{"id":64577,"date":"2026-04-02T23:00:00","date_gmt":"2026-04-02T14:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=64577"},"modified":"2026-04-02T14:24:16","modified_gmt":"2026-04-02T05:24:16","slug":"neptunia-sisters-vs-sisters-was-originally-supposed-to-be-developed-as-a-mainline-entry-but-priorities-switched-to-unlimited-so-that-the-og-devs-could-be-involved-from-day-one","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/neptunia-sisters-vs-sisters-was-originally-supposed-to-be-developed-as-a-mainline-entry-but-priorities-switched-to-unlimited-so-that-the-og-devs-could-be-involved-from-day-one\/","title":{"rendered":"Neptunia: Sisters VS Sisters was originally supposed to be developed as a mainline entry, but priorities switched to Unlimited so that the OG devs could be involved from day one"},"content":{"rendered":"\n<p>Last month, Idea Factory and Compile Heart unveiled <strong>Neptunia: Unlimited\u00a0<\/strong>(Japanese: \u8d85\u65b0\u6642\u7a7a\u30b2\u30a4\u30e0 \u30cd\u30d7\u30c6\u30e5\u30fc\u30cc\u221e; official English title TBD), the first new mainline installment in the Hyperdimension Neptunia franchise in 10 years. To commemorate the big announcement, <a href=\"https:\/\/www.famitsu.com\/article\/202603\/70411\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a> interviewed producer Hikaru Yasui and illustrator Tsunako about the milestone, and asked them why it took so long for a new mainline title to come out in the first place.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u300e\u8d85\u65b0\u6642\u7a7a\u30b2\u30a4\u30e0 \u30cd\u30d7\u30c6\u30e5\u30fc\u30cc\u221e\u300f - \u30a2\u30ca\u30a6\u30f3\u30b9\u30c8\u30ec\u30fc\u30e9\u30fc\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/6Ovq6riRoWk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>According to Yasui, the development team was actually working on another \u201cmainline title\u201d before Neptunia: Unlimited, which ended up evolving into 2022\u2019s Neptunia: Sisters VS Sisters. \u201cIt\u2019s a spin-off featuring CPU Candidate Nepgear as the protagonist, but originally, it was planned to be a mainline title starring Neptune and the others,\u201d he explains. \u201cHowever, during development, Tsunako-san came to persuade me that \u2018If we\u2019re going to make a mainline title, I want to be involved with it from the planning stage and go all out\u2026\u2019 I think that was about 5 years ago or so?\u201d<\/p>\n\n\n\n<p>To add more context, at the timing of the production of Sisters VS Sisters, Tsunako couldn\u2019t directly participate in development due to conflicting schedules. However, being the main illustrator and key member of the development team, she wanted to be fully involved if the Neptunia series were to release a new mainline title.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260401-645770001.jpg\" alt=\"Neptunia: Unlimited gameplay\" class=\"wp-image-64579\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260401-645770001.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260401-645770001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/04\/20260401-645770001-768x432.jpg 768w\" \/><figcaption class=\"wp-element-caption\"><em>Neptunia: Unlimited gameplay<\/em><\/figcaption><\/figure>\n\n\n\n<p>Apparently, the idea for Unlimited itself was conceived way back in 2021, however, it ended up not progressing much from the initial stage, as the devs had trouble deciding on a concrete plan for the game. While parallelly working on the spin off, they spent the first two years revising their past works, polishing lore inconsistencies, and refining details such as characters\u2019 speaking mannerisms. With such a long \u201cpreparation period,\u201d actual development of Unlimited got underway around 2023, when the new CPU goddesses were created.<\/p>\n\n\n\n<p>\u201cDevelopment started in 2023, but it took some time before we decided to release the new goddesses,\u201d Yasui notes. \u201cWe went through a lot of trial and error trying to figure out what kind of content to make next, but we figured out fans would prefer to get a sequel; a new game continuing from Megadimension Neptunia VII.\u201d Even then, Yasui says that their original plan for Unlimited was to feature an \u201call-star cast\u201d rather than new goddesses. The idea to introduce new characters came a bit later, with Tsunako wanting to \u201cupdate Gameindustri to reflect the current era.\u201d<\/p>\n\n\n\n<p><a href=\"https:\/\/www.compileheart.com\/neptune\/unlimited\">Neptunia: Unlimited<\/a>&nbsp;(tentative) is set to release on August 27, 2026, for Nintendo Switch, Nintendo Switch 2, PlayStation 5 and PlayStation 4. The official English title will be announced at a later date.<\/p>\n\n\n\n<p>Related articles:<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/neptunia-unlimited-tentative-revealed-as-hyperdimension-neptunia-series-first-new-mainline-entry-in-over-10-years-new-characters-and-flight-heavy-combat\/\" target=\"_blank\" rel=\"noreferrer noopener\">Neptunia: Unlimited (tentative) revealed as Hyperdimension Neptunia series first new mainline entry in over 10 years. New characters and flight-heavy combat<\/a><\/strong><\/p>\n\n\n\n<p><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/hyperdimension-neptunia-series-teases-first-new-mainline-entry-in-over-10-years\/\" target=\"_blank\" rel=\"noreferrer noopener\">Hyperdimension Neptunia series teases first new mainline entry in over\u00a010 years\u00a0<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a recent interview, Neptunia developers Hikaru Yasui and Tsunako talked about the productional background of Neptunia: Unlimited.<\/p>\n","protected":false},"author":79,"featured_media":64578,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-64577","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Neptunia: Sisters VS Sisters was originally supposed to be developed as a mainline entry, but priorities switched to Unlimited so that the OG devs could be involved from day one - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"In a recent interview, Neptunia developers Hikaru Yasui and Tsunako talked about the productional background of Neptunia: Unlimited.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/neptunia-sisters-vs-sisters-was-originally-supposed-to-be-developed-as-a-mainline-entry-but-priorities-switched-to-unlimited-so-that-the-og-devs-could-be-involved-from-day-one\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Neptunia: Sisters VS Sisters was originally supposed to be developed as a mainline entry, but priorities switched to Unlimited so that the OG devs could be involved from day one - 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