{"id":65405,"date":"2026-04-17T23:00:00","date_gmt":"2026-04-17T14:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=65405"},"modified":"2026-04-17T14:44:42","modified_gmt":"2026-04-17T05:44:42","slug":"making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo\/","title":{"rendered":"\u201cMaking it technically work and making it actually enjoyable as a game are different things.\u201d Japanese\u00a0devs\u00a0weigh in on why retrofitting live-service games with offline support is harder than gamers think\u00a0"},"content":{"rendered":"\n<p>For the past week, a&nbsp;fan-made \u201coffline version\u201d&nbsp;of Square Enix\u2019s&nbsp;<strong>NieR&nbsp;Reincarnation<\/strong>&nbsp;has&nbsp;had&nbsp;users embroiled in&nbsp;a massive&nbsp;argument&nbsp;about&nbsp;\u201cgame preservation&nbsp;VS&nbsp;infringement.\u201d&nbsp;Announced by X user&nbsp;<a href=\"https:\/\/x.com\/Altret_KnW\/status\/2043398895833665687?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">Altret<\/a>&nbsp;on April 13,&nbsp;the unofficial \u201crevival\u201d project makes the live-service RPG partially playable&nbsp;for the first time since it ended services in April 2024,&nbsp;through the use of private servers.&nbsp;The catch is, however, that this has been done without consent from Square Enix.&nbsp;<\/p>\n\n\n\n<p>Fans who were upset about there being no legal way to play\u00a0NieR\u00a0Reincarnation,\u00a0given that its\u00a0story\u00a0plays\u00a0an important role\u00a0in the Nier\/Drakengard\u00a0narrative, welcomed the initiative.\u00a0At the same time,\u00a0there\u2019s\u00a0been just as many voices, particularly in Japan, condemning the project, considering it a violation of Square Enix\u2019s copyrights and\u00a0an act of\u00a0disrespect towards the game\u2019s original creators.\u00a0While the ethical issues are\u00a0a can of worms\u00a0that\u00a0likely\u00a0won\u2019t\u00a0be seeing reconciliation from the two sides any time soon\u00a0(especially without comment from Square Enix\u2019s side\u00a0so far),\u00a0the discussion has yielded some\u00a0practical\u00a0insights into the problem of\u00a0retrofitting online games for offline play itself.\u00a0<\/p>\n\n\n\n<p>Addressing the&nbsp;argument of&nbsp;\u201cwhy don\u2019t developers just release an offline version&nbsp;themselves if they don\u2019t want unofficial ones cropping up,\u201d a couple of Japanese developers have shared technical insights&nbsp;and personal experience&nbsp;concerning the matter.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u300c\u30b5\u30fc\u30d3\u30b9\u7d42\u4e86\u3059\u308b\u306a\u3089\u3001\u30aa\u30d5\u30e9\u30a4\u30f3\u7248\u3092\u6b8b\u3057\u3066\u307b\u3057\u3044\u300d\u3068\u3044\u3046\u58f0\u306f\u3088\u304f\u898b\u307e\u3059\u3002\u6c17\u6301\u3061\u306f\u3068\u3066\u3082\u3088\u304f\u5206\u304b\u308a\u307e\u3059\u3002\u305d\u3053\u307e\u3067\u611b\u3055\u308c\u305f\u30b2\u30fc\u30e0\u3060\u3068\u3044\u3046\u3053\u3068\u3067\u3059\u3057\u3001\u904a\u3079\u308b\u5f62\u3067\u6b8b\u3063\u3066\u307b\u3057\u3044\u3068\u601d\u3046\u306e\u306f\u81ea\u7136\u3067\u3059\u3002\u305f\u3060\u3001\u30aa\u30f3\u30e9\u30a4\u30f3\u30b2\u30fc\u30e0\u306e\u30aa\u30d5\u30e9\u30a4\u30f3\u5316\u306f\u3001\u5358\u306b\u901a\u4fe1\u3092\u5207\u308c\u3070\u6e08\u3080\u3068\u3044\u3046\u8a33\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002\u2026<\/p>&mdash; \u3044\u3063\u3061\u30fc|\u30b2\u30fc\u30e0\u30d7\u30ed\u30b0\u30e9\u30de\u30fc\u30fb\u30d7\u30ed\u30c7\u30e5\u30fc\u30b5\u30fc\u51fa\u8eab\u306eSS\u4e8b\u696d\u8cac\u4efb\u8005&amp;EM @\u8fb0\u5df3\u96fb\u5b50\u5de5\u696d (@itchie_tatsumi) <a href=\"https:\/\/twitter.com\/itchie_tatsumi\/status\/2044562988741628212?ref_src=twsrc%5Etfw\">April 15, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Itchie, a Japanese programmer and producer who&nbsp;previously&nbsp;worked&nbsp;at game companies like Square and SNK, empathized with gamers\u2019 wish to see online games properly preserved&nbsp;after they end services, but suggested that&nbsp;it\u2019s often&nbsp;not a viable choice for&nbsp;developers&nbsp;in terms of the additional work and cost&nbsp;involved.