" class=\"wp-image-65927\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230001.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Given the recent rise in the genre\u2019s popularity, backed by hit releases such as Urban Myth Dissolution Center, the Paranormasight series and Magical Girl Witch Trials, Denfaminicogamer asked Kodaka about how he views the current wave of modern adventure games.<\/p>\n\n\n\n<p>\u201cTo be honest, I haven\u2019t played that many adventure games. I play a variety of different genres of games, and I also read novels. That being said, I believe outstanding adventure games are the ones that use game mechanics in their favor. When it comes to story-driven adventure games, I honestly think novels are much higher quality reading material. After all, works written by famous authors are simply a more interesting read,\u201d Kodaka says.<\/p>\n\n\n\n<p>If you\u2019re aiming to write a <em>truly interesting story<\/em>, according to Kodaka, that means you\u2019re up against giants like Keigo Higashino (known for his mystery novels). And in order to beat them as a developer, you\u2019ll have to leverage the systems and means of expression that are unique to the video game medium and evoke emotion in players through the story.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"529\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230002.jpg\" alt=\"Danganronpa V3\" class=\"wp-image-65928\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230002.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230002-380x209.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230002-768x423.jpg 768w\" \/><\/figure>\n\n\n\n<p>\u201cFor example, the action of flipping the page itself is a gameplay element in my opinion, and I believe works that really consider these aspects can be called outstanding adventure games,\u201d Kodaka comments. And while noting that adventure games have been flourishing in recent days, especially in the indie scene, he also says that he feels the genre is stagnating \u201csystemically\u201d in terms of game design.<\/p>\n\n\n\n<p>On a related note, creator of 428: Shibuya Scramble, Jiro Ishii, shared the same sentiment in a recent interview, commenting that <a href=\"https:\/\/automaton-media.com\/en\/news\/482-shibuya-scramble-creator-says-visual-novel-games-have-reached-a-bit-of-an-evolutionary-dead-end-but-certain-masterpieces-have-created-potential-for-breakthroughs\/\" target=\"_blank\" rel=\"noreferrer noopener\">visual novels and story-driven adventure games may have reached an \u201cevolutionary dead end\u201d<\/a> in the past decade. However, he explains that games like 13 Sentinels: Aegis Rim, the Zero Escape Series, and Gnosia (which he respectively calls \u201copen-world\u201d and \u201croguelike\u201d visual novels) have paved the way for potential new breakthroughs in the genre.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230003.jpg\" alt=\"The Hundred Line: Last Defense Academy \" class=\"wp-image-65930\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230003.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260428-659230003-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Similarly, Kodaka hopes that new generations of creators from Japan will be able to make something that could help the story-driven adventure genre break free from stagnation. \u201cI truly hope that a revolutionary work showing a completely new way of storytelling will come from Japan. Everybody has their own preferences, but I personally want for Japanese developers to come out with something like <a href=\"https:\/\/store.steampowered.com\/app\/653530\/Return_of_the_Obra_Dinn\/\" target=\"_blank\" rel=\"noreferrer noopener\">Return of the Obra Dinn<\/a> or <a href=\"https:\/\/store.steampowered.com\/app\/2676840\/No_Case_Should_Remain_Unsolved\/\" target=\"_blank\" rel=\"noreferrer noopener\">No Case Should Remain Unsolved<\/a>.\u201d<\/p>\n\n\n\n<p>When asked about his opinion on some of the recent successful indie games which heavily draw from Danganronpa, Kodaka says that he\u2019s glad his flagship title is still relevant even 15 years after release. \u201cBut if I actually play them, I\u2019m going to end up wanting to comment on them. I don\u2019t want to become a grumbly old man, so I avoid playing them altogether (laughs).\u201d<\/p>\n\n\n\n<p>Related articles:<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/you-have-to-deceive-your-company-danganronpa-and-hundred-line-creator-kazutaka-kodaka-shares-advice-for-getting-even-the-most-unhinged-projects-greenlit\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>\u201cYou have to deceive your company.\u201d Danganronpa and Hundred Line creator Kazutaka Kodaka shares advice for getting even the most unhinged projects greenlit<\/strong><\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/danganronpa-creator-became-a-game-dev-because-of-an-argument-he-had-while-working-part-time-that-made-him-think-what-am-i-doing-with-my-life\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Danganronpa creator became a game dev because of an argument he had while working part-time that made him think \u201cWhat am I doing with my life\u201d<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Danganronpa and The Hundred Line: Last Defense Academy creator Kazutaka Kodaka talks about what makes a good visual novel. <\/p>\n","protected":false},"author":79,"featured_media":65926,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-65923","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Danganronpa and The Hundred Line creator Kazutaka Kodaka thinks domestic visual novel games are stagnating. Developers can\u2019t hope to compete with novelists with story alone - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Danganronpa and The Hundred Line: Last Defense Academy creator Kazutaka Kodaka talks about what makes a good visual novel.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/danganronpa-and-the-hundred-line-creator-kazutaka-kodaka-thinks-domestic-visual-novel-games-are-stagnating-developers-cant-hope-to-compete-with-novelists-with-story-alone\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Danganronpa and The Hundred Line creator Kazutaka Kodaka thinks domestic visual novel games are stagnating. 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