{"id":64946,"date":"2026-04-09T21:00:00","date_gmt":"2026-04-09T12:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=64946"},"modified":"2026-04-09T16:16:03","modified_gmt":"2026-04-09T07:16:03","slug":"shigeru-miyamotos-advice-about-what-makes-a-great-game-inspired-exit-8-film-directors-approach-to-the-live-action-adaptation","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/shigeru-miyamotos-advice-about-what-makes-a-great-game-inspired-exit-8-film-directors-approach-to-the-live-action-adaptation\/","title":{"rendered":"Shigeru Miyamoto\u2019s\u00a0advice about \u201cwhat makes a great game\u201d inspired Exit 8\u00a0film\u00a0director\u2019s approach to the\u00a0live-action\u00a0adaptation\u00a0"},"content":{"rendered":"\n<p>For a\u00a0film\u00a0whose source material lacks a narrative,\u00a0it\u2019s\u00a0quite remarkable how\u00a0the\u00a0<strong>Exit 8\u00a0<\/strong>movie\u00a0managed to\u00a0weave a compelling story about responsibility and fatherhood\u00a0against\u00a0the\u00a0game\u2019s\u00a0looping hallways and\u00a0themes\u00a0of\u00a0dread and uncertainty. In a\u00a0<a href=\"https:\/\/gameinformer.com\/interview\/2026\/04\/08\/exit-8-director-genki-kawamura-discusses-adapting-the-game-narrative\" target=\"_blank\" rel=\"noreferrer noopener\">Game Informer interview<\/a>, film director Genki Kawamura recently discussed how,\u00a0through\u00a0the advice of Nintendo game designer, producer, and director Shigeru Miyamoto, he was able to create what he thinks is a new way to adapt video games to film.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Exit 8 | Official Trailer\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/emZZexEJO8c?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Kawamura points to a talk he had with Miyamoto ten years prior, where the latter described a\u00a0really great\u00a0game as \u201cnot only fun for the players,\u00a0but also the people viewing the player playing the game.\u201d\u00a0Using Miyamoto\u2019s words as a guide,\u00a0Kawamura directed the Exit 8 film in such a way that\u00a0audience would feel like it was switching between watching from the perspective of the protagonist, The Lost Man (played by Kazunari Ninomiya) and as a third, uninvolved\u00a0party, as if watching a livestream.\u00a0\u00a0<\/p>\n\n\n\n<p>Kawamura\u00a0likens the switching of perspectives\u00a0in Exit 8\u00a0to the\u00a0current\u00a0video game industry, where players (more specifically,\u00a0streamers)\u00a0experience games differently\u00a0from\u00a0those watching their playthroughs.\u00a0As he didn\u2019t want to just make a direct adaptation of Kotake\u00a0Create\u2019s\u00a0game, it was very important for him to blur the lines between the video game and film\u00a0mediums.\u00a0<\/p>\n\n\n\n<p>As for the&nbsp;movie\u2019s&nbsp;story, the director&nbsp;also&nbsp;mentions&nbsp;that he&nbsp;referenced&nbsp;Stanley Kubrick\u2019s The Shining and Kenji Mizoguchi\u2019s&nbsp;Ugetsu, both of which explore themes of falling apart and fatherhood.&nbsp;Kawamura thinks that this approach helped Exit 8 get&nbsp;showcased&nbsp;at&nbsp;the 2025 Cannes Film Festival,&nbsp;reportedly becoming&nbsp;the first video game adaptation to be screened at the event.&nbsp;<\/p>\n\n\n\n<p><strong>Related:\u00a0<a href=\"https:\/\/automaton-media.com\/en\/news\/the-exit-8-creator-announces-new-third-person-horror-game-pale-dots\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Exit 8 creator announces new third-person horror game Pale Dots<\/a>\u00a0<\/strong><\/p>\n\n\n\n<p><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/the-exit-8-movie-producer-on-how-a-game-without-a-story-became-japans-highest-grossing-live-action-film-of-2025\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Exit 8 movie producer on how a game without a story became Japan\u2019s highest-grossing live-action film of 2025<\/a>\u00a0<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>10 years ago, The Exit 8 film director Genki Kawamura received advice from Nintendo&#8217;s Shigeru Miyamoto.<\/p>\n","protected":false},"author":67,"featured_media":64949,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-64946","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - 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