&nbsp;Mechanisms that are essential for a game to function properly, such as progression tracking, inventory management, enemy&nbsp;behavior&nbsp;and reward calculations among many others, are supported by servers in an online environment. Relocating these mechanisms so that they work locally, he explains, leads to a plethora of&nbsp;new&nbsp;problems&nbsp;to solve, such as&nbsp;save&nbsp;file tampering, synchronization&nbsp;issues&nbsp;and&nbsp;data&nbsp;inconsistencies upon resuming the game.&nbsp;<\/p>\n\n\n\n<p>Furthermore, games&nbsp;designed with multiplayer in mind&nbsp;have their difficulty, rewards pacing and events structured specifically for online play, so converting them into&nbsp;offline games can require&nbsp;reworking not only&nbsp;connectivity-related&nbsp;aspects, but&nbsp;introducing&nbsp;game pacing suited for solo play, enemy AI replacements,&nbsp;and reworking&nbsp;reward balance and save system&nbsp;design.&nbsp;While&nbsp;laymen&nbsp;tend to think of&nbsp;retrofitting online support&nbsp;as a kind of \u201cmodification,\u201d&nbsp;Itchie&nbsp;says&nbsp;it\u2019s&nbsp;actually much&nbsp;closer to&nbsp;a complete overhaul of the game\u2019s foundations.&nbsp;While there are cases&nbsp;where&nbsp;creating an online mode is&nbsp;straightforward, that usually means&nbsp;the game was&nbsp;originally&nbsp;designed with that possibility in mind or&nbsp;was&nbsp;inherently&nbsp;compatible with an offline format.&nbsp;&nbsp;<\/p>\n\n\n\n<p>\u201cMaking&nbsp;[an offline version] technically work and making it an enjoyable product are two different things,\u201d&nbsp;&nbsp;Itchie&nbsp;says.&nbsp;\u201cThere&nbsp;is a strong risk&nbsp;that the game&nbsp;will end up&nbsp;playable but not&nbsp;entertaining,&nbsp;or that it&nbsp;will&nbsp;simply&nbsp;fall apart as a game.\u201d&nbsp;It might be worth noting here that, from the perspective of an unofficial revival project&nbsp;scrapped&nbsp;together by fans,&nbsp;players are sure to be generous towards&nbsp;such&nbsp;inconsistencies, but that&nbsp;probably wouldn\u2019t&nbsp;be the case for something distributed&nbsp;through&nbsp;official channels.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u6614\u307e\u3055\u306b\u3053\u306e\u7d4c\u9a13\u3092\u3057\u305f<br>\u30b5\u30fc\u30d3\u30b9\u7d42\u4e86\u306b\u3042\u305f\u308a\u4e0a\u304b\u3089\u300c\u30aa\u30d5\u30e9\u30a4\u30f3\u5316\u3092\u691c\u8a0e\u305b\u3088\u300d\u3063\u3066\u8a00\u308f\u308c\u3066\u771f\u9762\u76ee\u306b\u5de5\u6570\u51fa\u3057\u305f\u3089\u65b0\u3057\u304f1\u672c\u30b2\u30fc\u30e0\u4f5c\u308b\u304f\u3089\u3044\u306e\u984d\u306b\u306a\u3063\u305f<br>\u305d\u3057\u3066\u6b63\u76f4\u306b\u5831\u544a\u3057\u305f\u3089\u307f\u3093\u306a\u30c9\u30f3\u5f15\u304d\u3057\u3066\u305f<br>(\u5b9f\u969b\u3001\u666e\u901a\u306b\u30bc\u30ed\u304b\u3089\u4f5c\u308b\u3088\u308a\u5927\u5909\u305d\u3046) <a href=\"https:\/\/t.co\/iQ64QNrBM0\">https:\/\/t.co\/iQ64QNrBM0<\/a><\/p>&mdash; \u3051\u3044 (@keigame5) <a href=\"https:\/\/twitter.com\/keigame5\/status\/2044622597795827906?ref_src=twsrc%5Etfw\">April 16, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Itchie&nbsp;concludes by emphasizing that a lack of offline support is, in most cases,&nbsp;not due to the negligence of developers.&nbsp;Another Japanese programmer who goes by Kei on&nbsp;<a href=\"https:\/\/x.com\/keigame5\/status\/2044622600220049847?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">X&nbsp;shared&nbsp;their&nbsp;personal experience<\/a>&nbsp;in response.&nbsp;\u201cI actually went through this exact situation once before,\u201d they say. \u201cWhen we were about to shut down services, management told us to&nbsp;look into&nbsp;taking the game offline, so I calculated the&nbsp;man-hours&nbsp;required, and it turned out to be about the same cost as developing a brand-new game. When I reported this honestly, everyone was completely taken aback. It&nbsp;actually seemed&nbsp;like it would be harder&nbsp;to pull off&nbsp;than just building something from scratch.\u201d&nbsp;&nbsp;<\/p>\n\n\n\n<p>On the\u00a0flip side, they add that while designing an online game with offline capability in mind from\u00a0the start does offset this issue, it\u00a0severely\u00a0limits what the developers can do in their game across all fronts of game design.\u00a0While this perspective\u00a0doesn\u2019t\u00a0make the issue of customers losing access to what they paid for and games\u00a0not being preserved go away,\u00a0it\u2019s\u00a0certainly clear that developers\u00a0don\u2019t\u00a0have an easy solution to the problem.\u00a0<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This comes amidst controversy surrounding the unofficial &#8220;offline version&#8221; of Square Enix&#8217;s NieR Reincarnation.<\/p>\n","protected":false},"author":55,"featured_media":65408,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-65405","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u201cMaking it technically work and making it actually enjoyable as a game are different things.\u201d Japanese\u00a0devs\u00a0weigh in on why retrofitting live-service games with offline support is harder than gamers think\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Following controversy surrounding the unofficial &quot;offline version&quot; of NieR Reincarnation, Japanese developers have shared some technical issues on the matter.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u201cMaking it technically work and making it actually enjoyable as a game are different things.\u201d Japanese\u00a0devs\u00a0weigh in on why retrofitting live-service games with offline support is harder than gamers think\u00a0 - 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AUTOMATON WEST","description":"Following controversy surrounding the unofficial \"offline version\" of NieR Reincarnation, Japanese developers have shared some technical issues on the matter.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/news\/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo\/","og_locale":"en_US","og_type":"article","og_title":"\u201cMaking it technically work and making it actually enjoyable as a game are different things.\u201d Japanese\u00a0devs\u00a0weigh in on why retrofitting live-service games with offline support is harder than gamers think\u00a0 - AUTOMATON WEST","og_description":"Following controversy surrounding the unofficial \"offline version\" of NieR Reincarnation, Japanese developers have shared some technical issues on the matter.","og_url":"https:\/\/automaton-media.com\/en\/news\/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo\/","og_site_name":"AUTOMATON WEST","article_published_time":"2026-04-17T14:00:00+00:00","og_image":[{"width":1197,"height":652,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260416-65405-header.jpg","type":"image\/jpeg"}],"author":"Amber V","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"Amber V","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo\/"},"author":{"name":"Amber V","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9"},"headline":"\u201cMaking it technically work and making it actually enjoyable as a game are different things.\u201d Japanese\u00a0devs\u00a0weigh in on why retrofitting live-service games with offline support is harder than gamers think\u00a0","datePublished":"2026-04-17T14:00:00+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo\/"},"wordCount":910,"commentCount":0,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260416-65405-header.jpg","keywords":["News (Japan-related)"],"articleSection":["Game Development","News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/news\/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/news\/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo\/","url":"https:\/\/automaton-media.com\/en\/news\/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo\/","name":"\u201cMaking it technically work and making it actually enjoyable as a game are different things.\u201d Japanese\u00a0devs\u00a0weigh in on why retrofitting live-service games with offline support is harder than gamers think\u00a0 - 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